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Use forward-declarations in EditorPlugin where possible
This commit is contained in:
parent
e25d9281d4
commit
ba9e619b51
@ -47,6 +47,7 @@
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#include "scene/gui/tree.h"
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class EditorAudioBuses;
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class EditorFileDialog;
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class EditorAudioBus : public PanelContainer {
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GDCLASS(EditorAudioBus, PanelContainer);
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@ -117,6 +117,7 @@ public:
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VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption)
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VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory)
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class EditorFileDialog;
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class EditorFileSystemDirectory;
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class EditorBuildProfileManager : public AcceptDialog {
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@ -40,6 +40,8 @@
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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class EditorFileDialog;
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class EditorFeatureProfile : public RefCounted {
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GDCLASS(EditorFeatureProfile, RefCounted);
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@ -114,6 +114,7 @@
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#include "editor/import/audio_stream_import_settings.h"
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#include "editor/import/dynamic_font_import_settings.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_csv_translation.h"
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@ -30,14 +30,18 @@
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#include "editor_plugin.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/export/editor_export.h"
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#include "editor/filesystem_dock.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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@ -32,32 +32,33 @@
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#define EDITOR_PLUGIN_H
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#include "core/io/config_file.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/script_create_dialog.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#include "scene/gui/control.h"
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class Node3D;
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class Camera3D;
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class Button;
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class PopupMenu;
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class EditorCommandPalette;
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class EditorSelection;
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class EditorExport;
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class EditorSettings;
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class EditorImportPlugin;
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class EditorExportPlugin;
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class EditorNode3DGizmoPlugin;
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class EditorResourcePreview;
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class EditorUndoRedoManager;
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class EditorFileSystem;
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class EditorToolAddons;
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class EditorImportPlugin;
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class EditorInspector;
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class EditorInspectorPlugin;
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class EditorNode3DGizmoPlugin;
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class EditorPaths;
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class EditorResourcePreview;
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class EditorSceneFormatImporter;
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class EditorScenePostImportPlugin;
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class EditorSelection;
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class EditorSettings;
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class EditorToolAddons;
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class EditorTranslationParserPlugin;
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class EditorUndoRedoManager;
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class FileSystemDock;
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class ScriptCreateDialog;
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class ScriptEditor;
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class VBoxContainer;
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class EditorInterface : public Node {
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GDCLASS(EditorInterface, Node);
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@ -31,6 +31,7 @@
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#include "editor_run.h"
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#include "core/config/project_settings.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "main/main.h"
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@ -33,6 +33,7 @@
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#include "core/io/resource.h"
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#include "core/os/os.h"
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#include "core/templates/local_vector.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "scene/main/node.h"
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@ -42,6 +42,7 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import_dock.h"
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#include "editor/scene_create_dialog.h"
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#include "editor/scene_tree_dock.h"
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@ -32,6 +32,7 @@
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#include "editor/audio_stream_preview.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/check_box.h"
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AudioStreamImportSettings *AudioStreamImportSettings::singleton = nullptr;
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@ -34,9 +34,12 @@
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#include "editor/editor_plugin.h"
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#include "scene/audio/audio_stream_player.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/texture.h"
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class CheckBox;
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class AudioStreamImportSettings : public ConfirmationDialog {
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GDCLASS(AudioStreamImportSettings, ConfirmationDialog);
