mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Merge pull request #55074 from nekomatata/fix-soft-body-gravity
This commit is contained in:
commit
c6555cafa5
@ -964,12 +964,6 @@ void GodotSoftBody3D::apply_forces(const LocalVector<GodotArea3D *> &p_wind_area
|
||||
}
|
||||
}
|
||||
|
||||
void GodotSoftBody3D::_compute_area_gravity(const GodotArea3D *p_area) {
|
||||
Vector3 area_gravity;
|
||||
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
|
||||
gravity += area_gravity;
|
||||
}
|
||||
|
||||
Vector3 GodotSoftBody3D::_compute_area_windforce(const GodotArea3D *p_area, const Face *p_face) {
|
||||
real_t wfm = p_area->get_wind_force_magnitude();
|
||||
real_t waf = p_area->get_wind_attenuation_factor();
|
||||
@ -987,12 +981,12 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) {
|
||||
|
||||
ERR_FAIL_COND(!get_space());
|
||||
|
||||
int ac = areas.size();
|
||||
|
||||
bool gravity_done = false;
|
||||
Vector3 gravity;
|
||||
|
||||
LocalVector<GodotArea3D *> wind_areas;
|
||||
|
||||
int ac = areas.size();
|
||||
if (ac) {
|
||||
areas.sort();
|
||||
const AreaCMP *aa = &areas[0];
|
||||
|
@ -101,8 +101,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
|
||||
real_t drag_coefficient = 0.0; // [0,1]
|
||||
LocalVector<int> pinned_vertices;
|
||||
|
||||
Vector3 gravity;
|
||||
|
||||
SelfList<GodotSoftBody3D> active_list;
|
||||
|
||||
Set<GodotConstraint3D *> constraints;
|
||||
@ -113,7 +111,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
|
||||
|
||||
uint64_t island_step = 0;
|
||||
|
||||
_FORCE_INLINE_ void _compute_area_gravity(const GodotArea3D *p_area);
|
||||
_FORCE_INLINE_ Vector3 _compute_area_windforce(const GodotArea3D *p_area, const Face *p_face);
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user