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SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
This commit is contained in:
parent
5332d212f9
commit
c7b53c03ae
20
core/SCsub
20
core/SCsub
@ -38,6 +38,9 @@ with open("script_encryption_key.gen.cpp", "w") as f:
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# Add required thirdparty code.
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thirdparty_obj = []
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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@ -55,7 +58,7 @@ thirdparty_misc_sources = [
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"clipper.cpp",
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]
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
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# Zlib library, can be unbundled
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if env["builtin_zlib"]:
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@ -81,14 +84,14 @@ if env["builtin_zlib"]:
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if env["target"] == "debug":
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env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
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# Minizip library, could be unbundled in theory
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# However, our version has some custom modifications, so it won't compile with the system one
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thirdparty_minizip_dir = "#thirdparty/minizip/"
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thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
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# Zstd library, can be unbundled in theory
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# though we currently use some private symbols
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@ -130,10 +133,14 @@ if env["builtin_zstd"]:
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# Also needed in main env includes will trigger warnings
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env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
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env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
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# Godot's own sources
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env.core_sources += thirdparty_obj
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# Godot source files
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env.add_source_files(env.core_sources, "*.cpp")
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# Certificates
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@ -185,3 +192,6 @@ SConscript("error/SCsub")
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# Build it all as a library
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lib = env.add_library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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# Needed to force rebuilding the core files when the thirdparty code is updated.
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env.Depends(lib, thirdparty_obj)
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@ -6,6 +6,7 @@ env_crypto = env.Clone()
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is_builtin = env["builtin_mbedtls"]
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has_module = env["module_mbedtls_enabled"]
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thirdparty_obj = []
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if is_builtin or not has_module:
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# Use our headers for builtin or if the module is not going to be compiled.
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@ -35,6 +36,16 @@ if not has_module:
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"godot_core_mbedtls_platform.c",
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]
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thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
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env.core_sources += thirdparty_obj
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env_crypto.add_source_files(env.core_sources, "*.cpp")
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# Godot source files
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core_obj = []
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env_crypto.add_source_files(core_obj, "*.cpp")
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env.core_sources += core_obj
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# Needed to force rebuilding the core files when the thirdparty library is updated.
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env.Depends(core_obj, thirdparty_obj)
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@ -5,6 +5,9 @@ Import("env")
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env_png = env.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_libpng"]:
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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@ -41,7 +44,7 @@ if env["builtin_libpng"]:
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env_thirdparty = env_png.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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if use_neon:
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env_neon = env_thirdparty.Clone()
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@ -52,9 +55,17 @@ if env["builtin_libpng"]:
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/palette_neon_intrinsics.c"))
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env.drivers_sources += neon_sources
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thirdparty_obj += neon_sources
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env.drivers_sources += thirdparty_obj
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# Godot source files
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env_png.add_source_files(env.drivers_sources, "*.cpp")
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Export("env")
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driver_obj = []
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env_png.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty library is updated.
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env.Depends(driver_obj, thirdparty_obj)
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@ -2,8 +2,7 @@
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Import("env")
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env_spirv_reflect = env.Clone()
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env_spirv_reflect.disable_warnings()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/spirv-reflect/"
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thirdparty_sources = [
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@ -12,6 +11,7 @@ thirdparty_sources = [
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_spirv_reflect.add_source_files(env.drivers_sources, thirdparty_sources)
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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Export("env")
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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@ -2,7 +2,7 @@
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Import("env")
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env.add_source_files(env.drivers_sources, "*.cpp")
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thirdparty_obj = []
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# FIXME: Refactor all this to reduce code duplication.