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@ -36,6 +36,7 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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void PluginConfigDialog::_clear_fields() {
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name_edit->set_text("");
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@ -36,6 +36,7 @@
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#include "scene/gui/box_container.h"
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class CanvasItemEditor;
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class ConfirmationDialog;
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class AbstractPolygon2DEditor : public HBoxContainer {
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GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
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@ -40,7 +40,8 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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class EditorUndoRedoManager;
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class CheckBox;
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class PanelContainer;
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class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
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GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
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@ -42,6 +42,7 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/main/window.h"
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@ -40,6 +40,10 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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class CheckBox;
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class OptionButton;
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class PanelContainer;
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class EditorUndoRedoManager;
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class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
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@ -31,17 +31,22 @@
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#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class AcceptDialog;
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class CheckBox;
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class ProgressBar;
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class EditorFileDialog;
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class EditorProperty;
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class EditorUndoRedoManager;
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class MenuButton;
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class PanelContainer;
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class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
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GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
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@ -31,16 +31,17 @@
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#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
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#define ANIMATION_STATE_MACHINE_EDITOR_H
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#include "editor/editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "scene/animation/animation_node_state_machine.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class ConfirmationDialog;
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class EditorFileDialog;
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class EditorUndoRedoManager;
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class OptionButton;
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class PanelContainer;
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class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
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@ -50,6 +50,9 @@
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#include "scene/gui/texture_button.h"
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#include "scene/main/http_request.h"
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class EditorFileDialog;
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class MenuButton;
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class EditorAssetLibraryItem : public PanelContainer {
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GDCLASS(EditorAssetLibraryItem, PanelContainer);
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@ -31,9 +31,12 @@
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#ifndef BIT_MAP_EDITOR_PLUGIN_H
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#define BIT_MAP_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/bit_map.h"
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class TextureRect;
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class BitMapEditor : public VBoxContainer {
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GDCLASS(BitMapEditor, VBoxContainer);
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@ -42,8 +42,11 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/main/canvas_item.h"
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class AcceptDialog;
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class ConfirmationDialog;
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class EditorData;
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class CanvasItemEditorViewport;
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class MenuButton;
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class ViewPanner;
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class CanvasItemEditorSelectedItem : public Object {
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@ -35,6 +35,7 @@
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/separator.h"
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// Inspector controls.
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#ifndef CONTROL_EDITOR_PLUGIN_H
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#define CONTROL_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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@ -45,6 +46,7 @@
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#include "scene/gui/texture_rect.h"
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class EditorUndoRedoManager;
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class GridContainer;
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// Inspector controls.
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class ControlPositioningWarning : public MarginContainer {
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@ -36,10 +36,13 @@
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/gui/box_container.h"
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class EditorPlugin;
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class CheckBox;
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class ConfirmationDialog;
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class SpinBox;
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class EditorFileDialog;
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class EditorUndoRedoManager;
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class MenuButton;
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class OptionButton;
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class CPUParticles2DEditorPlugin : public EditorPlugin {
