Drop useless 3rd party files from nedmalloc and png

Part of #5272
This commit is contained in:
Rémi Verschelde 2016-06-18 20:27:58 +02:00
parent c3bf11d4d4
commit bb3362fd12
7 changed files with 0 additions and 1515 deletions

Binary file not shown.

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@ -2,4 +2,3 @@ Import('env')
Export('env');
env.add_source_files(env.drivers_sources,"*.cpp")
#env.add_source_files(env.drivers_sources,"*.c")

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@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nedmalloc", "nedmalloc.vcproj", "{B89384F5-360B-4AB2-8F43-2F5F98A947FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.ActiveCfg = Debug|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Debug|Win32.Build.0 = Debug|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.ActiveCfg = Release|Win32
{B89384F5-360B-4AB2-8F43-2F5F98A947FE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,259 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="nedmalloc"
ProjectGUID="{B89384F5-360B-4AB2-8F43-2F5F98A947FE}"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/nedmalloc.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/nedmalloc.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Ow"
InlineFunctionExpansion="0"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/nedmalloc.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\nedmalloc.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\test.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\malloc.c.h"
>
</File>
<File
RelativePath=".\nedmalloc.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath="..\..\..\..\gcLink.cc"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\Readme.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -1,356 +0,0 @@
/* test.c
An example of how to use nedalloc
(C) 2005-2007 Niall Douglas
*/
#include <stdio.h>
#include <stdlib.h>
#include "nedmalloc.c"
#define THREADS 5
#define RECORDS (100000/THREADS)
#define TORTURETEST 1
static int whichmalloc;
static int doRealloc;
static struct threadstuff_t
{
int ops;
unsigned int *toalloc;
void **allocs;
char cachesync1[128];
int done;
char cachesync2[128];
} threadstuff[THREADS];
static void threadcode(int);
#ifdef WIN32
static DWORD WINAPI _threadcode(LPVOID a)
{
threadcode((int)(size_t) a);
return 0;
}
#define THREADVAR HANDLE
#define THREADINIT(v, id) (*v=CreateThread(NULL, 0, _threadcode, (LPVOID)(size_t) id, 0, NULL))
#define THREADSLEEP(v) SleepEx(v, FALSE)
#define THREADWAIT(v) (WaitForSingleObject(v, INFINITE), 0)
typedef unsigned __int64 usCount;
static FORCEINLINE usCount GetUsCount()
{
static LARGE_INTEGER ticksPerSec;
static double scalefactor;
LARGE_INTEGER val;
if(!scalefactor)
{
if(QueryPerformanceFrequency(&ticksPerSec))
scalefactor=ticksPerSec.QuadPart/1000000000000.0;
else
scalefactor=1;
}
if(!QueryPerformanceCounter(&val))
return (usCount) GetTickCount() * 1000000000;
return (usCount) (val.QuadPart/scalefactor);
}
static HANDLE win32heap;
static void *win32malloc(size_t size)
{
return HeapAlloc(win32heap, 0, size);
}
static void *win32realloc(void *p, size_t size)
{
return HeapReAlloc(win32heap, 0, p, size);
}
static void win32free(void *mem)
{
HeapFree(win32heap, 0, mem);
}
static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc, win32malloc };
static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc, win32realloc };
static void (*const frees[])(void *mem)={ free, nedfree, win32free };
#else
static void *_threadcode(void *a)
{
threadcode((int)(size_t) a);
return 0;
}
#define THREADVAR pthread_t
#define THREADINIT(v, id) pthread_create(v, NULL, _threadcode, (void *)(size_t) id)
#define THREADSLEEP(v) usleep(v*1000)
#define THREADWAIT(v) pthread_join(v, NULL)
typedef unsigned long long usCount;
static FORCEINLINE usCount GetUsCount()
{
struct timeval tv;
gettimeofday(&tv, 0);
return ((usCount) tv.tv_sec*1000000000000LL)+tv.tv_usec*1000000LL;
}
static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc };
static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc };
static void (*const frees[])(void *mem)={ free, nedfree };
#endif
static usCount times[THREADS];
