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Fix documentation in StringExtensions
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fb821b8398
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@ -61,9 +61,9 @@ namespace Godot
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return string.Empty;
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}
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// <summary>
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// If the string is a path to a file, return the path to the file without the extension.
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// </summary>
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/// <summary>
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/// If the string is a path to a file, return the path to the file without the extension.
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/// </summary>
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public static string BaseName(this string instance)
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{
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int index = instance.LastIndexOf('.');
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@ -74,17 +74,17 @@ namespace Godot
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return instance;
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}
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// <summary>
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// Return true if the strings begins with the given string.
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// </summary>
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/// <summary>
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/// Return <see langword="true"/> if the strings begins with the given string.
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/// </summary>
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public static bool BeginsWith(this string instance, string text)
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{
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return instance.StartsWith(text);
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}
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// <summary>
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// Return the bigrams (pairs of consecutive letters) of this string.
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// </summary>
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/// <summary>
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/// Return the bigrams (pairs of consecutive letters) of this string.
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/// </summary>
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public static string[] Bigrams(this string instance)
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{
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var b = new string[instance.Length - 1];
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@ -127,9 +127,9 @@ namespace Godot
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return sign * Convert.ToInt32(instance, 2);
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}
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// <summary>
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// Return the amount of substrings in string.
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// </summary>
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/// <summary>
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/// Return the amount of substrings in string.
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/// </summary>
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public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
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{
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if (what.Length == 0)
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@ -187,9 +187,9 @@ namespace Godot
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return c;
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}
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// <summary>
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// Return a copy of the string with special characters escaped using the C language standard.
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// </summary>
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/// <summary>
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/// Return a copy of the string with special characters escaped using the C language standard.
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/// </summary>
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public static string CEscape(this string instance)
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{
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var sb = new StringBuilder(string.Copy(instance));
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@ -209,9 +209,10 @@ namespace Godot
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return sb.ToString();
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}
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// <summary>
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// Return a copy of the string with escaped characters replaced by their meanings according to the C language standard.
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// </summary>
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/// <summary>
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/// Return a copy of the string with escaped characters replaced by their meanings
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/// according to the C language standard.
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/// </summary>
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public static string CUnescape(this string instance)
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{
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var sb = new StringBuilder(string.Copy(instance));
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@ -231,9 +232,12 @@ namespace Godot
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return sb.ToString();
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}
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// <summary>
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// Change the case of some letters. Replace underscores with spaces, convert all letters to lowercase then capitalize first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code].
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// </summary>
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/// <summary>
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/// Change the case of some letters. Replace underscores with spaces, convert all letters
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/// to lowercase then capitalize first and every letter following the space character.
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/// For <c>capitalize camelCase mixed_with_underscores</c> it will return
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/// <c>Capitalize Camelcase Mixed With Underscores</c>.
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/// </summary>
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public static string Capitalize(this string instance)
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{
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string aux = instance.Replace("_", " ").ToLower();
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@ -254,17 +258,17 @@ namespace Godot
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return cap;
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}
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// <summary>
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// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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// </summary>
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/// <summary>
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/// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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/// </summary>
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public static int CasecmpTo(this string instance, string to)
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{
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return instance.CompareTo(to, caseSensitive: true);
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}
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// <summary>
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// Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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// </summary>
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/// <summary>
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/// Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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/// </summary>
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public static int CompareTo(this string instance, string to, bool caseSensitive = true)
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{
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if (string.IsNullOrEmpty(instance))
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@ -316,25 +320,25 @@ namespace Godot
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}
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}
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// <summary>
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// Return true if the strings ends with the given string.
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// </summary>
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/// <summary>
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/// Return <see langword="true"/> if the strings ends with the given string.
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/// </summary>
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public static bool EndsWith(this string instance, string text)
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{
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return instance.EndsWith(text);
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}
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// <summary>
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// Erase [code]chars[/code] characters from the string starting from [code]pos[/code].
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// </summary>
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/// <summary>
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/// Erase <paramref name="chars"/> characters from the string starting from <paramref name="pos"/>.