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GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
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@ -31,6 +31,7 @@
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#ifndef CURVE_EDITOR_PLUGIN_H
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#define CURVE_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_resource_preview.h"
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#include "scene/resources/curve.h"
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@ -37,8 +37,12 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/spin_box.h"
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class CheckBox;
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class ConfirmationDialog;
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class EditorFileDialog;
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class EditorUndoRedoManager;
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class MenuButton;
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class OptionButton;
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class GPUParticles2DEditorPlugin : public EditorPlugin {
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GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
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@ -35,6 +35,10 @@
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#include "scene/3d/gpu_particles_3d.h"
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#include "scene/gui/spin_box.h"
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class ConfirmationDialog;
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class HBoxContainer;
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class MenuButton;
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class OptionButton;
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class SceneTreeDialog;
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class GPUParticles3DEditorBase : public Control {
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@ -37,6 +37,7 @@
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struct EditorProgress;
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class EditorFileDialog;
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class HBoxContainer;
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class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
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GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
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@ -31,6 +31,7 @@
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#ifndef GRADIENT_EDITOR_PLUGIN_H
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#define GRADIENT_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "gradient_editor.h"
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@ -31,6 +31,7 @@
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#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_spin_slider.h"
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#ifndef MATERIAL_EDITOR_PLUGIN_H
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#define MATERIAL_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "scene/3d/camera_3d.h"
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@ -31,6 +31,7 @@
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#ifndef MESH_EDITOR_PLUGIN_H
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#define MESH_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/spin_box.h"
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class AcceptDialog;
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class ConfirmationDialog;
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class MenuButton;
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class MeshInstance3DEditor : public Control {
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GDCLASS(MeshInstance3DEditor, Control);
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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class AcceptDialog;
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class ConfirmationDialog;
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class MenuButton;
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class OptionButton;
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class SceneTreeDialog;
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class MultiMeshEditor : public Control {
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#include "scene/3d/light_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/3d/world_environment.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/spin_box.h"
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@ -47,9 +48,14 @@
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#include "scene/resources/fog_material.h"
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#include "scene/resources/sky_material.h"
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class AcceptDialog;
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class CheckBox;
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class ConfirmationDialog;
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class EditorData;
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class MenuButton;
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class Node3DEditor;
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class Node3DEditorViewport;
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class OptionButton;
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class SubViewportContainer;
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class DirectionalLight3D;
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class WorldEnvironment;
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#include "editor/editor_plugin.h"
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#include "scene/2d/path_2d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/separator.h"
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class CanvasItemEditor;
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class EditorUndoRedoManager;
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class MenuButton;
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class Path2DEditor : public HBoxContainer {
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GDCLASS(Path2DEditor, HBoxContainer);
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#include "scene/3d/path_3d.h"
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#include "scene/gui/separator.h"
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class MenuButton;
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class Path3DGizmo : public EditorNode3DGizmo {
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GDCLASS(Path3DGizmo, EditorNode3DGizmo);
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@ -33,11 +33,17 @@
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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class AcceptDialog;
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class ButtonGroup;
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class HScrollBar;
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class HSlider;
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class MenuButton;
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class Panel;
