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Use min_size/max_size to limit the window size and the position while popup center
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@ -276,10 +276,6 @@ Size2 AcceptDialog::_get_contents_minimum_size() const {
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// Plus there is a separation size added on top.
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content_minsize.y += theme_cache.buttons_separation;
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// Last, we make sure that we aren't below the minimum window size.
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Size2 window_minsize = get_min_size();
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content_minsize.x = MAX(window_minsize.x, content_minsize.x);
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content_minsize.y = MAX(window_minsize.y, content_minsize.y);
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return content_minsize;
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}
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@ -2556,20 +2556,14 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
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if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
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Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
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Size2i min_size = gui.subwindow_focused->get_min_size();
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Size2i min_size_clamped = gui.subwindow_focused->get_clamped_minimum_size();
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Size2i min_size_adjusted = min_size;
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if (gui.subwindow_focused->is_wrapping_controls()) {
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Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
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min_size_adjusted.x = MAX(cms.x, min_size.x);
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min_size_adjusted.y = MAX(cms.y, min_size.y);
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}
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min_size_adjusted.x = MAX(min_size_adjusted.x, 1);
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min_size_adjusted.y = MAX(min_size_adjusted.y, 1);
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min_size_clamped.x = MAX(min_size_clamped.x, 1);
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min_size_clamped.y = MAX(min_size_clamped.y, 1);
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Rect2i r = gui.subwindow_resize_from_rect;
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Size2i limit = r.size - min_size_adjusted;
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Size2i limit = r.size - min_size_clamped;
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switch (gui.subwindow_resize_mode) {
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case SUB_WINDOW_RESIZE_TOP_LEFT: {
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@ -349,8 +349,30 @@ Size2i Window::get_size_with_decorations() const {
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return size;
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}
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Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {
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// Force window limits to respect size limitations of rendering server.
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Size2i max_window_size = RS::get_singleton()->get_maximum_viewport_size();
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if (max_window_size != Size2i()) {
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return p_limit_size.clamp(Vector2i(), max_window_size);
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} else {
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return p_limit_size.max(Vector2i());
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}
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}
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void Window::_validate_limit_size() {
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// When max_size is invalid, max_size_used falls back to respect size limitations of rendering server.
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bool max_size_valid = (max_size.x > 0 || max_size.y > 0) && max_size.x >= min_size.x && max_size.y >= min_size.y;
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max_size_used = max_size_valid ? max_size : RS::get_singleton()->get_maximum_viewport_size();
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}
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void Window::set_max_size(const Size2i &p_max_size) {
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max_size = p_max_size;
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Size2i max_size_clamped = _clamp_limit_size(p_max_size);
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if (max_size == max_size_clamped) {
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return;
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}
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max_size = max_size_clamped;
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_validate_limit_size();
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_update_window_size();
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}
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@ -359,7 +381,13 @@ Size2i Window::get_max_size() const {
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}
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void Window::set_min_size(const Size2i &p_min_size) {
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min_size = p_min_size;
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Size2i min_size_clamped = _clamp_limit_size(p_min_size);
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if (min_size == min_size_clamped) {
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return;
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}
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min_size = min_size_clamped;
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_validate_limit_size();
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_update_window_size();
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}
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@ -833,49 +861,35 @@ bool Window::is_visible() const {
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return visible;
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}
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Size2i Window::_clamp_window_size(const Size2i &p_size) {
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Size2i window_size_clamped = p_size;
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Size2 minsize = get_clamped_minimum_size();
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window_size_clamped = window_size_clamped.max(minsize);
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if (max_size_used != Size2i()) {
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window_size_clamped = window_size_clamped.min(max_size_used);
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}
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return window_size_clamped;
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}
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void Window::_update_window_size() {
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// Force window to respect size limitations of rendering server.
