Fixes segfault on opening incompatible files.

If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
This commit is contained in:
Anish 2019-03-11 16:37:22 +05:30
parent 91d3ea0d1f
commit bd22b1cbe6

View File

@ -117,18 +117,20 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
file = FileAccess::open(p_file, FileAccess::READ);
bool file_opened = interface->open_file(data_struct, file);
num_channels = interface->get_channels(data_struct);
mix_rate = interface->get_mix_rate(data_struct);
if (file_opened) {
num_channels = interface->get_channels(data_struct);
mix_rate = interface->get_mix_rate(data_struct);
godot_vector2 vec = interface->get_texture_size(data_struct);
texture_size = *(Vector2 *)&vec;
godot_vector2 vec = interface->get_texture_size(data_struct);
texture_size = *(Vector2 *)&vec;
pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
pcm_write_idx = -1;
samples_decoded = 0;
pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
pcm_write_idx = -1;
samples_decoded = 0;
texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
}
return file_opened;
}