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if env["platform"] == "android":
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@ -22,7 +22,8 @@ if env["platform"] == "android":
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thirdparty_dir = "#thirdparty/vulkan"
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vma_sources = [thirdparty_dir + "/android/vk_mem_alloc.cpp"]
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env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
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env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
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elif env["platform"] == "iphone":
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# Use bundled Vulkan headers
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thirdparty_dir = "#thirdparty/vulkan"
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@ -33,7 +34,8 @@ elif env["platform"] == "iphone":
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env_thirdparty.disable_warnings()
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vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
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env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
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env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
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elif env["builtin_vulkan"]:
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# Use bundled Vulkan headers
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thirdparty_dir = "#thirdparty/vulkan"
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@ -98,8 +100,9 @@ elif env["builtin_vulkan"]:
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env_thirdparty.AppendUnique(CPPDEFINES=["HAVE_SECURE_GETENV"])
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loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources]
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env_thirdparty.add_source_files(env.drivers_sources, loader_sources)
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env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
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env_thirdparty.add_source_files(thirdparty_obj, loader_sources)
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env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
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else: # Always build VMA.
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thirdparty_dir = "#thirdparty/vulkan"
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env.Prepend(CPPPATH=[thirdparty_dir])
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@ -109,4 +112,18 @@ else: # Always build VMA.
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env_thirdparty.disable_warnings()
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vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
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env_thirdparty.add_source_files(env.drivers_sources, vma_sources)
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env_thirdparty.add_source_files(thirdparty_obj, vma_sources)
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env.drivers_sources += thirdparty_obj
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# Godot source files
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driver_obj = []
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env.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty code is updated.
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env.Depends(driver_obj, thirdparty_obj)
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@ -5,8 +5,13 @@ Import("env_modules")
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env_assimp = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Force bundled version for now, there's no released version of Assimp with
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# support for ArmaturePopulate which we use from their master branch.
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if True: # env['builtin_assimp']:
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thirdparty_dir = "#thirdparty/assimp"
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@ -84,11 +89,20 @@ if True: # env['builtin_assimp']:
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/CApi/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Common/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/PostProcessing/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Material/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/FBX/*.cpp"))
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env_thirdparty.add_source_files(thirdparty_obj, Glob("#thirdparty/assimp/code/CApi/*.cpp"))
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env_thirdparty.add_source_files(thirdparty_obj, Glob("#thirdparty/assimp/code/Common/*.cpp"))
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env_thirdparty.add_source_files(thirdparty_obj, Glob("#thirdparty/assimp/code/PostProcessing/*.cpp"))
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env_thirdparty.add_source_files(thirdparty_obj, Glob("#thirdparty/assimp/code/Material/*.cpp"))
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env_thirdparty.add_source_files(thirdparty_obj, Glob("#thirdparty/assimp/code/FBX/*.cpp"))
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env.modules_sources += thirdparty_obj
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# Godot's own source files
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env_assimp.add_source_files(env.modules_sources, "*.cpp")
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# Godot source files
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module_obj = []
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env_assimp.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -6,6 +6,9 @@ Import("env_modules")
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env_basisu = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/basis_universal/"
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tool_sources = [
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@ -41,8 +44,16 @@ if env["target"] == "debug":
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env_thirdparty = env_basisu.Clone()
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env_thirdparty.disable_warnings()
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if env["tools"]:
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env_thirdparty.add_source_files(env.modules_sources, tool_sources)
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env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
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env_thirdparty.add_source_files(thirdparty_obj, tool_sources)
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env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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env_basisu.add_source_files(env.modules_sources, "*.cpp")
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module_obj = []
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env_basisu.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -7,6 +7,8 @@ env_bullet = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_bullet"]:
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# Build only version 2 for now (as of 2.89)
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# Sync file list with relevant upstream CMakeLists.txt for each folder.
