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Fix GLES3 crash with Mesh surface with exactly 65536 vertices
Fixes #95837.
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@ -301,7 +301,7 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
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Vector<uint8_t> ir = new_surface.index_data;
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wr = wf_indices.ptrw();
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if (new_surface.vertex_count < (1 << 16)) {
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if (new_surface.vertex_count <= 65536) {
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// Read 16 bit indices.
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const uint16_t *src_idx = (const uint16_t *)ir.ptr();
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for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
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