Tweak the 2D game camera override tooltips to match 3D

This commit is contained in:
Hugo Locurcio 2021-06-29 16:17:47 +02:00
parent 52e3f986ac
commit bdca0daadc
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GPG Key ID: 39E8F8BE30B0A49C

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@ -4317,11 +4317,11 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
if (p_game_running) {
override_camera_button->set_disabled(false);
override_camera_button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
override_camera_button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
override_camera_button->set_disabled(true);
override_camera_button->set_pressed(false);
override_camera_button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
override_camera_button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}