static FORCEINLINE unsigned int myrandom(unsigned int *seed)
{
*seed=1664525UL*(*seed)+1013904223UL;
return *seed;
}
static void threadcode(int threadidx)
{
int n;
unsigned int *toallocptr=threadstuff[threadidx].toalloc;
void **allocptr=threadstuff[threadidx].allocs;
unsigned int seed=threadidx;
usCount start;
threadstuff[threadidx].done=0;
/*neddisablethreadcache(0);*/
THREADSLEEP(100);
start=GetUsCount();
#ifdef TORTURETEST
/* A randomised malloc/realloc/free test (torture test) */
for(n=0; n<RECORDS*100; n++)
{
unsigned int r=myrandom(&seed), i;
i=(int)(r % RECORDS);
if(!allocptr[i])
{
allocptr[i]=mallocs[whichmalloc](r & 0x1FFF);
threadstuff[threadidx].ops++;
}
else if(r & (1<<31))
{
allocptr[i]=reallocs[whichmalloc](allocptr[i], r & 0x1FFF);
threadstuff[threadidx].ops++;
}
else
{
frees[whichmalloc](allocptr[i]);
allocptr[i]=0;
}
}
for(n=0; n<RECORDS; n++)
{
if(allocptr[n])
{
frees[whichmalloc](allocptr[n]);
allocptr[n]=0;
}
}
#else
/* A simple stack which allocates and deallocates off the top (speed test) */
for(n=0; n<RECORDS;)
{
#if 1
r=myrandom(&seed);
if(allocptr>threadstuff[threadidx].allocs && (r & 65535)<32760) /*<32760)*/
{ /* free */
--toallocptr;
--allocptr;
--n;
frees[whichmalloc](*allocptr);
*allocptr=0;
}
else
#endif
{
if(doRealloc && allocptr>threadstuff[threadidx].allocs && (r & 1))
{
allocptr[-1]=reallocs[whichmalloc](allocptr[-1], *toallocptr);
}
else
{
allocptr[0]=mallocs[whichmalloc](*toallocptr);
allocptr++;
}
n++;
toallocptr++;
threadstuff[threadidx].ops++;
}
}
while(allocptr>threadstuff[threadidx].allocs)
{
frees[whichmalloc](*--allocptr);
}
#endif
times[threadidx]+=GetUsCount()-start;
neddisablethreadcache(0);
threadstuff[threadidx].done=1;
}
static double runtest()
{
unsigned int seed=1;
int n, i;
double opspersec=0;
THREADVAR threads[THREADS];
for(n=0; n<THREADS; n++)
{
unsigned int *toallocptr;
int m;
threadstuff[n].ops=0;
times[n]=0;
threadstuff[n].toalloc=toallocptr=calloc(RECORDS, sizeof(unsigned int));
threadstuff[n].allocs=calloc(RECORDS, sizeof(void *));
for(m=0; m<RECORDS; m++)
{
unsigned int size=myrandom(&seed);
if(size<(1<<30))
{ /* Make it two power multiple of less than 512 bytes to
model frequent C++ new's */
size=4<<(size & 7);
}
else
{
size&=0x3FFF; /* < 16Kb */
/*size&=0x1FFF;*/ /* < 8Kb */
/*size=(1<<6)<<(size & 7);*/ /* < 8Kb */
}
*toallocptr++=size;
}
}
#ifdef TORTURETEST
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(i=0; i<32; i++)
{
int found=-1;
do
{
for(n=0; n<THREADS; n++)
{
THREADSLEEP(100);
if(threadstuff[n].done)
{
found=n;
break;
}
}
} while(found<0);
THREADWAIT(threads[found]);
threads[found]=0;
THREADINIT(&threads[found], found);
printf("Relaunched thread %d\n", found);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#else
#if 1
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#else
/* Quick realloc() test */
doRealloc=1;
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#endif
#endif
{
usCount totaltime=0;
int totalops=0;
for(n=0; n<THREADS; n++)
{
totaltime+=times[n];
totalops+=threadstuff[n].ops;
}
opspersec=1000000000000.0*totalops/totaltime*THREADS;
printf("This allocator achieves %lfops/sec under %d threads\n", opspersec, THREADS);
}
for(n=THREADS-1; n>=0; n--)
{
free(threadstuff[n].allocs); threadstuff[n].allocs=0;
free(threadstuff[n].toalloc); threadstuff[n].toalloc=0;
}
return opspersec;
}
int main(void)
{
double std=0, ned=0;
#if 0
{
usCount start, end;
start=GetUsCount();
THREADSLEEP(5000);
end=GetUsCount();
printf("Wait was %lf\n", (end-start)/1000000000000.0);
}
#endif
#ifdef WIN32
{ /* Force load of user32.dll so we can debug */
BOOL v;
SystemParametersInfo(SPI_GETBEEP, 0, &v, 0);
}
#endif
if(0)
{
printf("\nTesting standard allocator with %d threads ...\n", THREADS);
std=runtest();
}
if(1)
{
printf("\nTesting nedmalloc with %d threads ...\n", THREADS);
whichmalloc=1;
ned=runtest();
}
#ifdef WIN32
if(0)
{
ULONG data=2;
win32heap=HeapCreate(0, 0, 0);
HeapSetInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data));
HeapQueryInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data), NULL);
if(2!=data)
{
printf("The win32 low frag allocator won't work under a debugger!\n");
}
