Merge pull request #97379 from clayjohn/webgl-errors
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Clean up two recently introduced WebGL errors
This commit is contained in:
Rémi Verschelde 2024-09-24 12:57:21 +02:00
commit c3e16cda00
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4 changed files with 11 additions and 4 deletions

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@ -2184,7 +2184,9 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo);
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4);
glBindTexture(GL_TEXTURE_2D, render_target->backbuffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0);
if (render_target->backbuffer != 0) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, p_backbuffer_has_mipmaps ? render_target->mipmap_count - 1 : 0);
}
}
if (render_target->is_transparent || p_to_backbuffer) {

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@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() {
}
}
// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
glDisable(GL_FRAMEBUFFER_SRGB);
// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() {
fog = memnew(GLES3::Fog);
canvas = memnew(RasterizerCanvasGLES3());
scene = memnew(RasterizerSceneGLES3());
// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
if (config->srgb_framebuffer_supported) {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
RasterizerGLES3::~RasterizerGLES3() {

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@ -88,6 +88,7 @@ Config::Config() {
etc2_supported = false;
s3tc_supported = true;
rgtc_supported = true; //RGTC - core since OpenGL version 3.0
srgb_framebuffer_supported = true;
} else {
float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
etc2_supported = true;
@ -100,6 +101,7 @@ Config::Config() {
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
}
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);

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@ -80,6 +80,7 @@ public:
bool astc_supported = false;
bool astc_hdr_supported = false;
bool astc_layered_supported = false;
bool srgb_framebuffer_supported = false;
bool force_vertex_shading = false;