mirror of
https://github.com/godotengine/godot.git
synced 2025-02-12 05:40:58 +00:00
Merge pull request #15500 from Jerome67000/removed_depthprepass_disable
removed unused project setting rendering/quality/depth_prepass/disable
This commit is contained in:
commit
bc521741a9
@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
|
||||
|
||||
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
|
||||
|
||||
GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
|
||||
|
||||
String renderer = (const char *)glGetString(GL_RENDERER);
|
||||
|
||||
config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
|
||||
|
Loading…
Reference in New Issue
Block a user