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RenderingServer *rendering_server = RenderingServer::get_singleton();
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if (rendering_server) {
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Size2i max_window_size = rendering_server->get_maximum_viewport_size();
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Size2i size_limit = get_clamped_minimum_size();
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if (max_window_size != Size2i()) {
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size = size.min(max_window_size);
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min_size = min_size.min(max_window_size);
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max_size = max_size.min(max_window_size);
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}
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}
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Size2i size_limit;
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if (wrap_controls) {
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size_limit = get_contents_minimum_size();
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}
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size_limit.x = MAX(size_limit.x, min_size.x);
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size_limit.y = MAX(size_limit.y, min_size.y);
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size.x = MAX(size_limit.x, size.x);
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size.y = MAX(size_limit.y, size.y);
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size = size.max(size_limit);
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bool reset_min_first = false;
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bool max_size_valid = false;
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if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
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max_size_valid = true;
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if (max_size_used != Size2i()) {
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// Force window size to respect size limitations of max_size_used.
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size = size.min(max_size_used);
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if (size.x > max_size.x) {
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size.x = max_size.x;
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}
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if (size_limit.x > max_size.x) {
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size_limit.x = max_size.x;
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if (size_limit.x > max_size_used.x) {
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size_limit.x = max_size_used.x;
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reset_min_first = true;
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}
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if (size.y > max_size.y) {
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size.y = max_size.y;
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}
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if (size_limit.y > max_size.y) {
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size_limit.y = max_size.y;
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if (size_limit.y > max_size_used.y) {
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size_limit.y = max_size_used.y;
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reset_min_first = true;
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}
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}
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@ -891,7 +905,7 @@ void Window::_update_window_size() {
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DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
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}
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DisplayServer::get_singleton()->window_set_max_size(max_size_valid ? max_size : Size2i(), window_id);
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DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
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DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
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DisplayServer::get_singleton()->window_set_size(size, window_id);
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}
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@ -1423,6 +1437,8 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
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Rect2i popup_rect;
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popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
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popup_rect.size = _clamp_window_size(popup_rect.size);
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if (parent_rect != Rect2()) {
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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}
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@ -1446,9 +1462,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
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}
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Rect2i popup_rect;
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Size2 contents_minsize = _get_contents_minimum_size();
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popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
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popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
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popup_rect.size = _clamp_window_size(p_minsize);
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if (parent_rect != Rect2()) {
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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@ -1476,6 +1490,7 @@ void Window::popup_centered_ratio(float p_ratio) {
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Rect2i popup_rect;
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if (parent_rect != Rect2()) {
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popup_rect.size = parent_rect.size * p_ratio;
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popup_rect.size = _clamp_window_size(popup_rect.size);
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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}
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@ -1539,6 +1554,14 @@ Size2 Window::get_contents_minimum_size() const {
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return _get_contents_minimum_size();
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}
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Size2 Window::get_clamped_minimum_size() const {
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if (!wrap_controls) {
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return min_size;
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}
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return min_size.max(get_contents_minimum_size());
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}
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void Window::grab_focus() {
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if (embedder) {
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embedder->_sub_window_grab_focus(this);
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@ -2389,6 +2412,7 @@ Window::Window() {
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RenderingServer *rendering_server = RenderingServer::get_singleton();
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if (rendering_server) {
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max_size = rendering_server->get_maximum_viewport_size();
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max_size_used = max_size; // Update max_size_used.
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}
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theme_owner = memnew(ThemeOwner);
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@ -135,6 +135,11 @@ private:
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void _clear_window();
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void _update_from_window();
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Size2i max_size_used;
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Size2i _clamp_limit_size(const Size2i &p_limit_size);
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Size2i _clamp_window_size(const Size2i &p_size);
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void _validate_limit_size();
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void _update_viewport_size();
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void _update_window_size();
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@ -306,6 +311,7 @@ public:
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void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
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Size2 get_contents_minimum_size() const;
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Size2 get_clamped_minimum_size() const;
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void grab_focus();
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bool has_focus() const;
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