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/// </summary>
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public static void Erase(this StringBuilder instance, int pos, int chars)
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{
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instance.Remove(pos, chars);
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}
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// <summary>
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// If the string is a path to a file, return the extension.
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// </summary>
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/// <summary>
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/// If the string is a path to a file, return the extension.
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/// </summary>
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public static string Extension(this string instance)
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{
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int pos = instance.FindLast(".");
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@ -345,14 +349,18 @@ namespace Godot
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return instance.Substring(pos + 1);
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}
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/// <summary>Find the first occurrence of a substring. Optionally, the search starting position can be passed.</summary>
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/// <summary>
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/// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
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/// </summary>
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/// <returns>The starting position of the substring, or -1 if not found.</returns>
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public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true)
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{
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return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary>
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/// <summary>
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/// Find the first occurrence of a char. Optionally, the search starting position can be passed.
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/// </summary>
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/// <returns>The first instance of the char, or -1 if not found.</returns>
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public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
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{
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@ -375,16 +383,19 @@ namespace Godot
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return instance.LastIndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>Find the first occurrence of a substring but search as case-insensitive. Optionally, the search starting position can be passed.</summary>
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/// <summary>
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/// Find the first occurrence of a substring but search as case-insensitive.
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/// Optionally, the search starting position can be passed.
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/// </summary>
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/// <returns>The starting position of the substring, or -1 if not found.</returns>
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public static int FindN(this string instance, string what, int from = 0)
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{
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return instance.IndexOf(what, from, StringComparison.OrdinalIgnoreCase);
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}
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// <summary>
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// If the string is a path to a file, return the base directory.
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// </summary>
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/// <summary>
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/// If the string is a path to a file, return the base directory.
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/// </summary>
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public static string GetBaseDir(this string instance)
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{
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int basepos = instance.Find("://");
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@ -419,9 +430,9 @@ namespace Godot
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return @base + rs.Substr(0, sep);
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}
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// <summary>
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// If the string is a path to a file, return the file and ignore the base directory.
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// </summary>
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/// <summary>
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/// If the string is a path to a file, return the file and ignore the base directory.
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/// </summary>
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public static string GetFile(this string instance)
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{
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int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
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@ -461,9 +472,9 @@ namespace Godot
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return Encoding.UTF8.GetString(bytes);
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}
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// <summary>
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// Hash the string and return a 32 bits unsigned integer.
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// </summary>
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/// <summary>
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/// Hash the string and return a 32 bits unsigned integer.
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/// </summary>
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public static uint Hash(this string instance)
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{
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uint hash = 5381;
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@ -553,17 +564,17 @@ namespace Godot
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return sign * int.Parse(instance, NumberStyles.HexNumber);
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}
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// <summary>
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// Insert a substring at a given position.
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// </summary>
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/// <summary>
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/// Insert a substring at a given position.
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/// </summary>
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public static string Insert(this string instance, int pos, string what)
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{
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return instance.Insert(pos, what);
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}
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// <summary>
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// If the string is a path to a file or directory, return true if the path is absolute.
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// </summary>
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/// <summary>
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/// If the string is a path to a file or directory, return <see langword="true"/> if the path is absolute.
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/// </summary>
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public static bool IsAbsPath(this string instance)
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{
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if (string.IsNullOrEmpty(instance))
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@ -574,17 +585,17 @@ namespace Godot
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return instance[0] == '/' || instance[0] == '\\';
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}
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// <summary>
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// If the string is a path to a file or directory, return true if the path is relative.
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// </summary>
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/// <summary>
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/// If the string is a path to a file or directory, return <see langword="true"/> if the path is relative.
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/// </summary>
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public static bool IsRelPath(this string instance)
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{
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return !IsAbsPath(instance);
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}
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// <summary>
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// Check whether this string is a subsequence of the given string.
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// </summary>
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/// <summary>
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/// Check whether this string is a subsequence of the given string.
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/// </summary>
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public static bool IsSubsequenceOf(this string instance, string text, bool caseSensitive = true)
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{
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int len = instance.Length;
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@ -625,34 +636,36 @@ namespace Godot
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return false;
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}
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// <summary>
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// Check whether this string is a subsequence of the given string, ignoring case differences.
