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Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default, which makes it easier to measure distances for snapping. This value can be configured in the Configure Snap dialog.
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@ -67,6 +67,7 @@ class SnapDialog : public ConfirmationDialog {
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SpinBox *grid_offset_y;
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SpinBox *grid_step_x;
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SpinBox *grid_step_y;
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SpinBox *primary_grid_steps;
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SpinBox *rotation_offset;
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SpinBox *rotation_step;
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@ -132,6 +133,24 @@ public:
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grid_step_y->set_h_size_flags(SIZE_EXPAND_FILL);
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child_container->add_child(grid_step_y);
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label = memnew(Label);
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label->set_text(TTR("Primary Line Every"));
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label->set_h_size_flags(SIZE_EXPAND_FILL);
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child_container->add_child(label);
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primary_grid_steps = memnew(SpinBox);
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primary_grid_steps->set_min(0);
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primary_grid_steps->set_step(1);
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primary_grid_steps->set_max(100);
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primary_grid_steps->set_allow_greater(true);
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primary_grid_steps->set_h_size_flags(SIZE_EXPAND_FILL);
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child_container->add_child(primary_grid_steps);
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label = memnew(Label);
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label->set_text(TTR("steps"));
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label->set_h_size_flags(SIZE_EXPAND_FILL);
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child_container->add_child(label);
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container->add_child(memnew(HSeparator));
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child_container = memnew(GridContainer);
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@ -163,18 +182,20 @@ public:
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child_container->add_child(rotation_step);
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}
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void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const float p_rotation_offset, const float p_rotation_step) {
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void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const int p_primary_grid_steps, const float p_rotation_offset, const float p_rotation_step) {
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grid_offset_x->set_value(p_grid_offset.x);
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grid_offset_y->set_value(p_grid_offset.y);
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grid_step_x->set_value(p_grid_step.x);
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grid_step_y->set_value(p_grid_step.y);
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primary_grid_steps->set_value(p_primary_grid_steps);
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rotation_offset->set_value(p_rotation_offset * (180 / Math_PI));
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rotation_step->set_value(p_rotation_step * (180 / Math_PI));
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}
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void get_fields(Point2 &p_grid_offset, Point2 &p_grid_step, float &p_rotation_offset, float &p_rotation_step) {
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void get_fields(Point2 &p_grid_offset, Point2 &p_grid_step, int &p_primary_grid_steps, float &p_rotation_offset, float &p_rotation_step) {
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p_grid_offset = Point2(grid_offset_x->get_value(), grid_offset_y->get_value());
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p_grid_step = Point2(grid_step_x->get_value(), grid_step_y->get_value());
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p_primary_grid_steps = int(primary_grid_steps->get_value());
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p_rotation_offset = rotation_offset->get_value() / (180 / Math_PI);
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p_rotation_step = rotation_step->get_value() / (180 / Math_PI);
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}
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@ -898,7 +919,7 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
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}
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void CanvasItemEditor::_snap_changed() {
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((SnapDialog *)snap_dialog)->get_fields(grid_offset, grid_step, snap_rotation_offset, snap_rotation_step);
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((SnapDialog *)snap_dialog)->get_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step);
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grid_step_multiplier = 0;
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viewport->update();
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}
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@ -2639,41 +2660,72 @@ void CanvasItemEditor::_draw_rulers() {
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}
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void CanvasItemEditor::_draw_grid() {
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if (show_grid || grid_snap_active) {
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//Draw the grid
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Size2 s = viewport->get_size();
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int last_cell = 0;
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Transform2D xform = transform.affine_inverse();
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if (show_grid || grid_snap_active) {
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// Draw the grid
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Vector2 real_grid_offset;
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List<CanvasItem *> selection = _get_edited_canvas_items();
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const List<CanvasItem *> selection = _get_edited_canvas_items();
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if (snap_relative && selection.size() > 0) {
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Vector2 topleft = _get_encompassing_rect_from_list(selection).position;
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const Vector2 topleft = _get_encompassing_rect_from_list(selection).position;
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real_grid_offset.x = fmod(topleft.x, grid_step.x * (real_t)Math::pow(2.0, grid_step_multiplier));
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real_grid_offset.y = fmod(topleft.y, grid_step.y * (real_t)Math::pow(2.0, grid_step_multiplier));
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} else {
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real_grid_offset = grid_offset;
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}
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const Color grid_color = EditorSettings::get_singleton()->get("editors/2d/grid_color");
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// Draw a "primary" line every several lines to make measurements easier.
