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Merge pull request #97379 from clayjohn/webgl-errors
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Clean up two recently introduced WebGL errors
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c3e16cda00
@ -2184,8 +2184,10 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
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glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo);
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glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4);
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glBindTexture(GL_TEXTURE_2D, render_target->backbuffer);
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if (render_target->backbuffer != 0) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0);
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}
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}
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if (render_target->is_transparent || p_to_backbuffer) {
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state.transparent_render_target = true;
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@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() {
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}
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}
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// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
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glDisable(GL_FRAMEBUFFER_SRGB);
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// OpenGL needs to be initialized before initializing the Rasterizers
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config = memnew(GLES3::Config);
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utilities = memnew(GLES3::Utilities);
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@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() {
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fog = memnew(GLES3::Fog);
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canvas = memnew(RasterizerCanvasGLES3());
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scene = memnew(RasterizerSceneGLES3());
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// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
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if (config->srgb_framebuffer_supported) {
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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RasterizerGLES3::~RasterizerGLES3() {
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@ -88,6 +88,7 @@ Config::Config() {
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etc2_supported = false;
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s3tc_supported = true;
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rgtc_supported = true; //RGTC - core since OpenGL version 3.0
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srgb_framebuffer_supported = true;
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} else {
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float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
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etc2_supported = true;
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@ -100,6 +101,7 @@ Config::Config() {
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s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
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#endif
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
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}
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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@ -80,6 +80,7 @@ public:
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bool astc_supported = false;
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bool astc_hdr_supported = false;
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bool astc_layered_supported = false;
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bool srgb_framebuffer_supported = false;
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bool force_vertex_shading = false;
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