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// </summary>
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/// <summary>
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/// Check whether this string is a subsequence of the given string, ignoring case differences.
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/// </summary>
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public static bool IsSubsequenceOfI(this string instance, string text)
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{
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return instance.IsSubsequenceOf(text, caseSensitive: false);
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}
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// <summary>
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// Check whether the string contains a valid float.
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// </summary>
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/// <summary>
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/// Check whether the string contains a valid <see langword="float"/>.
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/// </summary>
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public static bool IsValidFloat(this string instance)
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{
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float f;
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return float.TryParse(instance, out f);
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}
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// <summary>
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// Check whether the string contains a valid color in HTML notation.
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// </summary>
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/// <summary>
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/// Check whether the string contains a valid color in HTML notation.
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/// </summary>
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public static bool IsValidHtmlColor(this string instance)
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{
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return Color.HtmlIsValid(instance);
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}
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// <summary>
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// Check whether the string is a valid identifier. As is common in programming languages, a valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
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// </summary>
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/// <summary>
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/// Check whether the string is a valid identifier. As is common in
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/// programming languages, a valid identifier may contain only letters,
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/// digits and underscores (_) and the first character may not be a digit.
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/// </summary>
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public static bool IsValidIdentifier(this string instance)
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{
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int len = instance.Length;
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@ -680,18 +693,18 @@ namespace Godot
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return true;
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}
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// <summary>
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// Check whether the string contains a valid integer.
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// </summary>
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/// <summary>
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/// Check whether the string contains a valid integer.
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/// </summary>
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public static bool IsValidInteger(this string instance)
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{
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int f;
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return int.TryParse(instance, out f);
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}
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// <summary>
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// Check whether the string contains a valid IP address.
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// </summary>
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/// <summary>
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/// Check whether the string contains a valid IP address.
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/// </summary>
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public static bool IsValidIPAddress(this string instance)
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{
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// TODO: Support IPv6 addresses
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@ -714,9 +727,9 @@ namespace Godot
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return true;
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}
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// <summary>
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// Return a copy of the string with special characters escaped using the JSON standard.
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// </summary>
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/// <summary>
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/// Return a copy of the string with special characters escaped using the JSON standard.
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/// </summary>
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public static string JSONEscape(this string instance)
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{
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var sb = new StringBuilder(string.Copy(instance));
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@ -733,9 +746,9 @@ namespace Godot
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return sb.ToString();
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}
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// <summary>
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// Return an amount of characters from the left of the string.
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// </summary>
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/// <summary>
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/// Return an amount of characters from the left of the string.
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/// </summary>
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public static string Left(this string instance, int pos)
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{
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if (pos <= 0)
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@ -783,7 +796,8 @@ namespace Godot
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}
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/// <summary>
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/// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
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/// Do a simple expression match, where '*' matches zero or more
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/// arbitrary characters and '?' matches any single character except '.'.
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/// </summary>
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private static bool ExprMatch(this string instance, string expr, bool caseSensitive)
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{
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@ -807,7 +821,8 @@ namespace Godot
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}
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/// <summary>
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/// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
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/// Do a simple case sensitive expression match, using ? and * wildcards
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/// (see <see cref="ExprMatch(string, string, bool)"/>).
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/// </summary>
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public static bool Match(this string instance, string expr, bool caseSensitive = true)
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{
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@ -818,7 +833,8 @@ namespace Godot
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}
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/// <summary>
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/// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
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/// Do a simple case insensitive expression match, using ? and * wildcards
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/// (see <see cref="ExprMatch(string, string, bool)"/>).
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/// </summary>
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public static bool MatchN(this string instance, string expr)
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{
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@ -828,9 +844,9 @@ namespace Godot
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return instance.ExprMatch(expr, caseSensitive: false);
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}
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// <summary>
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// Return the MD5 hash of the string as an array of bytes.
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// </summary>
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/// <summary>
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/// Return the MD5 hash of the string as an array of bytes.