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@ -208,8 +210,16 @@ if env["builtin_bullet"]:
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env_thirdparty = env_bullet.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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env_bullet.add_source_files(env.modules_sources, "*.cpp")
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module_obj = []
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env_bullet.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -6,6 +6,9 @@ Import("env_modules")
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env_cvtt = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/cvtt/"
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thirdparty_sources = [
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"ConvectionKernels.cpp",
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@ -17,7 +20,15 @@ env_cvtt.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_cvtt.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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env_cvtt.add_source_files(env.modules_sources, "*.cpp")
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module_obj = []
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env_cvtt.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -8,6 +8,9 @@ Import("env_modules")
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env_oidn = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/oidn/"
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thirdparty_sources = [
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"core/api.cpp",
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@ -106,7 +109,8 @@ env_oidn.Append(
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env_thirdparty = env_oidn.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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weights_in_path = thirdparty_dir + "weights/rtlightmap_hdr.tza"
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weights_out_path = thirdparty_dir + "weights/rtlightmap_hdr.gen.cpp"
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@ -114,5 +118,12 @@ weights_out_path = thirdparty_dir + "weights/rtlightmap_hdr.gen.cpp"
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env_thirdparty.Depends(weights_out_path, weights_in_path)
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env_thirdparty.CommandNoCache(weights_out_path, weights_in_path, resource_to_cpp.tza_to_cpp)
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env_oidn.add_source_files(env.modules_sources, "denoise_wrapper.cpp")
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env_modules.add_source_files(env.modules_sources, ["register_types.cpp", "lightmap_denoiser.cpp"])
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# Godot source files
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module_obj = []
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env_oidn.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -7,6 +7,8 @@ env_enet = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_enet"]:
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_sources = [
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@ -26,6 +28,16 @@ if env["builtin_enet"]:
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env_thirdparty = env_enet.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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env_enet.add_source_files(env.modules_sources, "*.cpp")
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# Godot source files
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module_obj = []
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env_enet.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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@ -6,6 +6,9 @@ Import("env_modules")
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env_etc = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/etc2comp/"
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thirdparty_sources = [
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@ -31,7 +34,15 @@ env_etc.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_etc.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot source files
|
||||
env_etc.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_etc.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_freetype = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_freetype"]:
|
||||
thirdparty_dir = "#thirdparty/freetype/"
|
||||
thirdparty_sources = [
|
||||
@ -84,6 +87,7 @@ if env["builtin_freetype"]:
|
||||
env_thirdparty = env_freetype.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
|
||||
thirdparty_obj += lib
|
||||
|
||||
