mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility
Fix visibility of gizmos on scene load
This commit is contained in:
commit
bc4b7bc82e
@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) {
|
||||
if (data.gizmo.is_valid()) {
|
||||
data.gizmo->create();
|
||||
if (data.gizmo->can_draw()) {
|
||||
data.gizmo->redraw();
|
||||
if (is_visible_in_tree()) {
|
||||
data.gizmo->redraw();
|
||||
}
|
||||
}
|
||||
data.gizmo->transform();
|
||||
}
|
||||
@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
|
||||
|
||||
data.gizmo->create();
|
||||
if (data.gizmo->can_draw()) {
|
||||
data.gizmo->redraw();
|
||||
if (is_visible_in_tree()) {
|
||||
data.gizmo->redraw();
|
||||
}
|
||||
}
|
||||
data.gizmo->transform();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user