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Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads
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@ -5234,7 +5234,6 @@
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"name": "godot_arvr_register_interface",
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"return_type": "void",
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"arguments": [
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["const char *", "p_name"],
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["const godot_arvr_interface_gdnative *", "p_interface"]
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]
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},
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@ -54,7 +54,7 @@ typedef struct {
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void (*process)(void *);
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} godot_arvr_interface_gdnative;
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void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
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void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
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// helper functions to access ARVRServer data
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godot_real GDAPI godot_arvr_get_worldscale();
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@ -33,10 +33,6 @@
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#include "servers/arvr/arvr_positional_tracker.h"
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#include "servers/visual/visual_server_global.h"
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#include "oa_hash_map.h"
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extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
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ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
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// testing
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printf("Construct gdnative interface\n");
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@ -66,23 +62,16 @@ void ARVRInterfaceGDNative::cleanup() {
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}
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}
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void ARVRInterfaceGDNative::set_interface(StringName p_name) {
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godot_arvr_interface_gdnative *new_interface;
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if (!_registered_interfaces->lookup(p_name, &new_interface)) {
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ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
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return;
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}
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void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
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// this should only be called once, just being paranoid..
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if (interface) {
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cleanup();
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}
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interface = new_interface;
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// bind to our interface
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interface = p_interface;
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// Now we do our constructing...
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data = interface->constructor((godot_object *)this);
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}
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@ -222,20 +211,16 @@ void ARVRInterfaceGDNative::process() {
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interface->process(data);
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}
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void ARVRInterfaceGDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// some helper callbacks
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extern "C" {
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void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
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// this method is supposed to only be called by GDNative singletons
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// which are initialized in a thread safe way, so using a global map is fine here
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_registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
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void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
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Ref<ARVRInterfaceGDNative> new_interface;
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new_interface.instance();
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new_interface->set_interface((godot_arvr_interface_gdnative * const)p_interface);
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ARVRServer::get_singleton()->add_interface(new_interface);
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}
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godot_real GDAPI godot_arvr_get_worldscale() {
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@ -46,17 +46,15 @@ class ARVRInterfaceGDNative : public ARVRInterface {
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void cleanup();
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protected:
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godot_arvr_interface_gdnative *interface;
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const godot_arvr_interface_gdnative *interface;
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void *data;
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static void _bind_methods();
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public:
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/** general interface information **/
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ARVRInterfaceGDNative();
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~ARVRInterfaceGDNative();
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void set_interface(StringName p_name);
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void set_interface(const godot_arvr_interface_gdnative *p_interface);
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virtual StringName get_name() const;
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virtual int get_capabilities() const;
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@ -29,29 +29,11 @@
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/*************************************************************************/
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#include "register_types.h"
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#include "arvr_interface_gdnative.h"
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#include "core/os/os.h"
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#include "oa_hash_map.h"
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#include "ustring.h"
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// what is this?? I can't memnew(OAHashMap<String, godot_arvr_interface_gdnative *>)
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// but with this typedef it's working just fine...
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// C++ grammar can be a joy.
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typedef OAHashMap<StringName, godot_arvr_interface_gdnative *> InterfaceMap;
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InterfaceMap *_registered_interfaces;
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void register_nativearvr_types() {
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_registered_interfaces = memnew(InterfaceMap);
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ClassDB::register_class<ARVRInterfaceGDNative>();
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}
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void unregister_nativearvr_types() {
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memdelete(_registered_interfaces);
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_registered_interfaces = NULL;
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}
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