# Needs to be appended to arrive after libscene in the linker call,
|
||||
# but we don't want it to arrive *after* system libs, so manual hack
|
||||
@ -98,5 +102,13 @@ if env["builtin_freetype"]:
|
||||
if not inserted:
|
||||
env.Append(LIBS=[lib])
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_freetype.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_freetype.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -5,6 +5,10 @@ Import("env_modules")
|
||||
|
||||
env_navigation = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
# Recast Thirdparty source files
|
||||
if env["builtin_recast"]:
|
||||
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
|
||||
@ -23,28 +27,37 @@ if env["builtin_recast"]:
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/Include"])
|
||||
env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"])
|
||||
|
||||
env_thirdparty = env_navigation.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
|
||||
# RVO Thirdparty source files
|
||||
if env["builtin_rvo2"]:
|
||||
thirdparty_dir = "#thirdparty/rvo2"
|
||||
thirdparty_dir = "#thirdparty/rvo2/"
|
||||
thirdparty_sources = [
|
||||
"/src/Agent.cpp",
|
||||
"/src/KdTree.cpp",
|
||||
"Agent.cpp",
|
||||
"KdTree.cpp",
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/src"])
|
||||
env_navigation.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env_thirdparty = env_navigation.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
|
||||
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_navigation.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_navigation.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_glslang = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_glslang"]:
|
||||
thirdparty_dir = "#thirdparty/glslang/"
|
||||
thirdparty_sources = [
|
||||
@ -70,7 +73,16 @@ if env["builtin_glslang"]:
|
||||
|
||||
env_thirdparty = env_glslang.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_glslang.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_glslang.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_jpg = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
# Not unbundled for now as they are not commonly available as shared library
|
||||
thirdparty_dir = "#thirdparty/jpeg-compressor/"
|
||||
thirdparty_sources = [
|
||||
@ -17,7 +20,15 @@ env_jpg.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env_thirdparty = env_jpg.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_jpg.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_jpg.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -5,8 +5,11 @@ Import("env_modules")
|
||||
|
||||
env_mbed_tls = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_mbedtls"]:
|
||||
# Thirdparty source files
|
||||
thirdparty_sources = [
|
||||
"aes.c",
|
||||
"aesni.c",
|
||||
@ -96,11 +99,21 @@ if env["builtin_mbedtls"]:
|
||||
|
||||
env_thirdparty = env_mbed_tls.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Module sources
|
||||
env_mbed_tls.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_mbed_tls.add_source_files(module_obj, "*.cpp")
|
||||
|
||||
if env["tests"]:
|
||||
env_mbed_tls.Append(CPPDEFINES=["TESTS_ENABLED"])
|
||||
env_mbed_tls.add_source_files(env.modules_sources, "./tests/*.cpp")
|
||||
env_mbed_tls.add_source_files(module_obj, "./tests/*.cpp")
|
||||
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_meshoptimizer = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_dir = "#thirdparty/meshoptimizer/"
|
||||
thirdparty_sources = [
|
||||
"allocator.cpp",
|
||||
@ -26,9 +29,17 @@ thirdparty_sources = [
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
|
||||
env_thirdparty = env_meshoptimizer.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
env_modules.add_source_files(env.modules_sources, ["register_types.cpp"])
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_meshoptimizer.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -9,6 +9,9 @@ Import("env_modules")
|
||||
env_ogg = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_libogg"]:
|
||||
thirdparty_dir = "#thirdparty/libogg/"
|
||||
thirdparty_sources = [
|
||||
@ -21,7 +24,16 @@ if env["builtin_libogg"]:
|
||||
|
||||
env_thirdparty = env_ogg.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_ogg.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_ogg.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_opensimplex = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_dir = "#thirdparty/misc/"
|
||||
thirdparty_sources = [
|
||||
"open-simplex-noise.c",
|
||||
@ -16,7 +19,15 @@ env_opensimplex.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env_thirdparty = env_opensimplex.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_opensimplex.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_opensimplex.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -9,6 +9,10 @@ Import("env_modules")