else
{
printf("Testing win32 low frag allocator with %d threads ...\n\n", THREADS);
whichmalloc=2;
runtest();
}
HeapDestroy(win32heap);
}
#endif
if(std && ned)
{ // ned should have more ops/sec
printf("\n\nnedmalloc allocator is %lf times faster than standard\n", ned/std);
}
printf("\nPress a key to trim\n");
getchar();
nedmalloc_trim(0);
#ifdef _MSC_VER
printf("\nPress a key to end\n");
getchar();
#endif
return 0;
}

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@ -3,7 +3,6 @@ Import('env_drivers')
png_sources = [
"png/example.c",
"png/png.c",
"png/pngerror.c",
"png/pngget.c",

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@ -1,879 +0,0 @@
#if 0 /* in case someone actually tries to compile this */
/* example.c - an example of using libpng
* Last changed in libpng 1.5.19 [August 21, 2014]
* Maintained 1998-2014 Glenn Randers-Pehrson
* Maintained 1996, 1997 Andreas Dilger
* Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
*/
/* This is an example of how to use libpng to read and write PNG files.
* The file libpng-manual.txt is much more verbose then this. If you have not
* read it, do so first. This was designed to be a starting point of an
* implementation. This is not officially part of libpng, is hereby placed
* in the public domain, and therefore does not require a copyright notice.
* To the extent possible under law, the authors have waived all copyright and
* related or neighboring rights to this file.
*
* This file does not currently compile, because it is missing certain
* parts, like allocating memory to hold an image. You will have to
* supply these parts to get it to compile. For an example of a minimal
* working PNG reader/writer, see pngtest.c, included in this distribution;
* see also the programs in the contrib directory.
*/
#define _POSIX_SOURCE 1 /* libpng and zlib are POSIX-compliant. You may
* change this if your application uses non-POSIX
* extensions. */
#include "png.h"
/* The png_jmpbuf() macro, used in error handling, became available in
* libpng version 1.0.6. If you want to be able to run your code with older
* versions of libpng, you must define the macro yourself (but only if it
* is not already defined by libpng!).
*/
#ifndef png_jmpbuf
# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
#endif
/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp()
* returns zero if the image is a PNG and nonzero if it isn't a PNG.
*
* The function check_if_png() shown here, but not used, returns nonzero (true)
* if the file can be opened and is a PNG, 0 (false) otherwise.
*
* If this call is successful, and you are going to keep the file open,
* you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
* you have created the png_ptr, so that libpng knows your application
* has read that many bytes from the start of the file. Make sure you
* don't call png_set_sig_bytes() with more than 8 bytes read or give it
* an incorrect number of bytes read, or you will either have read too
* many bytes (your fault), or you are telling libpng to read the wrong
* number of magic bytes (also your fault).
*
* Many applications already read the first 2 or 4 bytes from the start
* of the image to determine the file type, so it would be easiest just
* to pass the bytes to png_sig_cmp() or even skip that if you know
* you have a PNG file, and call png_set_sig_bytes().
*/
#define PNG_BYTES_TO_CHECK 4
int check_if_png(char *file_name, FILE **fp)
{
char buf[PNG_BYTES_TO_CHECK];
/* Open the prospective PNG file. */
if ((*fp = fopen(file_name, "rb")) == NULL)
return 0;
/* Read in some of the signature bytes */
if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
return 0;
/* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
Return nonzero (true) if they match */
return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
}
/* Read a PNG file. You may want to return an error code if the read
* fails (depending upon the failure). There are two "prototypes" given
* here - one where we are given the filename, and we need to open the
* file, and the other where we are given an open file (possibly with
* some or all of the magic bytes read - see comments above).
