From c4db6e1a588a78226c314f11b75f5e30f874f9c4 Mon Sep 17 00:00:00 2001 From: MewPurPur Date: Fri, 29 Sep 2023 22:01:45 +0300 Subject: [PATCH] Improve SeparationRayShape docs --- doc/classes/SeparationRayShape2D.xml | 2 +- doc/classes/SeparationRayShape3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/SeparationRayShape2D.xml b/doc/classes/SeparationRayShape2D.xml index 6237584056b..9c805d4ede4 100644 --- a/doc/classes/SeparationRayShape2D.xml +++ b/doc/classes/SeparationRayShape2D.xml @@ -4,7 +4,7 @@ A 2D ray shape used for physics collision that tries to separate itself from any collider. - A 2D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. When a [SeparationRayShape2D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. It can for example be used for spears falling from the sky. + A 2D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. When a [SeparationRayShape2D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape2D] next to a character can allow it to instantly move up when touching stairs. diff --git a/doc/classes/SeparationRayShape3D.xml b/doc/classes/SeparationRayShape3D.xml index aaf87912249..afb030ad0e5 100644 --- a/doc/classes/SeparationRayShape3D.xml +++ b/doc/classes/SeparationRayShape3D.xml @@ -4,7 +4,7 @@ A 3D ray shape used for physics collision that tries to separate itself from any collider. - A 3D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. It can for example be used for spears falling from the sky. + A 3D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape3D] next to a character can allow it to instantly move up when touching stairs.