Allow opening scenes with missing scene dependency

This commit is contained in:
kobewi 2024-01-04 14:12:27 +01:00
parent dfe226b933
commit be4cbee873
5 changed files with 69 additions and 15 deletions

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@ -13,8 +13,11 @@
<member name="original_class" type="String" setter="set_original_class" getter="get_original_class"> <member name="original_class" type="String" setter="set_original_class" getter="get_original_class">
The name of the class this node was supposed to be (see [method Object.get_class]). The name of the class this node was supposed to be (see [method Object.get_class]).
</member> </member>
<member name="original_scene" type="String" setter="set_original_scene" getter="get_original_scene">
Returns the path of the scene this node was instance of originally.
</member>
<member name="recording_properties" type="bool" setter="set_recording_properties" getter="is_recording_properties"> <member name="recording_properties" type="bool" setter="set_recording_properties" getter="is_recording_properties">
If set to [code]true[/code], allows new properties to be added on top of the existing ones with [method Object.set]. If [code]true[/code], allows new properties to be set along with existing ones. If [code]false[/code], only existing properties' values can be set, and new properties cannot be added.
</member> </member>
</members> </members>
</class> </class>

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@ -66,6 +66,14 @@ String MissingNode::get_original_class() const {
return original_class; return original_class;
} }
void MissingNode::set_original_scene(const String &p_scene) {
original_scene = p_scene;
}
String MissingNode::get_original_scene() const {
return original_scene;
}
void MissingNode::set_recording_properties(bool p_enable) { void MissingNode::set_recording_properties(bool p_enable) {
recording_properties = p_enable; recording_properties = p_enable;
} }
@ -77,8 +85,15 @@ bool MissingNode::is_recording_properties() const {
Array MissingNode::get_configuration_warnings() const { Array MissingNode::get_configuration_warnings() const {
// The mere existence of this node is warning. // The mere existence of this node is warning.
Array ret; Array ret;
ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class)); if (!original_scene.is_empty()) {
ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss.")); ret.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
ret.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
} else if (!original_class.is_empty()) {
ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
} else {
ret.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
}
return ret; return ret;
} }
@ -86,11 +101,15 @@ void MissingNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class); ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class); ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
ClassDB::bind_method(D_METHOD("set_original_scene", "name"), &MissingNode::set_original_class);
ClassDB::bind_method(D_METHOD("get_original_scene"), &MissingNode::get_original_class);
ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties); ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties); ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
// Expose, but not save. // Expose, but not save.
ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_scene", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_scene", "get_original_scene");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
} }

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@ -39,6 +39,7 @@ class MissingNode : public Node {
HashMap<StringName, Variant> properties; HashMap<StringName, Variant> properties;
String original_class; String original_class;
String original_scene;
bool recording_properties = false; bool recording_properties = false;
protected: protected:
@ -52,6 +53,9 @@ public:
void set_original_class(const String &p_class); void set_original_class(const String &p_class);
String get_original_class() const; String get_original_class() const;
void set_original_scene(const String &p_scene);
String get_original_scene() const;
void set_recording_properties(bool p_enable); void set_recording_properties(bool p_enable);
bool is_recording_properties() const; bool is_recording_properties() const;

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@ -191,7 +191,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
MissingNode *missing_node = nullptr; MissingNode *missing_node = nullptr;
if (i == 0 && base_scene_idx >= 0) { if (i == 0 && base_scene_idx >= 0) {
//scene inheritance on root node // Scene inheritance on root node.
Ref<PackedScene> sdata = props[base_scene_idx]; Ref<PackedScene> sdata = props[base_scene_idx];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
@ -201,14 +201,22 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} }
} else if (n.instance >= 0) { } else if (n.instance >= 0) {
//instance a scene into this node // Instance a scene into this node.
if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
String scene_path = props[n.instance & FLAG_MASK]; const String scene_path = props[n.instance & FLAG_MASK];
if (disable_placeholders) { if (disable_placeholders) {
Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene"); Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene");
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); if (sdata.is_valid()) {
node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_NULL_V(node, nullptr); ERR_FAIL_NULL_V(node, nullptr);
} else if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
missing_node = memnew(MissingNode);
missing_node->set_original_scene(scene_path);
missing_node->set_recording_properties(true);
node = missing_node;
} else {
ERR_FAIL_V_MSG(nullptr, "Placeholder scene is missing.");
}
} else { } else {
InstancePlaceholder *ip = memnew(InstancePlaceholder); InstancePlaceholder *ip = memnew(InstancePlaceholder);
ip->set_instance_path(scene_path); ip->set_instance_path(scene_path);
@ -216,14 +224,27 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} }
node->set_scene_instance_load_placeholder(true); node->set_scene_instance_load_placeholder(true);
} else { } else {
Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; Ref<Resource> res = props[n.instance & FLAG_MASK];
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); Ref<PackedScene> sdata = res;
node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); if (sdata.is_valid()) {
ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to load scene dependency: \"%s\". Make sure the required scene is valid.", sdata->get_path())); node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to load scene dependency: \"%s\". Make sure the required scene is valid.", sdata->get_path()));
} else if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
missing_node = memnew(MissingNode);
#ifdef TOOLS_ENABLED
if (res.is_valid()) {
missing_node->set_original_scene(res->get_meta("__load_path__", ""));
}
#endif
missing_node->set_recording_properties(true);
node = missing_node;
} else {
ERR_FAIL_V_MSG(nullptr, "Scene instance is missing.");
}
} }
} else if (n.type == TYPE_INSTANTIATED) { } else if (n.type == TYPE_INSTANTIATED) {
//get the node from somewhere, it likely already exists from another instance // Get the node from somewhere, it likely already exists from another instance.
if (parent) { if (parent) {
node = parent->_get_child_by_name(snames[n.name]); node = parent->_get_child_by_name(snames[n.name]);
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
@ -233,7 +254,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#endif #endif
} }
} else { } else {
//node belongs to this scene and must be created // Node belongs to this scene and must be created.
Object *obj = ClassDB::instantiate(snames[n.type]); Object *obj = ClassDB::instantiate(snames[n.type]);
node = Object::cast_to<Node>(obj); node = Object::cast_to<Node>(obj);

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@ -176,6 +176,13 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
} else { } else {
r_res = Ref<Resource>(); r_res = Ref<Resource>();
} }
#ifdef TOOLS_ENABLED
if (r_res.is_null()) {
// Hack to allow checking original path.
r_res.instantiate();
r_res->set_meta("__load_path__", ext_resources[id].path);
}
#endif
} }
VariantParser::get_token(p_stream, token, line, r_err_str); VariantParser::get_token(p_stream, token, line, r_err_str);