add explicit editor save tagging when saving

This commit is contained in:
Kasper Sauramo 2022-09-25 03:37:04 +03:00
parent 34e0e7de58
commit bedbb2e893
3 changed files with 11 additions and 0 deletions

View File

@ -264,6 +264,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
} else {
EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
}
if (edited_shaders[index].shader_editor) {
edited_shaders[index].shader_editor->tag_saved_version();
}
} break;
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
@ -282,6 +285,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
}
EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
}
if (edited_shaders[index].shader_editor) {
edited_shaders[index].shader_editor->tag_saved_version();
}
} break;
case FILE_INSPECT: {
int index = shader_tabs->get_current_tab();

View File

@ -917,6 +917,10 @@ bool TextShaderEditor::is_unsaved() const {
return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
}
void TextShaderEditor::tag_saved_version() {
shader_editor->get_text_editor()->tag_saved_version();
}
void TextShaderEditor::apply_shaders() {
String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {

View File

@ -190,6 +190,7 @@ public:
void save_external_data(const String &p_str = "");
void validate_script();
bool is_unsaved() const;
void tag_saved_version();
virtual Size2 get_minimum_size() const override { return Size2(0, 200); }