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// The step is configurable in the Configure Snap dialog.
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const Color secondary_grid_color = EditorSettings::get_singleton()->get("editors/2d/grid_color");
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const Color primary_grid_color =
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Color(secondary_grid_color.r, secondary_grid_color.g, secondary_grid_color.b, secondary_grid_color.a * 2.5);
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const Size2 viewport_size = viewport->get_size();
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const Transform2D xform = transform.affine_inverse();
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int last_cell = 0;
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if (grid_step.x != 0) {
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for (int i = 0; i < s.width; i++) {
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int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - real_grid_offset.x) / (grid_step.x * Math::pow(2.0, grid_step_multiplier))));
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if (i == 0)
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for (int i = 0; i < viewport_size.width; i++) {
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const int cell =
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Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - real_grid_offset.x) / (grid_step.x * Math::pow(2.0, grid_step_multiplier))));
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if (i == 0) {
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last_cell = cell;
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if (last_cell != cell)
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viewport->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
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}
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if (last_cell != cell) {
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Color grid_color;
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if (primary_grid_steps == 0) {
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grid_color = secondary_grid_color;
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} else {
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grid_color = cell % primary_grid_steps == 0 ? primary_grid_color : secondary_grid_color;
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}
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viewport->draw_line(Point2(i, 0), Point2(i, viewport_size.height), grid_color, Math::round(EDSCALE));
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}
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last_cell = cell;
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}
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}
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if (grid_step.y != 0) {
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for (int i = 0; i < s.height; i++) {
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int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - real_grid_offset.y) / (grid_step.y * Math::pow(2.0, grid_step_multiplier))));
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if (i == 0)
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for (int i = 0; i < viewport_size.height; i++) {
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const int cell =
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Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - real_grid_offset.y) / (grid_step.y * Math::pow(2.0, grid_step_multiplier))));
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if (i == 0) {
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last_cell = cell;
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if (last_cell != cell)
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viewport->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
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}
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if (last_cell != cell) {
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Color grid_color;
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if (primary_grid_steps == 0) {
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grid_color = secondary_grid_color;
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} else {
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grid_color = cell % primary_grid_steps == 0 ? primary_grid_color : secondary_grid_color;
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}
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viewport->draw_line(Point2(0, i), Point2(viewport_size.width, i), grid_color, Math::round(EDSCALE));
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}
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last_cell = cell;
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}
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}
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@ -4309,8 +4361,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
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} break;
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case SNAP_CONFIGURE: {
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((SnapDialog *)snap_dialog)->set_fields(grid_offset, grid_step, snap_rotation_offset, snap_rotation_step);
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snap_dialog->popup_centered(Size2(220, 160));
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((SnapDialog *)snap_dialog)->set_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step);
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snap_dialog->popup_centered(Size2(220, 160) * EDSCALE);
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} break;
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case SKELETON_SHOW_BONES: {
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skeleton_show_bones = !skeleton_show_bones;
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@ -4857,6 +4909,7 @@ Dictionary CanvasItemEditor::get_state() const {
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state["ofs"] = view_offset;
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state["grid_offset"] = grid_offset;
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state["grid_step"] = grid_step;
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state["primary_grid_steps"] = primary_grid_steps;
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state["snap_rotation_offset"] = snap_rotation_offset;
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state["snap_rotation_step"] = snap_rotation_step;
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state["smart_snap_active"] = smart_snap_active;
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@ -4905,6 +4958,10 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
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grid_step = state["grid_step"];
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}
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if (state.has("primary_grid_steps")) {
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primary_grid_steps = state["primary_grid_steps"];
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}
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if (state.has("snap_rotation_step")) {
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snap_rotation_step = state["snap_rotation_step"];
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}
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@ -5094,6 +5151,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
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grid_offset = Point2();
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grid_step = Point2(10, 10);
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primary_grid_steps = 8; // A power-of-two value works better as a default
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grid_step_multiplier = 0;
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snap_rotation_offset = 0;
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snap_rotation_step = 15 / (180 / Math_PI);
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@ -255,6 +255,7 @@ private:
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Point2 grid_offset;
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Point2 grid_step;
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int primary_grid_steps;
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int grid_step_multiplier;
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float snap_rotation_step;
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