mirror of
https://github.com/godotengine/godot.git
synced 2025-02-01 14:45:22 +00:00
Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b
.
This commit is contained in:
parent
9eb4b6d91a
commit
c449512318
@ -155,9 +155,7 @@ struct _VariantCall {
|
||||
funcdata.default_args = p_defaultarg;
|
||||
funcdata._const = p_const;
|
||||
funcdata.returns = p_has_return;
|
||||
#ifdef DEBUG_ENABLED
|
||||
funcdata.return_type = p_return;
|
||||
#endif
|
||||
|
||||
if (p_argtype1.name) {
|
||||
funcdata.arg_types.push_back(p_argtype1.type);
|
||||
|
Loading…
Reference in New Issue
Block a user