|
||||
|
||||
env_opus = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
# Thirdparty source files
|
||||
if env["builtin_opus"]:
|
||||
thirdparty_dir = "#thirdparty/opus/"
|
||||
@ -233,7 +237,16 @@ if env["builtin_opus"]:
|
||||
|
||||
env_thirdparty = env_opus.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Module files
|
||||
env_opus.add_source_files(env.modules_sources, "register_types.cpp")
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_opus.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_pvr = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
# Not unbundled so far since not widespread as shared library
|
||||
thirdparty_dir = "#thirdparty/pvrtccompressor/"
|
||||
thirdparty_sources = [
|
||||
@ -21,7 +24,15 @@ env_pvr.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env_thirdparty = env_pvr.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot source files
|
||||
env_pvr.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_pvr.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -5,6 +5,10 @@ Import("env_modules")
|
||||
|
||||
env_regex = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_pcre2"]:
|
||||
thirdparty_dir = "#thirdparty/pcre2/src/"
|
||||
thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"]
|
||||
@ -52,11 +56,21 @@ if env["builtin_pcre2"]:
|
||||
env_pcre2 = env_regex.Clone()
|
||||
env_pcre2.disable_warnings()
|
||||
env_pcre2["OBJSUFFIX"] = "_" + width + env_pcre2["OBJSUFFIX"]
|
||||
env_pcre2.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_pcre2.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", width)])
|
||||
env_pcre2.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
pcre2_builtin("16")
|
||||
pcre2_builtin("32")
|
||||
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_regex.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", 0)])
|
||||
env_regex.add_source_files(env.modules_sources, "*.cpp")
|
||||
env_regex.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_squish = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_squish"]:
|
||||
thirdparty_dir = "#thirdparty/squish/"
|
||||
thirdparty_sources = [
|
||||
@ -26,7 +29,16 @@ if env["builtin_squish"]:
|
||||
|
||||
env_thirdparty = env_squish.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_squish.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_squish.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,11 +6,22 @@ Import("env_modules")
|
||||
env_stb_vorbis = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_sources = ["#thirdparty/misc/stb_vorbis.c"]
|
||||
|
||||
env_thirdparty = env_stb_vorbis.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_stb_vorbis.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_stb_vorbis.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_svg = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_dir = "#thirdparty/nanosvg/"
|
||||
thirdparty_sources = [
|
||||
"nanosvg.cc",
|
||||
@ -16,7 +19,15 @@ env_svg.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env_thirdparty = env_svg.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_svg.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_svg.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -35,10 +35,14 @@ def make_icu_data(target, source, env):
|
||||
g.write("#endif")
|
||||
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_harfbuzz"]:
|
||||
env_harfbuzz = env_modules.Clone()
|
||||
env_harfbuzz.disable_warnings()
|
||||
|
||||
# Thirdparty source files
|
||||
thirdparty_dir = "#thirdparty/harfbuzz/"
|
||||
thirdparty_sources = [
|
||||
"src/hb-aat-layout.cc",
|
||||
@ -107,6 +111,15 @@ if env["builtin_harfbuzz"]:
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_harfbuzz.Append(
|
||||
CPPPATH=[
|
||||
"#thirdparty/harfbuzz/src",
|
||||
"#thirdparty/freetype/include",
|
||||
"#thirdparty/graphite/include",
|
||||
"#thirdparty/icu4c/common/",
|
||||
]
|
||||
)
|
||||
|
||||
if env["platform"] == "android" or env["platform"] == "linuxbsd" or env["platform"] == "server":
|
||||
env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"])
|
||||
|
||||
@ -116,14 +129,6 @@ if env["builtin_harfbuzz"]:
|
||||
else:
|
||||
env_harfbuzz.Append(CCFLAGS=["-DHB_NO_MT"])
|
||||
|
||||
env_harfbuzz.Append(
|
||||
CPPPATH=[
|
||||
"#thirdparty/harfbuzz/src",
|
||||
"#thirdparty/freetype/include",
|
||||
"#thirdparty/graphite/include",
|
||||
"#thirdparty/icu4c/common/",
|
||||
]
|
||||
)
|
||||
env_harfbuzz.Append(
|
||||
CCFLAGS=[
|
||||
"-DHAVE_ICU_BUILTIN",
|
||||
@ -133,10 +138,9 @@ if env["builtin_harfbuzz"]:
|
||||
"-DGRAPHITE2_STATIC",
|
||||
