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Provide more context when scene fails to load
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@ -138,7 +138,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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int nc = nodes.size();
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ERR_FAIL_COND_V(nc == 0, nullptr);
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ERR_FAIL_COND_V_MSG(nc == 0, nullptr, vformat("Failed to instantiate scene state of \"%s\", node count is 0. Make sure the PackedScene resource is valid.", path));
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const StringName *snames = nullptr;
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int sname_count = names.size();
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@ -219,7 +219,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
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ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
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node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
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ERR_FAIL_NULL_V(node, nullptr);
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ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to load scene dependency: \"%s\". Make sure the required scene is valid.", sdata->get_path()));
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}
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} else if (n.type == TYPE_INSTANTIATED) {
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