Remove unused class PaneDrag

This commit is contained in:
Stijn Hinlopen 2020-07-02 12:08:03 +02:00
parent b46627e7b2
commit c3d9f12a10
6 changed files with 0 additions and 132 deletions

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@ -32,7 +32,6 @@
#define EDITOR_LOG_H
#include "core/os/thread.h"
#include "pane_drag.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
@ -50,7 +49,6 @@ class EditorLog : public VBoxContainer {
Label *title;
RichTextLabel *log;
HBoxContainer *title_hb;
//PaneDrag *pd;
Button *tool_button;
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);

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@ -103,7 +103,6 @@
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
#include "editor/pane_drag.h"
#include "editor/plugin_config_dialog.h"
#include "editor/plugins/animation_blend_space_1d_editor.h"
#include "editor/plugins/animation_blend_space_2d_editor.h"

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@ -71,7 +71,6 @@ class ImportDock;
class MenuButton;
class NodeDock;
class OrphanResourcesDialog;
class PaneDrag;
class Panel;
class PanelContainer;
class PluginConfigDialog;
@ -255,7 +254,6 @@ private:
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
PaneDrag *pd;
HBoxContainer *menu_hb;
Control *viewport;

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@ -1,75 +0,0 @@
/*************************************************************************/
/* pane_drag.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "pane_drag.h"
void PaneDrag::_gui_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
emit_signal("dragged", Point2(mm->get_relative().x, mm->get_relative().y));
}
}
void PaneDrag::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Ref<Texture2D> icon = mouse_over ? get_theme_icon("PaneDragHover", "EditorIcons") : get_theme_icon("PaneDrag", "EditorIcons");
if (!icon.is_null()) {
icon->draw(get_canvas_item(), Point2(0, 0));
}
} break;
case NOTIFICATION_MOUSE_ENTER:
mouse_over = true;
update();
break;
case NOTIFICATION_MOUSE_EXIT:
mouse_over = false;
update();
break;
}
}
Size2 PaneDrag::get_minimum_size() const {
Ref<Texture2D> icon = get_theme_icon("PaneDrag", "EditorIcons");
if (!icon.is_null()) {
return icon->get_size();
}
return Size2();
}
void PaneDrag::_bind_methods() {
ClassDB::bind_method("_gui_input", &PaneDrag::_gui_input);
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "amount")));
}
PaneDrag::PaneDrag() {
mouse_over = false;
}

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@ -1,51 +0,0 @@
/*************************************************************************/
/* pane_drag.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PANE_DRAG_H
#define PANE_DRAG_H
#include "scene/gui/control.h"
class PaneDrag : public Control {
GDCLASS(PaneDrag, Control);
bool mouse_over;
protected:
void _gui_input(const Ref<InputEvent> &p_input);
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
PaneDrag();
};
#endif // PANE_DRAG_H

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@ -33,7 +33,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
class Node3DEditorPlugin;