]
|
||||
)
|
||||
env_harfbuzz.disable_warnings()
|
||||
env_thirdparty = env_harfbuzz.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
lib = env_thirdparty.add_library("harfbuzz_builtin", thirdparty_sources)
|
||||
|
||||
lib = env_harfbuzz.add_library("harfbuzz_builtin", thirdparty_sources)
|
||||
thirdparty_obj += lib
|
||||
|
||||
# Needs to be appended to arrive after libscene in the linker call,
|
||||
# but we don't want it to arrive *after* system libs, so manual hack
|
||||
@ -151,10 +155,11 @@ if env["builtin_harfbuzz"]:
|
||||
if not inserted:
|
||||
env.Append(LIBS=[lib])
|
||||
|
||||
|
||||
if env["builtin_graphite"]:
|
||||
env_graphite = env_modules.Clone()
|
||||
env_graphite.disable_warnings()
|
||||
|
||||
# Thirdparty source files
|
||||
thirdparty_dir = "#thirdparty/graphite/"
|
||||
thirdparty_sources = [
|
||||
"src/gr_char_info.cpp",
|
||||
@ -203,10 +208,9 @@ if env["builtin_graphite"]:
|
||||
"-DGRAPHITE2_NFILEFACE",
|
||||
]
|
||||
)
|
||||
env_graphite.disable_warnings()
|
||||
env_thirdparty = env_graphite.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
lib = env_thirdparty.add_library("graphite_builtin", thirdparty_sources)
|
||||
|
||||
lib = env_graphite.add_library("graphite_builtin", thirdparty_sources)
|
||||
thirdparty_obj += lib
|
||||
|
||||
# Needs to be appended to arrive after libscene in the linker call,
|
||||
# but we don't want it to arrive *after* system libs, so manual hack
|
||||
@ -221,12 +225,12 @@ if env["builtin_graphite"]:
|
||||
if not inserted:
|
||||
env.Append(LIBS=[lib])
|
||||
|
||||
|
||||
if env["builtin_icu"]:
|
||||
env_icu = env_modules.Clone()
|
||||
env_icu.disable_warnings()
|
||||
|
||||
# Thirdparty source files
|
||||
thirdparty_dir = "#thirdparty/icu4c/"
|
||||
# Thirdparty source files
|
||||
thirdparty_sources = [
|
||||
"common/appendable.cpp",
|
||||
"common/bmpset.cpp",
|
||||
@ -457,10 +461,8 @@ if env["builtin_icu"]:
|
||||
]
|
||||
)
|
||||
|
||||
env_icu.disable_warnings()
|
||||
env_thirdparty = env_icu.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
lib = env_thirdparty.add_library("icu_builtin", thirdparty_sources)
|
||||
lib = env_icu.add_library("icu_builtin", thirdparty_sources)
|
||||
thirdparty_obj += lib
|
||||
|
||||
# Needs to be appended to arrive after libscene in the linker call,
|
||||
# but we don't want it to arrive *after* system libs, so manual hack
|
||||
@ -475,6 +477,11 @@ if env["builtin_icu"]:
|
||||
if not inserted:
|
||||
env.Append(LIBS=[lib])
|
||||
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
if env_text_server_adv["tools"]:
|
||||
env_text_server_adv.Append(CXXFLAGS=["-DICU_STATIC_DATA"])
|
||||
|
||||
@ -486,4 +493,9 @@ env_text_server_adv.Append(
|
||||
"#thirdparty/icu4c/common/",
|
||||
]
|
||||
)
|
||||
env_text_server_adv.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
env_text_server_adv.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -9,4 +9,5 @@ env_text_server_fb.Append(
|
||||
"#thirdparty/freetype/include",
|
||||
]
|
||||
)
|
||||
|
||||
env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_theora = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_libtheora"]:
|
||||
thirdparty_dir = "#thirdparty/libtheora/"
|
||||
thirdparty_sources = [
|
||||
@ -80,7 +83,16 @@ if env["builtin_libtheora"]:
|
||||
|
||||
env_thirdparty = env_theora.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_theora.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_theora.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_tinyexr = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
# Not unbundled for now as they are not commonly available as shared library
|
||||
thirdparty_dir = "#thirdparty/tinyexr/"
|
||||
thirdparty_sources = [
|
||||
@ -20,7 +23,15 @@ env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
|
||||
|
||||
env_thirdparty = env_tinyexr.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot's own source files
|
||||
env_tinyexr.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_tinyexr.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -7,6 +7,8 @@ env_upnp = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_miniupnpc"]:
|
||||
thirdparty_dir = "#thirdparty/miniupnpc/"
|
||||
thirdparty_sources = [
|
||||
@ -31,7 +33,16 @@ if env["builtin_miniupnpc"]:
|
||||
|
||||
env_thirdparty = env_upnp.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_upnp.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_upnp.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -7,6 +7,8 @@ env_vhacd = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_dir = "#thirdparty/vhacd/"
|
||||
|
||||
thirdparty_sources = [
|
||||
@ -24,10 +26,19 @@ thirdparty_sources = [
|
||||
