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Try and match MSBuild and Godot UI languages
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@ -23,9 +23,11 @@ namespace GodotTools.Build
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if (dotnetPath == null)
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throw new FileNotFoundException("Cannot find the dotnet executable.");
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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var startInfo = new ProcessStartInfo(dotnetPath);
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BuildArguments(buildInfo, startInfo.ArgumentList);
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BuildArguments(buildInfo, startInfo.ArgumentList, editorSettings);
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string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
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stdOutHandler?.Invoke(launchMessage);
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@ -36,6 +38,8 @@ namespace GodotTools.Build
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startInfo.RedirectStandardError = true;
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startInfo.UseShellExecute = false;
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startInfo.CreateNoWindow = true;
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startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
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= ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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@ -84,9 +88,11 @@ namespace GodotTools.Build
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if (dotnetPath == null)
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throw new FileNotFoundException("Cannot find the dotnet executable.");
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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var startInfo = new ProcessStartInfo(dotnetPath);
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BuildPublishArguments(buildInfo, startInfo.ArgumentList);
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BuildPublishArguments(buildInfo, startInfo.ArgumentList, editorSettings);
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string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
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stdOutHandler?.Invoke(launchMessage);
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@ -96,6 +102,8 @@ namespace GodotTools.Build
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startInfo.RedirectStandardOutput = true;
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startInfo.RedirectStandardError = true;
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startInfo.UseShellExecute = false;
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startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
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= ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
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// Needed when running from Developer Command Prompt for VS
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RemovePlatformVariable(startInfo.EnvironmentVariables);
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@ -125,10 +133,9 @@ namespace GodotTools.Build
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}
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}
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private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
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private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments,
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EditorSettings editorSettings)
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{
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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// `dotnet clean` / `dotnet build` commands
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arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
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@ -168,10 +175,9 @@ namespace GodotTools.Build
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}
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}
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private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
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private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments,
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EditorSettings editorSettings)
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{
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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arguments.Add("publish"); // `dotnet publish` command
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// Solution
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