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Merge pull request #52613 from V-Sekai/fix_custom_sync_commands
Fix custom multiplayer sync commands
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commit
c5a979eba5
@ -350,9 +350,9 @@ void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, in
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}
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}
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PackedByteArray pba;
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pba.resize(p_packet_len - SPAWN_CMD_OFFSET);
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pba.resize(p_packet_len - SYNC_CMD_OFFSET);
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if (pba.size()) {
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memcpy(pba.ptrw(), p_packet, p_packet_len - SPAWN_CMD_OFFSET);
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memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET);
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}
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Variant args[4] = { p_from, id, objs, pba };
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Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
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@ -749,6 +749,9 @@ Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_s
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uint8_t *ptr = packet_cache.ptrw();
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ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
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encode_uint64(p_scene_id, &ptr[1]);
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if (p_data.size()) {
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memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size());
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}
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Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
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peer->set_target_peer(p_peer_id);
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peer->set_transfer_channel(p_channel);
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