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/// </summary>
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public static byte[] MD5Buffer(this string instance)
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{
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return godot_icall_String_md5_buffer(instance);
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@ -839,9 +855,9 @@ namespace Godot
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static byte[] godot_icall_String_md5_buffer(string str);
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// <summary>
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// Return the MD5 hash of the string as a string.
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// </summary>
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/// <summary>
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/// Return the MD5 hash of the string as a string.
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/// </summary>
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public static string MD5Text(this string instance)
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{
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return godot_icall_String_md5_text(instance);
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@ -850,25 +866,25 @@ namespace Godot
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_String_md5_text(string str);
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// <summary>
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// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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// </summary>
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/// <summary>
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/// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
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/// </summary>
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public static int NocasecmpTo(this string instance, string to)
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{
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return instance.CompareTo(to, caseSensitive: false);
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}
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// <summary>
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// Return the character code at position [code]at[/code].
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// </summary>
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/// <summary>
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/// Return the character code at position <paramref name="at"/>.
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/// </summary>
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public static int OrdAt(this string instance, int at)
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{
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return instance[at];
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}
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// <summary>
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// Format a number to have an exact number of [code]digits[/code] after the decimal point.
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// </summary>
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/// <summary>
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/// Format a number to have an exact number of <paramref name="digits"/> after the decimal point.
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/// </summary>
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public static string PadDecimals(this string instance, int digits)
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{
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int c = instance.Find(".");
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@ -902,9 +918,9 @@ namespace Godot
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return instance;
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}
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// <summary>
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// Format a number to have an exact number of [code]digits[/code] before the decimal point.
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// </summary>
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/// <summary>
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/// Format a number to have an exact number of <paramref name="digits"/> before the decimal point.
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/// </summary>
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public static string PadZeros(this string instance, int digits)
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{
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string s = instance;
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@ -935,9 +951,10 @@ namespace Godot
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return s;
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}
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// <summary>
|
||||
// If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// If the string is a path, this concatenates <paramref name="file"/> at the end of the string as a subpath.
|
||||
/// E.g. <c>"this/is".PlusFile("path") == "this/is/path"</c>.
|
||||
/// </summary>
|
||||
public static string PlusFile(this string instance, string file)
|
||||
{
|
||||
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
|
||||
@ -945,25 +962,25 @@ namespace Godot
|
||||
return instance + "/" + file;
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Replace occurrences of a substring for different ones inside the string.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Replace occurrences of a substring for different ones inside the string.
|
||||
/// </summary>
|
||||
public static string Replace(this string instance, string what, string forwhat)
|
||||
{
|
||||
return instance.Replace(what, forwhat);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
|
||||
/// </summary>
|
||||
public static string ReplaceN(this string instance, string what, string forwhat)
|
||||
{
|
||||
return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Perform a search for a substring, but start from the end of the string instead of the beginning.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Perform a search for a substring, but start from the end of the string instead of the beginning.
|
||||
/// </summary>
|
||||
public static int RFind(this string instance, string what, int from = -1)
|
||||
{
|
||||
return godot_icall_String_rfind(instance, what, from);
|
||||
@ -972,9 +989,10 @@ namespace Godot
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal extern static int godot_icall_String_rfind(string str, string what, int from);
|
||||
|
||||
// <summary>
|
||||
// Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Perform a search for a substring, but start from the end of the string instead of the beginning.
|
||||
/// Also search case-insensitive.
|
||||
/// </summary>
|
||||
public static int RFindN(this string instance, string what, int from = -1)
|
||||
{
|
||||
return godot_icall_String_rfindn(instance, what, from);
|
||||
@ -983,9 +1001,9 @@ namespace Godot
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal extern static int godot_icall_String_rfindn(string str, string what, int from);
|
||||
|
||||
// <summary>
|
||||
// Return the right side of the string from a given position.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return the right side of the string from a given position.
|
||||
/// </summary>
|
||||
public static string Right(this string instance, int pos)
|
||||
{
|
||||
if (pos >= instance.Length)
|
||||
@ -1032,9 +1050,9 @@ namespace Godot
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal extern static byte[] godot_icall_String_sha256_buffer(string str);
|
||||
|
||||
// <summary>
|
||||
// Return the SHA-256 hash of the string as a string.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return the SHA-256 hash of the string as a string.
