From c595aff4a30f79cc75a30decfad7243c03824bab Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 29 Dec 2017 12:36:44 -0300 Subject: [PATCH] avoid error on setting skeleton from transform changed --- scene/3d/skeleton.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index c4eaa459353..417fe90d7cb 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -155,6 +155,9 @@ void Skeleton::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { + if (dirty) + break; //will be eventually updated + //if moved, just update transforms VisualServer *vs = VisualServer::get_singleton(); Bone *bonesptr = &bones[0];