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Merge pull request #75048 from KoBeWi/it's_ok_to_be_loaded
Allow loading custom ProjectSettings instance
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commit
c1907f2d30
@ -1017,7 +1017,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
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}
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}
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// Check for the existence of a csproj file.
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if (_csproj_exists(get_resource_path())) {
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if (_csproj_exists(p_path.get_base_dir())) {
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// If there is a csproj file, add the C# feature if it doesn't already exist.
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if (!project_features.has("C#")) {
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project_features.append("C#");
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@ -1568,6 +1568,14 @@ ProjectSettings::ProjectSettings() {
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ProjectSettings::get_singleton()->add_hidden_prefix("input/");
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}
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ProjectSettings::~ProjectSettings() {
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singleton = nullptr;
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ProjectSettings::ProjectSettings(const String &p_path) {
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if (load_custom(p_path) == OK) {
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project_loaded = true;
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}
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}
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ProjectSettings::~ProjectSettings() {
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if (singleton == this) {
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singleton = nullptr;
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}
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}
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@ -224,6 +224,7 @@ public:
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#endif
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ProjectSettings();
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ProjectSettings(const String &p_path);
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~ProjectSettings();
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};
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@ -802,18 +802,20 @@ void ProjectManager::_apply_project_tags() {
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}
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}
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ConfigFile cfg;
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const String project_godot = project_list->get_selected_projects()[0].path.path_join("project.godot");
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Error err = cfg.load(project_godot);
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if (err != OK) {
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tag_edit_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err));
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ProjectSettings *cfg = memnew(ProjectSettings(project_godot));
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if (!cfg->is_project_loaded()) {
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memdelete(cfg);
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tag_edit_error->set_text(vformat(TTR("Couldn't load project at '%s'. It may be missing or corrupted."), project_godot));
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tag_edit_error->show();
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callable_mp((Window *)tag_manage_dialog, &Window::show).call_deferred(); // Make sure the dialog does not disappear.
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return;
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} else {
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tags.sort();
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cfg.set_value("application", "config/tags", tags);
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err = cfg.save(project_godot);
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cfg->set("application/config/tags", tags);
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Error err = cfg->save_custom(project_godot);
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memdelete(cfg);
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if (err != OK) {
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tag_edit_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err));
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tag_edit_error->show();
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