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "/inc"])
|
||||
env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"])
|
||||
|
||||
env_thirdparty = env_vhacd.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
env_vhacd.add_source_files(env.modules_sources, "*.cpp")
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_vhacd.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -8,9 +8,10 @@ Import("env_modules")
|
||||
|
||||
env_vorbis = env_modules.Clone()
|
||||
|
||||
stub = True
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_libvorbis"]:
|
||||
thirdparty_dir = "#thirdparty/libvorbis/"
|
||||
thirdparty_sources = [
|
||||
@ -51,7 +52,16 @@ if env["builtin_libvorbis"]:
|
||||
|
||||
env_thirdparty = env_vorbis.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Module files
|
||||
env_vorbis.add_source_files(env.modules_sources, "register_types.cpp")
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_vorbis.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_webm = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_dir = "#thirdparty/libsimplewebm/"
|
||||
thirdparty_sources = [
|
||||
"libwebm/mkvparser/mkvparser.cc",
|
||||
@ -31,7 +34,15 @@ if env["builtin_libvpx"]:
|
||||
|
||||
env_thirdparty = env_webm.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
# Godot source files
|
||||
env_webm.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_webm.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_webp = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_libwebp"]:
|
||||
thirdparty_dir = "#thirdparty/libwebp/"
|
||||
thirdparty_sources = [
|
||||
@ -130,7 +133,16 @@ if env["builtin_libwebp"]:
|
||||
|
||||
env_thirdparty = env_webp.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_webp.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_webp.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -3,8 +3,6 @@
|
||||
Import("env")
|
||||
Import("env_modules")
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
env_webrtc = env_modules.Clone()
|
||||
use_gdnative = env_webrtc["module_gdnative_enabled"]
|
||||
|
||||
|
@ -5,28 +5,44 @@ Import("env_modules")
|
||||
|
||||
env_ws = env_modules.Clone()
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["platform"] == "javascript":
|
||||
# Our JavaScript/C++ interface.
|
||||
env.AddJSLibraries(["library_godot_websocket.js"])
|
||||
|
||||
elif env["builtin_wslay"]:
|
||||
# Thirdparty source files
|
||||
wslay_dir = "#thirdparty/wslay/"
|
||||
wslay_sources = [
|
||||
thirdparty_dir = "#thirdparty/wslay/"
|
||||
thirdparty_sources = [
|
||||
"wslay_net.c",
|
||||
"wslay_event.c",
|
||||
"wslay_queue.c",
|
||||
"wslay_stack.c",
|
||||
"wslay_frame.c",
|
||||
]
|
||||
wslay_sources = [wslay_dir + s for s in wslay_sources]
|
||||
env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"])
|
||||
thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources]
|
||||
|
||||
env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"])
|
||||
env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
|
||||
|
||||
if env["platform"] == "windows" or env["platform"] == "uwp":
|
||||
env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
|
||||
else:
|
||||
env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])
|
||||
env_wslay = env_ws.Clone()
|
||||
env_wslay.disable_warnings()
|
||||
env_wslay.add_source_files(env.modules_sources, wslay_sources)
|
||||
|
||||
env_ws.add_source_files(env.modules_sources, "*.cpp")
|
||||
env_thirdparty = env_ws.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_ws.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -6,6 +6,9 @@ Import("env_modules")
|
||||
env_xatlas_unwrap = env_modules.Clone()
|
||||
|
||||
# Thirdparty source files
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
if env["builtin_xatlas"]:
|
||||
thirdparty_dir = "#thirdparty/xatlas/"
|
||||
thirdparty_sources = [
|
||||
@ -17,7 +20,16 @@ if env["builtin_xatlas"]:
|
||||
|
||||
env_thirdparty = env_xatlas_unwrap.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.modules_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files
|
||||
env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
module_obj = []
|
||||
|
||||
env_xatlas_unwrap.add_source_files(module_obj, "*.cpp")
|
||||
env.modules_sources += module_obj
|
||||
|
||||
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
||||
env.Depends(module_obj, thirdparty_obj)
|
||||
|
@ -29,10 +29,14 @@ for x in android_files:
|
||||
|
||||
env_thirdparty = env_android.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
android_objects.append(env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc"))
|
||||
thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
|
||||
android_objects.append(thirdparty_obj)
