Fixes 2D bones selection

This commit is contained in:
groud 2019-01-09 20:55:04 +01:00
parent 382f0991ee
commit c48f92e394

View File

@ -2033,16 +2033,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
// Retrieve the items
_get_canvas_items_at_pos(click, selection);
// Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
if (!selection.empty()) {
canvas_item = selection[0].item;
} else {
// Retrieve the canvas items
selection = Vector<_SelectResult>();
_get_canvas_items_at_pos(click, selection);
if (!selection.empty()) {
canvas_item = selection[0].item;
}
}
if (!canvas_item) {