*/
#ifdef open_file /* prototype 1 */
void read_png(char *file_name) /* We need to open the file */
{
png_structp png_ptr;
png_infop info_ptr;
int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
FILE *fp;
if ((fp = fopen(file_name, "rb")) == NULL)
return (ERROR);
#else no_open_file /* prototype 2 */
void read_png(FILE *fp, int sig_read) /* File is already open */
{
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
#endif no_open_file /* Only use one prototype! */
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also supply the
* the compiler header file version, so that we know if the application
* was compiled with a compatible version of the library. REQUIRED
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (png_ptr == NULL)
{
fclose(fp);
return (ERROR);
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
fclose(fp);
png_destroy_read_struct(&png_ptr, NULL, NULL);
return (ERROR);
}
/* Set error handling if you are using the setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in the png_create_read_struct() earlier.
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
/* Free all of the memory associated with the png_ptr and info_ptr */
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
/* If we get here, we had a problem reading the file */
return (ERROR);
}
/* One of the following I/O initialization methods is REQUIRED */
#ifdef streams /* PNG file I/O method 1 */
/* Set up the input control if you are using standard C streams */
png_init_io(png_ptr, fp);
#else no_streams /* PNG file I/O method 2 */
/* If you are using replacement read functions, instead of calling
* png_init_io() here you would call:
*/
png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
/* where user_io_ptr is a structure you want available to the callbacks */
#endif no_streams /* Use only one I/O method! */
/* If we have already read some of the signature */
png_set_sig_bytes(png_ptr, sig_read);
#ifdef hilevel
/*
* If you have enough memory to read in the entire image at once,
* and you need to specify only transforms that can be controlled
* with one of the PNG_TRANSFORM_* bits (this presently excludes
* quantizing, filling, setting background, and doing gamma
* adjustment), then you can read the entire image (including
* pixels) into the info structure with this call:
*/
png_read_png(png_ptr, info_ptr, png_transforms, NULL);
#else
/* OK, you're doing it the hard way, with the lower-level functions */
/* The call to png_read_info() gives us all of the information from the
* PNG file before the first IDAT (image data chunk). REQUIRED
*/
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
&interlace_type, NULL, NULL);
/* Set up the data transformations you want. Note that these are all
* optional. Only call them if you want/need them. Many of the
* transformations only work on specific types of images, and many
* are mutually exclusive.
*/
/* Tell libpng to strip 16 bits/color files down to 8 bits/color.
* Use accurate scaling if it's available, otherwise just chop off the
* low byte.
*/
#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
png_set_scale_16(png_ptr);
#else
png_set_strip_16(png_ptr);
#endif
/* Strip alpha bytes from the input data without combining with the
* background (not recommended).
*/
png_set_strip_alpha(png_ptr);
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
png_set_packing(png_ptr);
/* Change the order of packed pixels to least significant bit first
* (not useful if you are using png_set_packing). */
png_set_packswap(png_ptr);
/* Expand paletted colors into true RGB triplets */
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
/* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png_ptr);
/* Expand paletted or RGB images with transparency to full alpha channels
* so the data will be available as RGBA quartets.
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png_ptr);
/* Set the background color to draw transparent and alpha images over.
* It is possible to set the red, green, and blue components directly
* for paletted images instead of supplying a palette index. Note that
* even if the PNG file supplies a background, you are not required to
* use it - you should use the (solid) application background if it has one.
*/
png_color_16 my_background, *image_background;
if (png_get_bKGD(png_ptr, info_ptr, &image_background))
png_set_background(png_ptr, image_background,
PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
else
png_set_background(png_ptr, &my_background,
PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
/* Some suggestions as to how to get a screen gamma value
*
* Note that screen gamma is the display_exponent, which includes
* the CRT_exponent and any correction for viewing conditions
*/
if (/* We have a user-defined screen gamma value */)
{
screen_gamma = user-defined screen_gamma;
}
/* This is one way that applications share the same screen gamma value */
else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
{
screen_gamma = atof(gamma_str);
}
/* If we don't have another value */
else
{
screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor
in a dimly lit room */
screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
}
/* Tell libpng to handle the gamma conversion for you. The final call
* is a good guess for PC generated images, but it should be configurable
* by the user at run time by the user. It is strongly suggested that
* your application support gamma correction.
