From bb39088201c721d60d97bdd48a3062da7320b078 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Date: Thu, 10 Dec 2020 09:32:02 -0300 Subject: [PATCH] Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable --- scene/gui/popup_menu.cpp | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index bfbb3cb3f3f..07f03ad40e5 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -238,6 +238,7 @@ void PopupMenu::_gui_input(const Ref &p_event) { search_from = 0; } + bool match_found = false; for (int i = search_from; i < items.size(); i++) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; @@ -245,15 +246,31 @@ void PopupMenu::_gui_input(const Ref &p_event) { _scroll_to_item(i); control->update(); set_input_as_handled(); + match_found = true; break; } } + + if (!match_found) { + // If the last item is not selectable, try re-searching from the start. + for (int i = 0; i < search_from; i++) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal("id_focused", i); + _scroll_to_item(i); + control->update(); + set_input_as_handled(); + break; + } + } + } } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { int search_from = mouse_over - 1; if (search_from < 0) { search_from = items.size() - 1; } + bool match_found = false; for (int i = search_from; i >= 0; i--) { if (!items[i].separator && !items[i].disabled) { mouse_over = i; @@ -261,9 +278,24 @@ void PopupMenu::_gui_input(const Ref &p_event) { _scroll_to_item(i); control->update(); set_input_as_handled(); + match_found = true; break; } } + + if (!match_found) { + // If the first item is not selectable, try re-searching from the end. + for (int i = items.size() - 1; i >= search_from; i--) { + if (!items[i].separator && !items[i].disabled) { + mouse_over = i; + emit_signal("id_focused", i); + _scroll_to_item(i); + control->update(); + set_input_as_handled(); + break; + } + } + } } else if (p_event->is_action("ui_left") && p_event->is_pressed()) { Node *n = get_parent(); if (n && Object::cast_to(n)) {