Add process_mode property to Camera2D

This allows the user to choose if the camera should update in
_process or _physics_process.
This commit is contained in:
Timo Schwarzer 2019-01-06 14:57:41 +01:00
parent 53516d7a9e
commit c06db1dd18
No known key found for this signature in database
GPG Key ID: C4062DA320280737
2 changed files with 52 additions and 7 deletions

View File

@ -61,6 +61,20 @@ void Camera2D::_update_scroll() {
}; };
} }
void Camera2D::_update_process_mode() {
if (Engine::get_singleton()->is_editor_hint()) {
set_process_internal(false);
set_physics_process_internal(false);
} else if (process_mode == CAMERA2D_PROCESS_IDLE) {
set_process_internal(true);
set_physics_process_internal(false);
} else {
set_process_internal(false);
set_physics_process_internal(true);
}
}
void Camera2D::set_zoom(const Vector2 &p_zoom) { void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom; zoom = p_zoom;
@ -143,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
float c = smoothing * get_process_delta_time(); float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@ -217,14 +231,15 @@ void Camera2D::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: { case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll(); _update_scroll();
} break; } break;
case NOTIFICATION_TRANSFORM_CHANGED: { case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_processing_internal()) if (!is_processing_internal() && !is_physics_processing_internal())
_update_scroll(); _update_scroll();
} break; } break;
@ -245,10 +260,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name); add_to_group(group_name);
add_to_group(canvas_group_name); add_to_group(canvas_group_name);
if (Engine::get_singleton()->is_editor_hint()) { _update_process_mode();
set_process_internal(false);
}
_update_scroll(); _update_scroll();
first = true; first = true;
@ -379,6 +391,20 @@ bool Camera2D::is_rotating() const {
return rotating; return rotating;
} }
void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
if (process_mode == p_mode)
return;
process_mode = p_mode;
_update_process_mode();
}
Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
return process_mode;
}
void Camera2D::_make_current(Object *p_which) { void Camera2D::_make_current(Object *p_which) {
if (p_which == this) { if (p_which == this) {
@ -657,6 +683,9 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current); ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
@ -717,6 +746,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Limit", "limit_"); ADD_GROUP("Limit", "limit_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
@ -750,6 +780,8 @@ void Camera2D::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER); BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
} }
Camera2D::Camera2D() { Camera2D::Camera2D() {
@ -772,6 +804,7 @@ Camera2D::Camera2D() {
limit_smoothing_enabled = false; limit_smoothing_enabled = false;
custom_viewport = NULL; custom_viewport = NULL;
custom_viewport_id = 0; custom_viewport_id = 0;
process_mode = CAMERA2D_PROCESS_IDLE;
smoothing = 5.0; smoothing = 5.0;
zoom = Vector2(1, 1); zoom = Vector2(1, 1);

View File

@ -44,6 +44,11 @@ public:
ANCHOR_MODE_DRAG_CENTER ANCHOR_MODE_DRAG_CENTER
}; };
enum Camera2DProcessMode {
CAMERA2D_PROCESS_PHYSICS,
CAMERA2D_PROCESS_IDLE
};
protected: protected:
Point2 camera_pos; Point2 camera_pos;
Point2 smoothed_camera_pos; Point2 smoothed_camera_pos;
@ -73,6 +78,7 @@ protected:
float v_ofs; float v_ofs;
Point2 camera_screen_center; Point2 camera_screen_center;
void _update_process_mode();
void _update_scroll(); void _update_scroll();
void _make_current(Object *p_which); void _make_current(Object *p_which);
@ -84,6 +90,8 @@ protected:
bool limit_drawing_enabled; bool limit_drawing_enabled;
bool margin_drawing_enabled; bool margin_drawing_enabled;
Camera2DProcessMode process_mode;
protected: protected:
virtual Transform2D get_camera_transform(); virtual Transform2D get_camera_transform();
void _notification(int p_what); void _notification(int p_what);
@ -126,6 +134,9 @@ public:
void set_follow_smoothing(float p_speed); void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const; float get_follow_smoothing() const;
void set_process_mode(Camera2DProcessMode p_mode);
Camera2DProcessMode get_process_mode() const;
void make_current(); void make_current();
void clear_current(); void clear_current();
bool is_current() const; bool is_current() const;
@ -156,5 +167,6 @@ public:
}; };
VARIANT_ENUM_CAST(Camera2D::AnchorMode); VARIANT_ENUM_CAST(Camera2D::AnchorMode);
VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
#endif // CAMERA_2D_H #endif // CAMERA_2D_H