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Add default value of editor propetry "export/android/android_sdk_path" for Windows, Linux, and macOS
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@ -37,6 +37,8 @@
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export.h"
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String get_default_android_sdk_path();
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void register_android_exporter_types() {
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GDREGISTER_VIRTUAL_CLASS(EditorExportPlatformAndroid);
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}
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@ -52,8 +54,10 @@ void register_android_exporter() {
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#ifndef ANDROID_ENABLED
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EDITOR_DEF_BASIC("export/android/java_sdk_path", OS::get_singleton()->get_environment("JAVA_HOME"));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/java_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF_BASIC("export/android/android_sdk_path", OS::get_singleton()->get_environment("ANDROID_HOME"));
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EDITOR_DEF_BASIC("export/android/android_sdk_path", OS::get_singleton()->has_environment("ANDROID_HOME") ? OS::get_singleton()->get_environment("ANDROID_HOME") : get_default_android_sdk_path());
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
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EDITOR_DEF("export/android/force_system_user", false);
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EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
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@ -67,3 +71,15 @@ void register_android_exporter() {
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Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
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EditorExport::get_singleton()->add_export_platform(exporter);
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}
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inline String get_default_android_sdk_path() {
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#ifdef WINDOWS_ENABLED
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return OS::get_singleton()->get_environment("LOCALAPPDATA").path_join("Android/Sdk");
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#elif LINUXBSD_ENABLED
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return OS::get_singleton()->get_environment("HOME").path_join("Android/Sdk");
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#elif MACOS_ENABLED
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return OS::get_singleton()->get_environment("HOME").path_join("Library/Android/sdk");
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#else
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return String();
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#endif
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}
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