*/
int intent;
if (png_get_sRGB(png_ptr, info_ptr, &intent))
png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
else
{
double image_gamma;
if (png_get_gAMA(png_ptr, info_ptr, &image_gamma))
png_set_gamma(png_ptr, screen_gamma, image_gamma);
else
png_set_gamma(png_ptr, screen_gamma, 0.45455);
}
#ifdef PNG_READ_QUANTIZE_SUPPORTED
/* Quantize RGB files down to 8-bit palette or reduce palettes
* to the number of colors available on your screen.
*/
if (color_type & PNG_COLOR_MASK_COLOR)
{
int num_palette;
png_colorp palette;
/* This reduces the image to the application supplied palette */
if (/* We have our own palette */)
{
/* An array of colors to which the image should be quantized */
png_color std_color_cube[MAX_SCREEN_COLORS];
png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
MAX_SCREEN_COLORS, NULL, 0);
}
/* This reduces the image to the palette supplied in the file */
else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette))
{
png_uint_16p histogram = NULL;
png_get_hIST(png_ptr, info_ptr, &histogram);
png_set_quantize(png_ptr, palette, num_palette,
max_screen_colors, histogram, 0);
}
}
#endif /* PNG_READ_QUANTIZE_SUPPORTED */
/* Invert monochrome files to have 0 as white and 1 as black */
png_set_invert_mono(png_ptr);
/* If you want to shift the pixel values from the range [0,255] or
* [0,65535] to the original [0,7] or [0,31], or whatever range the
* colors were originally in:
*/
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
{
png_color_8p sig_bit_p;
png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
png_set_shift(png_ptr, sig_bit_p);
}
/* Flip the RGB pixels to BGR (or RGBA to BGRA) */
if (color_type & PNG_COLOR_MASK_COLOR)
png_set_bgr(png_ptr);
/* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
png_set_swap_alpha(png_ptr);
/* Swap bytes of 16-bit files to least significant byte first */
png_set_swap(png_ptr);
/* Add filler (or alpha) byte (before/after each RGB triplet) */
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
#ifdef PNG_READ_INTERLACING_SUPPORTED
/* Turn on interlace handling. REQUIRED if you are not using
* png_read_image(). To see how to handle interlacing passes,
* see the png_read_row() method below:
*/
number_passes = png_set_interlace_handling(png_ptr);
#else
number_passes = 1;
#endif /* PNG_READ_INTERLACING_SUPPORTED */
/* Optional call to gamma correct and add the background to the palette
* and update info structure. REQUIRED if you are expecting libpng to
* update the palette for you (ie you selected such a transform above).
*/
png_read_update_info(png_ptr, info_ptr);
/* Allocate the memory to hold the image using the fields of info_ptr. */
/* The easiest way to read the image: */
png_bytep row_pointers[height];
/* Clear the pointer array */
for (row = 0; row < height; row++)
row_pointers[row] = NULL;
for (row = 0; row < height; row++)
row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
info_ptr));
/* Now it's time to read the image. One of these methods is REQUIRED */
#ifdef entire /* Read the entire image in one go */
png_read_image(png_ptr, row_pointers);
#else no_entire /* Read the image one or more scanlines at a time */
/* The other way to read images - deal with interlacing: */
for (pass = 0; pass < number_passes; pass++)
{
#ifdef single /* Read the image a single row at a time */
for (y = 0; y < height; y++)
{
png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
}
#else no_single /* Read the image several rows at a time */
for (y = 0; y < height; y += number_of_rows)
{
#ifdef sparkle /* Read the image using the "sparkle" effect. */
png_read_rows(png_ptr, &row_pointers[y], NULL,
number_of_rows);
#else no_sparkle /* Read the image using the "rectangle" effect */
png_read_rows(png_ptr, NULL, &row_pointers[y],
number_of_rows);
#endif no_sparkle /* Use only one of these two methods */
}
/* If you want to display the image after every pass, do so here */
#endif no_single /* Use only one of these two methods */
}
#endif no_entire /* Use only one of these two methods */
/* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
#endif hilevel
/* At this point you have read the entire image */
/* Clean up after the read, and free any memory allocated - REQUIRED */
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
/* Close the file */
fclose(fp);
/* That's it */
return (OK);
}
/* Progressively read a file */
int
initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
{
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also check that
* the library version is compatible in case we are using dynamically
* linked libraries.
