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Post-code review changes.
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@ -113,6 +113,13 @@
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[b]Note:[/b] Can return fewer frames than requested, make sure to use the size of the return value.
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</description>
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</method>
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<method name="seek">
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<return type="void" />
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<param index="0" name="time" type="float" default="0.0" />
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<description>
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Seeks the stream at the given [param time], in seconds.
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</description>
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</method>
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<method name="set_sample_playback" experimental="">
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<return type="void" />
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<param index="0" name="playback_sample" type="AudioSamplePlayback" />
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@ -76,31 +76,42 @@ int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_fra
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return ret;
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}
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PackedVector2Array AudioStreamPlayback::mix_audio(float p_rate_scale, int p_frames) {
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Vector<AudioFrame> frames_in;
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frames_in.resize(p_frames);
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int frames = mix(frames_in.ptrw(), p_rate_scale, p_frames);
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PackedVector2Array AudioStreamPlayback::_mix_audio_bind(float p_rate_scale, int p_frames) {
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Vector<AudioFrame> frames = mix_audio(p_rate_scale, p_frames);
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PackedVector2Array res;
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res.resize(frames);
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res.resize(frames.size());
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Vector2 *res_ptrw = res.ptrw();
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for (int i = 0; i < frames; i++) {
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res_ptrw[i] = Vector2(frames_in[i].left, frames_in[i].right);
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for (int i = 0; i < frames.size(); i++) {
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res_ptrw[i] = Vector2(frames[i].left, frames[i].right);
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}
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return res;
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}
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Vector<AudioFrame> AudioStreamPlayback::mix_audio(float p_rate_scale, int p_frames) {
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Vector<AudioFrame> res;
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res.resize(p_frames);
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int frames = mix(res.ptrw(), p_rate_scale, p_frames);
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res.resize(frames);
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return res;
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}
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void AudioStreamPlayback::start_playback(double p_from_pos) {
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start();
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start(p_from_pos);
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}
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void AudioStreamPlayback::stop_playback() {
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stop();
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}
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void AudioStreamPlayback::seek_playback(double p_time) {
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seek(p_time);
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}
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void AudioStreamPlayback::tag_used_streams() {
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GDVIRTUAL_CALL(_tag_used_streams);
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}
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@ -133,8 +144,9 @@ void AudioStreamPlayback::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_sample_playback", "playback_sample"), &AudioStreamPlayback::set_sample_playback);
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ClassDB::bind_method(D_METHOD("get_sample_playback"), &AudioStreamPlayback::get_sample_playback);
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ClassDB::bind_method(D_METHOD("mix_audio", "rate_scale", "frames"), &AudioStreamPlayback::mix_audio);
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ClassDB::bind_method(D_METHOD("mix_audio", "rate_scale", "frames"), &AudioStreamPlayback::_mix_audio_bind);
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ClassDB::bind_method(D_METHOD("start", "from_pos"), &AudioStreamPlayback::start_playback, DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("seek", "time"), &AudioStreamPlayback::seek_playback, DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayback::stop_playback);
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ClassDB::bind_method(D_METHOD("get_loop_count"), &AudioStreamPlayback::get_loop_count);
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ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayback::get_playback_position);
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@ -81,6 +81,7 @@ class AudioStreamPlayback : public RefCounted {
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protected:
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static void _bind_methods();
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PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
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GDVIRTUAL1(_start, double)
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GDVIRTUAL0(_stop)
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GDVIRTUAL0RC(bool, _is_playing)
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@ -117,9 +118,10 @@ public:
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AudioStreamPlayback();
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~AudioStreamPlayback();
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PackedVector2Array mix_audio(float p_rate_scale, int p_frames);
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Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
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void start_playback(double p_from_pos = 0.0);
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void stop_playback();
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void seek_playback(double p_time);
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};
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class AudioStreamPlaybackResampled : public AudioStreamPlayback {
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