Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-

Fix going forward backward in editor selection history.
This commit is contained in:
Rémi Verschelde 2024-04-17 20:26:20 +02:00
commit c50e80b481
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GPG Key ID: C3336907360768E1
5 changed files with 34 additions and 5 deletions

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@ -2364,7 +2364,13 @@ static bool overrides_external_editor(Object *p_object) {
void EditorNode::_add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only) {
ObjectID id = p_object->get_instance_id();
if (id != editor_history.get_current()) {
ObjectID history_id = editor_history.get_current();
if (id != history_id) {
const MultiNodeEdit *multi_node_edit = Object::cast_to<const MultiNodeEdit>(p_object);
const MultiNodeEdit *history_multi_node_edit = Object::cast_to<const MultiNodeEdit>(ObjectDB::get_instance(history_id));
if (multi_node_edit && history_multi_node_edit && multi_node_edit->is_same_selection(history_multi_node_edit)) {
return;
}
if (p_inspector_only) {
editor_history.add_object(id, String(), true);
} else if (p_property.is_empty()) {
@ -2458,6 +2464,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
if (current_node->is_inside_tree()) {
NodeDock::get_singleton()->set_node(current_node);
SceneTreeDock::get_singleton()->set_selected(current_node);
SceneTreeDock::get_singleton()->set_selection({ current_node });
InspectorDock::get_singleton()->update(current_node);
if (!inspector_only && !skip_main_plugin) {
skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
@ -2479,13 +2486,13 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
} else {
Node *selected_node = nullptr;
Vector<Node *> multi_nodes;
if (current_obj->is_class("MultiNodeEdit")) {
Node *scene = get_edited_scene();
if (scene) {
MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(current_obj);
int node_count = multi_node_edit->get_node_count();
if (node_count > 0) {
List<Node *> multi_nodes;
for (int node_index = 0; node_index < node_count; ++node_index) {
Node *node = scene->get_node(multi_node_edit->get_node(node_index));
if (node) {
@ -2495,7 +2502,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
if (!multi_nodes.is_empty()) {
// Pick the top-most node.
multi_nodes.sort_custom<Node::Comparator>();
selected_node = multi_nodes.front()->get();
selected_node = multi_nodes[0];
}
}
}
@ -2504,6 +2511,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
InspectorDock::get_inspector_singleton()->edit(current_obj);
NodeDock::get_singleton()->set_node(nullptr);
SceneTreeDock::get_singleton()->set_selected(selected_node);
SceneTreeDock::get_singleton()->set_selection(multi_nodes);
InspectorDock::get_singleton()->update(nullptr);
}

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@ -244,7 +244,7 @@ int MultiNodeEdit::get_node_count() const {
}
NodePath MultiNodeEdit::get_node(int p_index) const {
ERR_FAIL_INDEX_V(p_index, nodes.size(), NodePath());
ERR_FAIL_INDEX_V(p_index, get_node_count(), NodePath());
return nodes[p_index];
}

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@ -36,7 +36,7 @@
class MultiNodeEdit : public RefCounted {
GDCLASS(MultiNodeEdit, RefCounted);
List<NodePath> nodes;
LocalVector<NodePath> nodes;
struct PLData {
int uses = 0;
PropertyInfo info;
@ -67,6 +67,19 @@ public:
void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
// If the nodes selected are the same independently of order then return true.
bool is_same_selection(const MultiNodeEdit *p_other) const {
if (get_node_count() != p_other->get_node_count()) {
return false;
}
for (int i = 0; i < get_node_count(); i++) {
if (nodes.find(p_other->get_node(i)) == -1) {
return false;
}
}
return true;
}
MultiNodeEdit();
};

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@ -3020,6 +3020,13 @@ void SceneTreeDock::set_edited_scene(Node *p_scene) {
edited_scene = p_scene;
}
void SceneTreeDock::set_selection(const Vector<Node *> &p_nodes) {
editor_selection->clear();
for (Node *node : p_nodes) {
editor_selection->add_node(node);
}
}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
scene_tree->set_selected(p_node, p_emit_selected);
}

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@ -322,6 +322,7 @@ public:
void set_edited_scene(Node *p_scene);
void instantiate(const String &p_file);
void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
void set_selection(const Vector<Node *> &p_nodes);
void set_selected(Node *p_node, bool p_emit_selected = false);
void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);