*/
*png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (*png_ptr == NULL)
{
*info_ptr = NULL;
return (ERROR);
}
*info_ptr = png_create_info_struct(png_ptr);
if (*info_ptr == NULL)
{
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf((*png_ptr))))
{
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
/* This one's new. You will need to provide all three
* function callbacks, even if you aren't using them all.
* If you aren't using all functions, you can specify NULL
* parameters. Even when all three functions are NULL,
* you need to call png_set_progressive_read_fn().
* These functions shouldn't be dependent on global or
* static variables if you are decoding several images
* simultaneously. You should store stream specific data
* in a separate struct, given as the second parameter,
* and retrieve the pointer from inside the callbacks using
* the function png_get_progressive_ptr(png_ptr).
*/
png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
info_callback, row_callback, end_callback);
return (OK);
}
int
process_data(png_structp *png_ptr, png_infop *info_ptr,
png_bytep buffer, png_uint_32 length)
{
if (setjmp(png_jmpbuf((*png_ptr))))
{
/* Free the png_ptr and info_ptr memory on error */
png_destroy_read_struct(png_ptr, info_ptr, NULL);
return (ERROR);
}
/* This one's new also. Simply give it chunks of data as
* they arrive from the data stream (in order, of course).
* On segmented machines, don't give it any more than 64K.
* The library seems to run fine with sizes of 4K, although
* you can give it much less if necessary (I assume you can
* give it chunks of 1 byte, but I haven't tried with less
* than 256 bytes yet). When this function returns, you may
* want to display any rows that were generated in the row
* callback, if you aren't already displaying them there.
*/
png_process_data(*png_ptr, *info_ptr, buffer, length);
return (OK);
}
info_callback(png_structp png_ptr, png_infop info)
{
/* Do any setup here, including setting any of the transformations
* mentioned in the Reading PNG files section. For now, you _must_
* call either png_start_read_image() or png_read_update_info()
* after all the transformations are set (even if you don't set
* any). You may start getting rows before png_process_data()
* returns, so this is your last chance to prepare for that.
*/
}
row_callback(png_structp png_ptr, png_bytep new_row,
png_uint_32 row_num, int pass)
{
/*
* This function is called for every row in the image. If the
* image is interlaced, and you turned on the interlace handler,
* this function will be called for every row in every pass.
*
* In this function you will receive a pointer to new row data from
* libpng called new_row that is to replace a corresponding row (of
* the same data format) in a buffer allocated by your application.
*
* The new row data pointer "new_row" may be NULL, indicating there is
* no new data to be replaced (in cases of interlace loading).
*
* If new_row is not NULL then you need to call
* png_progressive_combine_row() to replace the corresponding row as
* shown below:
*/
/* Get pointer to corresponding row in our
* PNG read buffer.
*/
png_bytep old_row = ((png_bytep *)our_data)[row_num];
#ifdef PNG_READ_INTERLACING_SUPPORTED
/* If both rows are allocated then copy the new row
* data to the corresponding row data.
*/
if ((old_row != NULL) && (new_row != NULL))
png_progressive_combine_row(png_ptr, old_row, new_row);
/*
* The rows and passes are called in order, so you don't really
* need the row_num and pass, but I'm supplying them because it
* may make your life easier.
*
* For the non-NULL rows of interlaced images, you must call
* png_progressive_combine_row() passing in the new row and the
* old row, as demonstrated above. You can call this function for
* NULL rows (it will just return) and for non-interlaced images
* (it just does the png_memcpy for you) if it will make the code
* easier. Thus, you can just do this for all cases:
*/
png_progressive_combine_row(png_ptr, old_row, new_row);
/* where old_row is what was displayed for previous rows. Note
* that the first pass (pass == 0 really) will completely cover
* the old row, so the rows do not have to be initialized. After
* the first pass (and only for interlaced images), you will have
* to pass the current row as new_row, and the function will combine
* the old row and the new row.