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class ScrollContainer;
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class SpinBox;
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class TextureRect;
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class ViewPanner;
|
||||
class VScrollBar;
|
||||
|
||||
class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
|
||||
|
@ -34,10 +34,12 @@
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/3d/collision_polygon_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/resources/immediate_mesh.h"
|
||||
|
||||
class CanvasItemEditor;
|
||||
class EditorUndoRedoManager;
|
||||
class MenuButton;
|
||||
|
||||
class Polygon3DEditor : public HBoxContainer {
|
||||
GDCLASS(Polygon3DEditor, HBoxContainer);
|
||||
|
@ -33,6 +33,7 @@
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/panel_container.h"
|
||||
#include "scene/gui/tree.h"
|
||||
#include "scene/main/resource_preloader.h"
|
||||
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "root_motion_editor_plugin.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
#include "scene/main/window.h"
|
||||
|
||||
void EditorPropertyRootMotion::_confirmed() {
|
||||
|
@ -32,9 +32,8 @@
|
||||
#define ROOT_MOTION_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_spin_slider.h"
|
||||
#include "editor/property_selector.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
class Tree;
|
||||
|
||||
class EditorPropertyRootMotion : public EditorProperty {
|
||||
GDCLASS(EditorPropertyRootMotion, EditorProperty);
|
||||
|
@ -48,6 +48,7 @@
|
||||
#include "scene/resources/text_file.h"
|
||||
|
||||
class EditorFileDialog;
|
||||
class TextureRect;
|
||||
|
||||
class EditorSyntaxHighlighter : public SyntaxHighlighter {
|
||||
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
|
||||
|
@ -35,6 +35,7 @@
|
||||
|
||||
class HSplitContainer;
|
||||
class ItemList;
|
||||
class MenuButton;
|
||||
class ShaderCreateDialog;
|
||||
class TabContainer;
|
||||
class TextShaderEditor;
|
||||
|
@ -35,6 +35,9 @@
|
||||
#include "scene/2d/skeleton_2d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class AcceptDialog;
|
||||
class MenuButton;
|
||||
|
||||
class Skeleton2DEditor : public Control {
|
||||
GDCLASS(Skeleton2DEditor, Control);
|
||||
|
||||
|
@ -35,6 +35,10 @@
|
||||
#include "scene/2d/sprite_2d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class AcceptDialog;
|
||||
class ConfirmationDialog;
|
||||
class MenuButton;
|
||||
|
||||
class Sprite2DEditor : public Control {
|
||||
GDCLASS(Sprite2DEditor, Control);
|
||||
|
||||
|
@ -31,6 +31,7 @@
|
||||
#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
|
||||
#define TEXTURE_3D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/resources/shader.h"
|
||||
|
@ -31,9 +31,13 @@
|
||||
#ifndef TEXTURE_EDITOR_PLUGIN_H
|
||||
#define TEXTURE_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/margin_container.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class TextureRect;
|
||||
|
||||
class TexturePreview : public MarginContainer {
|
||||
GDCLASS(TexturePreview, MarginContainer);
|
||||
|
||||
|
@ -31,6 +31,7 @@
|
||||
#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
|
||||
#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/resources/shader.h"
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define TEXTURE_REGION_EDITOR_PLUGIN_H
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/2d/sprite_2d.h"
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
@ -41,6 +42,7 @@
|
||||
|
||||
class ViewPanner;
|
||||
class EditorUndoRedoManager;
|
||||
class OptionButton;
|
||||
|
||||
class TextureRegionEditor : public AcceptDialog {
|
||||
GDCLASS(TextureRegionEditor, AcceptDialog);
|
||||
|
@ -45,6 +45,8 @@
|
||||
#include "scene/resources/theme.h"
|
||||
|
||||
class EditorFileDialog;
|
||||
class PanelContainer;
|
||||
class TabContainer;
|
||||
|
||||
class ThemeItemImportTree : public VBoxContainer {
|
||||
GDCLASS(ThemeItemImportTree, VBoxContainer);
|
||||
|
@ -32,20 +32,13 @@
|
||||
#define VISUAL_SHADER_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/editor_properties.h"
|
||||
#include "editor/plugins/editor_resource_conversion_plugin.h"
|
||||
#include "scene/resources/visual_shader.h"
|
||||
|
||||
class Button;
|
||||
class CodeEdit;
|
||||
class CodeHighlighter;
|
||||
class CurveEditor;
|
||||
class GraphEdit;
|
||||
class GraphNode;
|
||||
class PopupMenu;
|
||||
class PopupPanel;
|
||||
class RichTextLabel;
|
||||
class TextEdit;
|
||||
class Tree;
|
||||
|
||||
class VisualShaderEditor;
|
||||
class EditorUndoRedoManager;
|
||||
|
@ -37,6 +37,7 @@
|
||||
|
||||
class EditorFileDialog;
|
||||
struct EditorProgress;
|
||||
class HBoxContainer;
|
||||
|
||||
class VoxelGIEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
|
||||
|
@ -46,6 +46,8 @@
|
||||
#include "scene/gui/tree.h"
|
||||
#include "scene_tree_editor.h"
|
||||
|
||||
class TextureRect;
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For regex.
|
||||
#ifdef MODULE_REGEX_ENABLED
|
||||
class RenameDialog;
|
||||
|
@ -85,6 +85,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/debugger/editor_debugger_node.h"
|
||||
#include "editor/doc_data_class_path.gen.h"
|
||||
#include "editor/doc_tools.h"
|
||||
#include "editor/editor_node.h"
|
||||
|
@ -36,6 +36,8 @@
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor_scene_importer_gltf.h"
|
||||
|
||||
class EditorFileDialog;
|
||||
|
||||
class SceneExporterGLTFPlugin : public EditorPlugin {
|
||||
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
|
||||
|
||||
|
@ -35,11 +35,14 @@
|
||||
|
||||
#include "../grid_map.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/item_list.h"
|
||||
#include "scene/gui/slider.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class ConfirmationDialog;
|
||||
class EditorUndoRedoManager;
|
||||
class MenuButton;
|
||||
class Node3DEditorPlugin;
|
||||
|
||||
class GridMapEditor : public VBoxContainer {
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/inspector_dock.h"
|
||||
#include "editor/property_selector.h"
|
||||
#include "editor/scene_tree_editor.h"
|
||||
#include "modules/multiplayer/multiplayer_synchronizer.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
|
@ -32,17 +32,17 @@
|
||||
#define REPLICATION_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "editor/editor_spin_slider.h"
|
||||
#include "editor/property_selector.h"
|
||||
|
||||
#include "../scene_replication_config.h"
|
||||
#include "modules/multiplayer/scene_replication_config.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
class ConfirmationDialog;
|
||||
class MultiplayerSynchronizer;
|
||||
class SceneTreeDialog;
|
||||
class AcceptDialog;
|
||||
class LineEdit;
|
||||
class Tree;
|
||||
class TreeItem;
|
||||
class PropertySelector;
|
||||
class SceneTreeDialog;
|
||||
|
||||
class ReplicationEditor : public VBoxContainer {
|
||||
GDCLASS(ReplicationEditor, VBoxContainer);
|
||||
|
@ -35,6 +35,8 @@
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
class AcceptDialog;
|
||||
class HBoxContainer;
|
||||
class NavigationRegion3D;
|
||||
|
||||
class NavigationMeshEditor : public Control {
|
||||
|
@ -32,7 +32,9 @@
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "scene/gui/texture_rect.h"
|
||||
|
||||
#include "modules/noise/noise.h"
|
||||
#include "modules/noise/noise_texture_2d.h"
|
||||
|
Loading…
Reference in New Issue
Block a user