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Merge pull request #99642 from bruvzg/mac_win_tile
[macOS] Use native window drag for the custom editor title bars.
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commit
bb09a6f061
@ -1815,6 +1815,14 @@
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[b]Warning:[/b] Advanced users only! Adding such a callback to a [Window] node will override its default implementation, which can introduce bugs.
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</description>
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</method>
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<method name="window_start_drag">
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<return type="void" />
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<param index="0" name="window_id" type="int" default="0" />
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<description>
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Starts a drag operation on the window with the given [param window_id], using the current mouse position. Call this method when handling a mouse button being pressed to simulate a pressed event on the window's title bar. Using this method allows the window to participate in space switching, tiling, and other system features.
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[b]Note:[/b] This method is implemented only on macOS.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="FEATURE_GLOBAL_MENU" value="0" enum="Feature" deprecated="Use [NativeMenu] or [PopupMenu] instead.">
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@ -1895,6 +1903,9 @@
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<constant name="FEATURE_NATIVE_DIALOG_FILE_EXTRA" value="26" enum="Feature">
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The display server supports all features of [constant FEATURE_NATIVE_DIALOG_FILE], with the added functionality of Options and native dialog file access to [code]res://[/code] and [code]user://[/code] paths. See [method file_dialog_show] and [method file_dialog_with_options_show]. [b]Windows, macOS, Linux (X11/Wayland)[/b]
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</constant>
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<constant name="FEATURE_WINDOW_DRAG" value="27" enum="Feature">
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The display server supports initiating window drag operation on demand. See [method window_start_drag].
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</constant>
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<constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode">
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Makes the mouse cursor visible if it is hidden.
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</constant>
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@ -54,8 +54,12 @@ void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) {
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if (w) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position();
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moving = true;
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_DRAG)) {
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DisplayServer::get_singleton()->window_start_drag(w->get_window_id());
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} else {
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click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position();
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moving = true;
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}
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} else {
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moving = false;
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}
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@ -402,6 +402,8 @@ public:
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virtual bool window_maximize_on_title_dbl_click() const override;
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virtual bool window_minimize_on_title_dbl_click() const override;
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virtual void window_start_drag(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Vector3i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const override;
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@ -765,6 +765,7 @@ bool DisplayServerMacOS::has_feature(Feature p_feature) const {
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case FEATURE_SCREEN_CAPTURE:
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case FEATURE_STATUS_INDICATOR:
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case FEATURE_NATIVE_HELP:
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case FEATURE_WINDOW_DRAG:
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return true;
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default: {
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}
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@ -2342,6 +2343,16 @@ bool DisplayServerMacOS::window_minimize_on_title_dbl_click() const {
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return false;
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}
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void DisplayServerMacOS::window_start_drag(WindowID p_window) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!windows.has(p_window));
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WindowData &wd = windows[p_window];
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NSEvent *event = [NSEvent mouseEventWithType:NSEventTypeLeftMouseDown location:((NSWindow *)wd.window_object).mouseLocationOutsideOfEventStream modifierFlags:0 timestamp:[[NSProcessInfo processInfo] systemUptime] windowNumber:((NSWindow *)wd.window_object).windowNumber context:nil eventNumber:0 clickCount:1 pressure:1.0f];
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[wd.window_object performWindowDragWithEvent:event];
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}
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void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window) {
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_THREAD_SAFE_METHOD_
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@ -972,6 +972,8 @@ void DisplayServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("window_maximize_on_title_dbl_click"), &DisplayServer::window_maximize_on_title_dbl_click);
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ClassDB::bind_method(D_METHOD("window_minimize_on_title_dbl_click"), &DisplayServer::window_minimize_on_title_dbl_click);
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ClassDB::bind_method(D_METHOD("window_start_drag", "window_id"), &DisplayServer::window_start_drag, DEFVAL(MAIN_WINDOW_ID));
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ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection);
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ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text);
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@ -1057,6 +1059,7 @@ void DisplayServer::_bind_methods() {
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BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG_INPUT);
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BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG_FILE);
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BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG_FILE_EXTRA);
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BIND_ENUM_CONSTANT(FEATURE_WINDOW_DRAG);
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BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
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BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
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@ -153,6 +153,7 @@ public:
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FEATURE_NATIVE_DIALOG_INPUT,
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FEATURE_NATIVE_DIALOG_FILE,
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FEATURE_NATIVE_DIALOG_FILE_EXTRA,
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FEATURE_WINDOW_DRAG,
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};
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virtual bool has_feature(Feature p_feature) const = 0;
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@ -490,6 +491,8 @@ public:
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virtual bool window_maximize_on_title_dbl_click() const { return false; }
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virtual bool window_minimize_on_title_dbl_click() const { return false; }
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virtual void window_start_drag(WindowID p_window = MAIN_WINDOW_ID) {}
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// necessary for GL focus, may be able to use one of the existing functions for this, not sure yet
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virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
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