|
||||
|
||||
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
|
||||
|
||||
# Needed to force rebuilding the platform files when the thirdparty code is updated.
|
||||
env.Depends(lib, thirdparty_obj)
|
||||
|
||||
lib_arch_dir = ""
|
||||
if env["android_arch"] == "armv7":
|
||||
lib_arch_dir = "armeabi-v7a"
|
||||
|
18
scene/SCsub
18
scene/SCsub
@ -4,24 +4,9 @@ Import("env")
|
||||
|
||||
env.scene_sources = []
|
||||
|
||||
# Thirdparty code
|
||||
thirdparty_dir = "#thirdparty/misc/"
|
||||
thirdparty_sources = [
|
||||
# C++ sources
|
||||
"easing_equations.cpp",
|
||||
# C sources
|
||||
"mikktspace.c",
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_thirdparty = env.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
|
||||
|
||||
# Godot's own sources
|
||||
# Godot source files
|
||||
env.add_source_files(env.scene_sources, "*.cpp")
|
||||
|
||||
|
||||
# Chain load SCsubs
|
||||
SConscript("main/SCsub")
|
||||
SConscript("gui/SCsub")
|
||||
@ -32,7 +17,6 @@ SConscript("audio/SCsub")
|
||||
SConscript("resources/SCsub")
|
||||
SConscript("debugger/SCsub")
|
||||
|
||||
|
||||
# Build it all as a library
|
||||
lib = env.add_library("scene", env.scene_sources)
|
||||
env.Prepend(LIBS=[lib])
|
||||
|
@ -2,4 +2,23 @@
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.scene_sources, "*.cpp")
|
||||
# Thirdparty code
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_sources = "#thirdparty/misc/easing_equations.cpp"
|
||||
|
||||
env_thirdparty = env.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.scene_sources += thirdparty_obj
|
||||
|
||||
# Godot source files
|
||||
|
||||
scene_obj = []
|
||||
|
||||
env.add_source_files(scene_obj, "*.cpp")
|
||||
env.scene_sources += scene_obj
|
||||
|
||||
# Needed to force rebuilding the scene files when the thirdparty code is updated.
|
||||
env.Depends(scene_obj, thirdparty_obj)
|
||||
|
@ -2,6 +2,25 @@
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.scene_sources, "*.cpp")
|
||||
# Thirdparty code
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
thirdparty_sources = "#thirdparty/misc/mikktspace.c"
|
||||
|
||||
env_thirdparty = env.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
||||
env.scene_sources += thirdparty_obj
|
||||
|
||||
# Godot source files
|
||||
|
||||
scene_obj = []
|
||||
|
||||
env.add_source_files(scene_obj, "*.cpp")
|
||||
env.scene_sources += scene_obj
|
||||
|
||||
# Needed to force rebuilding the scene files when the thirdparty code is updated.
|
||||
env.Depends(scene_obj, thirdparty_obj)
|
||||
|
||||
SConscript("default_theme/SCsub")
|
||||
|
@ -3,5 +3,3 @@
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.servers_sources, "*.cpp")
|
||||
|
||||
Export("env")
|
||||
|
Loading…
Reference in New Issue
Block a user