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ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
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@ -656,39 +656,50 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
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return Ref<Resource>();
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}
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if (load_task.task_id != 0) {
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bool loader_is_wtp = load_task.task_id != 0;
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Error wtp_task_err = FAILED;
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if (loader_is_wtp) {
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// Loading thread is in the worker pool.
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thread_load_mutex.unlock();
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Error err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
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if (err == ERR_BUSY) {
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// The WorkerThreadPool has reported that the current task wants to await on an older one.
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// That't not allowed for safety, to avoid deadlocks. Fortunately, though, in the context of
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// resource loading that means that the task to wait for can be restarted here to break the
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// cycle, with as much recursion into this process as needed.
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// When the stack is eventually unrolled, the original load will have been notified to go on.
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// CACHE_MODE_IGNORE is needed because, otherwise, the new request would just see there's
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// an ongoing load for that resource and wait for it again. This value forces a new load.
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Ref<ResourceLoader::LoadToken> token = _load_start(load_task.local_path, load_task.type_hint, LOAD_THREAD_DISTRIBUTE, ResourceFormatLoader::CACHE_MODE_IGNORE);
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Ref<Resource> resource = _load_complete(*token.ptr(), &err);
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if (r_error) {
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*r_error = err;
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wtp_task_err = WorkerThreadPool::get_singleton()->wait_for_task_completion(load_task.task_id);
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}
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if (load_task.status == THREAD_LOAD_IN_PROGRESS) { // If early errored, awaiting would deadlock.
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if (loader_is_wtp) {
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if (wtp_task_err == ERR_BUSY) {
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// The WorkerThreadPool has reported that the current task wants to await on an older one.
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// That't not allowed for safety, to avoid deadlocks. Fortunately, though, in the context of
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// resource loading that means that the task to wait for can be restarted here to break the
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// cycle, with as much recursion into this process as needed.
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// When the stack is eventually unrolled, the original load will have been notified to go on.
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// CACHE_MODE_IGNORE is needed because, otherwise, the new request would just see there's
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// an ongoing load for that resource and wait for it again. This value forces a new load.
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Ref<ResourceLoader::LoadToken> token = _load_start(load_task.local_path, load_task.type_hint, LOAD_THREAD_DISTRIBUTE, ResourceFormatLoader::CACHE_MODE_IGNORE);
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Ref<Resource> resource = _load_complete(*token.ptr(), &wtp_task_err);
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if (r_error) {
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*r_error = wtp_task_err;
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}
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thread_load_mutex.lock();
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return resource;
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} else {
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DEV_ASSERT(wtp_task_err == OK);
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thread_load_mutex.lock();
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load_task.awaited = true;
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}
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thread_load_mutex.lock();
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return resource;
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} else {
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DEV_ASSERT(err == OK);
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thread_load_mutex.lock();
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load_task.awaited = true;
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// Loading thread is main or user thread.
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if (!load_task.cond_var) {
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load_task.cond_var = memnew(ConditionVariable);
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}
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do {
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load_task.cond_var->wait(p_thread_load_lock);
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DEV_ASSERT(thread_load_tasks.has(p_load_token.local_path) && p_load_token.get_reference_count());
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} while (load_task.cond_var);
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}
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} else {
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// Loading thread is main or user thread.
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if (!load_task.cond_var) {
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load_task.cond_var = memnew(ConditionVariable);
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if (loader_is_wtp) {
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thread_load_mutex.lock();
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}
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do {
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load_task.cond_var->wait(p_thread_load_lock);
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DEV_ASSERT(thread_load_tasks.has(p_load_token.local_path) && p_load_token.get_reference_count());
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} while (load_task.cond_var);
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}
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}
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