*/
#endif /* PNG_READ_INTERLACING_SUPPORTED */
}
end_callback(png_structp png_ptr, png_infop info)
{
/* This function is called when the whole image has been read,
* including any chunks after the image (up to and including
* the IEND). You will usually have the same info chunk as you
* had in the header, although some data may have been added
* to the comments and time fields.
*
* Most people won't do much here, perhaps setting a flag that
* marks the image as finished.
*/
}
/* Write a png file */
void write_png(char *file_name /* , ... other image information ... */)
{
FILE *fp;
png_structp png_ptr;
png_infop info_ptr;
png_colorp palette;
/* Open the file */
fp = fopen(file_name, "wb");
if (fp == NULL)
return (ERROR);
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also check that
* the library version is compatible with the one used at compile time,
* in case we are using dynamically linked libraries. REQUIRED.
*/
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
png_voidp user_error_ptr, user_error_fn, user_warning_fn);
if (png_ptr == NULL)
{
fclose(fp);
return (ERROR);
}
/* Allocate/initialize the image information data. REQUIRED */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
fclose(fp);
png_destroy_write_struct(&png_ptr, NULL);
return (ERROR);
}
/* Set error handling. REQUIRED if you aren't supplying your own
* error handling functions in the png_create_write_struct() call.
*/
if (setjmp(png_jmpbuf(png_ptr)))
{
/* If we get here, we had a problem writing the file */
fclose(fp);
png_destroy_write_struct(&png_ptr, &info_ptr);
return (ERROR);
}
/* One of the following I/O initialization functions is REQUIRED */
#ifdef streams /* I/O initialization method 1 */
/* Set up the output control if you are using standard C streams */
png_init_io(png_ptr, fp);
#else no_streams /* I/O initialization method 2 */
/* If you are using replacement write functions, instead of calling
* png_init_io() here you would call
*/
png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
user_IO_flush_function);
/* where user_io_ptr is a structure you want available to the callbacks */
#endif no_streams /* Only use one initialization method */
#ifdef hilevel
/* This is the easy way. Use it if you already have all the
* image info living in the structure. You could "|" many
* PNG_TRANSFORM flags into the png_transforms integer here.
*/
png_write_png(png_ptr, info_ptr, png_transforms, NULL);
#else
/* This is the hard way */
/* Set the image information here. Width and height are up to 2^31,
* bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
* the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
* PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
* or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or
* PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
* currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
*/
png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
/* Set the palette if there is one. REQUIRED for indexed-color images */
palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
* png_sizeof(png_color));
/* ... Set palette colors ... */
png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
/* You must not free palette here, because png_set_PLTE only makes a link to
* the palette that you malloced. Wait until you are about to destroy
* the png structure.
*/
/* Optional significant bit (sBIT) chunk */
png_color_8 sig_bit;
/* If we are dealing with a grayscale image then */
sig_bit.gray = true_bit_depth;
/* Otherwise, if we are dealing with a color image then */
sig_bit.red = true_red_bit_depth;
sig_bit.green = true_green_bit_depth;
sig_bit.blue = true_blue_bit_depth;
/* If the image has an alpha channel then */
sig_bit.alpha = true_alpha_bit_depth;
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
/* Optional gamma chunk is strongly suggested if you have any guess
* as to the correct gamma of the image.
*/
png_set_gAMA(png_ptr, info_ptr, gamma);
/* Optionally write comments into the image */
{
png_text text_ptr[3];
char key0[]="Title";
char text0[]="Mona Lisa";
text_ptr[0].key = key0;
text_ptr[0].text = text0;
text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
text_ptr[0].itxt_length = 0;
text_ptr[0].lang = NULL;
text_ptr[0].lang_key = NULL;
char key1[]="Author";
char text1[]="Leonardo DaVinci";
text_ptr[1].key = key1;
text_ptr[1].text = text1;
text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
text_ptr[1].itxt_length = 0;
text_ptr[1].lang = NULL;
text_ptr[1].lang_key = NULL;
char key2[]="Description";
char text2[]="<long text>";
text_ptr[2].key = key2;
text_ptr[2].text = text2;
text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
text_ptr[2].itxt_length = 0;
text_ptr[2].lang = NULL;
text_ptr[2].lang_key = NULL;
png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
}
/* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
/* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
* on read and, if your application chooses to write them, they must
* be written in accordance with the sRGB profile
*/
/* Write the file header information. REQUIRED */
png_write_info(png_ptr, info_ptr);
/* If you want, you can write the info in two steps, in case you need to
* write your private chunk ahead of PLTE:
*
* png_write_info_before_PLTE(write_ptr, write_info_ptr);
* write_my_chunk();
* png_write_info(png_ptr, info_ptr);
*
* However, given the level of known- and unknown-chunk support in 1.2.0
* and up, this should no longer be necessary.
