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- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation: Example of the behaviour with a stream of bullets with timers on different frame rates: https://gfycat.com/HeartyImpressiveIndiancow - A change for more uniform ticks on fixed/idle without this fix: http://i.imgur.com/0TMQ6CG.png with this fix: http://i.imgur.com/3zYx16c.png
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@ -45,14 +45,14 @@ void Timer::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_PROCESS: {
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if (!is_processing())
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if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing())
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return;
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time_left -= get_process_delta_time();
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if (time_left<0) {
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if (!one_shot)
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time_left=wait_time+time_left;
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//time_left=wait_time+time_left;
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time_left = wait_time;
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else
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stop();
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@ -60,13 +60,27 @@ void Timer::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_FIXED_PROCESS: {
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if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing())
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return;
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time_left -= get_fixed_process_delta_time();
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if (time_left<0) {
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if (!one_shot)
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//time_left = wait_time + time_left;
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time_left = wait_time;
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else
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stop();
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emit_signal("timeout");
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}
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} break;
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}
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}
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void Timer::set_wait_time(float p_time) {
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ERR_EXPLAIN("time should be greater than zero.");
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ERR_FAIL_COND(p_time<=0);
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wait_time=p_time;
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@ -96,14 +110,13 @@ bool Timer::has_autostart() const {
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}
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void Timer::start() {
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time_left=wait_time;
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set_process(true);
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_set_process(true);
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}
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void Timer::stop() {
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time_left=-1;
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set_process(false);
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_set_process(false);
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autostart=false;
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}
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@ -112,6 +125,41 @@ float Timer::get_time_left() const {
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return time_left >0 ? time_left : 0;
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}
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void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
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if (timer_process_mode == p_mode)
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return;
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switch (timer_process_mode) {
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case TIMER_PROCESS_FIXED:
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if (is_fixed_processing()) {
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set_fixed_process(false);
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set_process(true);
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}
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break;
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case TIMER_PROCESS_IDLE:
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if (is_processing()) {
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set_process(false);
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set_fixed_process(true);
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}
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break;
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}
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timer_process_mode = p_mode;
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}
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Timer::TimerProcessMode Timer::get_timer_process_mode() const{
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return timer_process_mode;
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}
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void Timer::_set_process(bool p_process, bool p_force)
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{
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switch (timer_process_mode) {
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case TIMER_PROCESS_FIXED: set_fixed_process(p_process); break;
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case TIMER_PROCESS_IDLE: set_process(p_process); break;
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}
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}
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void Timer::_bind_methods() {
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@ -129,8 +177,12 @@ void Timer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left);
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ObjectTypeDB::bind_method(_MD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode);
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ObjectTypeDB::bind_method(_MD("get_timer_process_mode"), &Timer::get_timer_process_mode);
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ADD_SIGNAL( MethodInfo("timeout") );
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") );
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@ -138,8 +190,7 @@ void Timer::_bind_methods() {
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}
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Timer::Timer() {
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timer_process_mode = TIMER_PROCESS_IDLE;
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autostart=false;
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wait_time=1;
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one_shot=false;
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@ -46,6 +46,11 @@ protected:
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static void _bind_methods();
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public:
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enum TimerProcessMode {
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TIMER_PROCESS_FIXED,
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TIMER_PROCESS_IDLE,
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};
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void set_wait_time(float p_time);
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float get_wait_time() const;
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@ -60,7 +65,16 @@ public:
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float get_time_left() const;
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void set_timer_process_mode(TimerProcessMode p_mode);
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TimerProcessMode get_timer_process_mode() const;
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Timer();
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private:
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TimerProcessMode timer_process_mode;
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void _set_process(bool p_process, bool p_force = false);
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};
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VARIANT_ENUM_CAST(Timer::TimerProcessMode);
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#endif // TIMER_H
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