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Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
Update soft_body_bullet.cpp
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@ -228,7 +228,7 @@ void SoftBodyBullet::reset_all_node_mass() {
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}
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void SoftBodyBullet::reset_all_node_positions() {
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if (soft_mesh.is_null()) {
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if (soft_mesh.is_null() || !bt_soft_body) {
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return;
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}
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@ -246,6 +246,10 @@ void SoftBodyBullet::reset_all_node_positions() {
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}
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void SoftBodyBullet::set_activation_state(bool p_active) {
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if (!bt_soft_body) {
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return;
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}
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if (p_active) {
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bt_soft_body->setActivationState(ACTIVE_TAG);
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} else {
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