*/
/* Once we write out the header, the compression type on the text
* chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
* PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
* at the end.
*/
/* Set up the transformations you want. Note that these are
* all optional. Only call them if you want them.
*/
/* Invert monochrome pixels */
png_set_invert_mono(png_ptr);
/* Shift the pixels up to a legal bit depth and fill in
* as appropriate to correctly scale the image.
*/
png_set_shift(png_ptr, &sig_bit);
/* Pack pixels into bytes */
png_set_packing(png_ptr);
/* Swap location of alpha bytes from ARGB to RGBA */
png_set_swap_alpha(png_ptr);
/* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
* RGB (4 channels -> 3 channels). The second parameter is not used.
*/
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
/* Flip BGR pixels to RGB */
png_set_bgr(png_ptr);
/* Swap bytes of 16-bit files to most significant byte first */
png_set_swap(png_ptr);
/* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
png_set_packswap(png_ptr);
/* Turn on interlace handling if you are not using png_write_image() */
if (interlacing != 0)
number_passes = png_set_interlace_handling(png_ptr);
else
number_passes = 1;
/* The easiest way to write the image (you may have a different memory
* layout, however, so choose what fits your needs best). You need to
* use the first method if you aren't handling interlacing yourself.
*/
png_uint_32 k, height, width;
/* In this example, "image" is a one-dimensional array of bytes */
png_byte image[height*width*bytes_per_pixel];
png_bytep row_pointers[height];
if (height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
png_error (png_ptr, "Image is too tall to process in memory");
/* Set up pointers into your "image" byte array */
for (k = 0; k < height; k++)
row_pointers[k] = image + k*width*bytes_per_pixel;
/* One of the following output methods is REQUIRED */
#ifdef entire /* Write out the entire image data in one call */
png_write_image(png_ptr, row_pointers);
/* The other way to write the image - deal with interlacing */
#else no_entire /* Write out the image data by one or more scanlines */
/* The number of passes is either 1 for non-interlaced images,
* or 7 for interlaced images.
*/
for (pass = 0; pass < number_passes; pass++)
{
/* Write a few rows at a time. */
png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
/* If you are only writing one row at a time, this works */
for (y = 0; y < height; y++)
png_write_rows(png_ptr, &row_pointers[y], 1);
}
#endif no_entire /* Use only one output method */
/* You can write optional chunks like tEXt, zTXt, and tIME at the end
* as well. Shouldn't be necessary in 1.2.0 and up as all the public
* chunks are supported and you can use png_set_unknown_chunks() to
* register unknown chunks into the info structure to be written out.
*/
/* It is REQUIRED to call this to finish writing the rest of the file */
png_write_end(png_ptr, info_ptr);
#endif hilevel
/* If you png_malloced a palette, free it here (don't free info_ptr->palette,
* as recommended in versions 1.0.5m and earlier of this example; if
* libpng mallocs info_ptr->palette, libpng will free it). If you
* allocated it with malloc() instead of png_malloc(), use free() instead
* of png_free().
*/
png_free(png_ptr, palette);
palette = NULL;
/* Similarly, if you png_malloced any data that you passed in with
* png_set_something(), such as a hist or trans array, free it here,
* when you can be sure that libpng is through with it.
*/
png_free(png_ptr, trans);
trans = NULL;
/* Whenever you use png_free() it is a good idea to set the pointer to
* NULL in case your application inadvertently tries to png_free() it
* again. When png_free() sees a NULL it returns without action, thus
* avoiding the double-free security problem.
*/
/* Clean up after the write, and free any memory allocated */
png_destroy_write_struct(&png_ptr, &info_ptr);
/* Close the file */
fclose(fp);
/* That's it */
return (OK);
}
#endif /* if 0 */