|
||||
/// </summary>
|
||||
public static string SHA256Text(this string instance)
|
||||
{
|
||||
return godot_icall_String_sha256_text(instance);
|
||||
@ -1043,9 +1061,10 @@ namespace Godot
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal extern static string godot_icall_String_sha256_text(string str);
|
||||
|
||||
// <summary>
|
||||
// Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return the similarity index of the text compared to this string.
|
||||
/// 1 means totally similar and 0 means totally dissimilar.
|
||||
/// </summary>
|
||||
public static float Similarity(this string instance, string text)
|
||||
{
|
||||
if (instance == text)
|
||||
@ -1083,17 +1102,19 @@ namespace Godot
|
||||
return 2.0f * inter / sum;
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Split the string by a divisor string, return an array of the substrings.
|
||||
/// Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
|
||||
/// </summary>
|
||||
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
|
||||
{
|
||||
return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Split the string in floats by using a divisor string, return an array of the substrings.
|
||||
/// Example "1,2.5,3" will return [1,2.5,3] if split by ",".
|
||||
/// </summary>
|
||||
public static float[] SplitFloats(this string instance, string divisor, bool allowEmpty = true)
|
||||
{
|
||||
var ret = new List<float>();
|
||||
@ -1125,9 +1146,10 @@ namespace Godot
|
||||
(char)30, (char)31, (char)32
|
||||
};
|
||||
|
||||
// <summary>
|
||||
// Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return a copy of the string stripped of any non-printable character at the beginning and the end.
|
||||
/// The optional arguments are used to toggle stripping on the left and right edges respectively.
|
||||
/// </summary>
|
||||
public static string StripEdges(this string instance, bool left = true, bool right = true)
|
||||
{
|
||||
if (left)
|
||||
@ -1140,58 +1162,62 @@ namespace Godot
|
||||
return instance.TrimEnd(_nonPrintable);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Return part of the string from the position [code]from[/code], with length [code]len[/code].
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
|
||||
/// </summary>
|
||||
public static string Substr(this string instance, int from, int len)
|
||||
{
|
||||
int max = instance.Length - from;
|
||||
return instance.Substring(from, len > max ? max : len);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Convert the String (which is a character array) to PackedByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Convert the String (which is a character array) to PackedByteArray (which is an array of bytes).
|
||||
/// The conversion is speeded up in comparison to <see cref="ToUTF8(string)"/> with the assumption
|
||||
/// that all the characters the String contains are only ASCII characters.
|
||||
/// </summary>
|
||||
public static byte[] ToAscii(this string instance)
|
||||
{
|
||||
return Encoding.ASCII.GetBytes(instance);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Convert a string, containing a decimal number, into a [code]float[/code].
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Convert a string, containing a decimal number, into a <see langword="float" />.
|
||||
/// </summary>
|
||||
public static float ToFloat(this string instance)
|
||||
{
|
||||
return float.Parse(instance);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Convert a string, containing an integer number, into an [code]int[/code].
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Convert a string, containing an integer number, into an <see langword="int" />.
|
||||
/// </summary>
|
||||
public static int ToInt(this string instance)
|
||||
{
|
||||
return int.Parse(instance);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Return the string converted to lowercase.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return the string converted to lowercase.
|
||||
/// </summary>
|
||||
public static string ToLower(this string instance)
|
||||
{
|
||||
return instance.ToLower();
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Return the string converted to uppercase.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return the string converted to uppercase.
|
||||
/// </summary>
|
||||
public static string ToUpper(this string instance)
|
||||
{
|
||||
return instance.ToUpper();
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes).
|
||||
/// The conversion is a bit slower than <see cref="ToAscii(string)"/>, but supports all UTF-8 characters.
|
||||
/// Therefore, you should prefer this function over <see cref="ToAscii(string)"/>.
|
||||
/// </summary>
|
||||
public static byte[] ToUTF8(this string instance)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes(instance);
|
||||
@ -1224,17 +1250,18 @@ namespace Godot
|
||||
return Uri.EscapeDataString(instance);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Return a copy of the string with special characters escaped using the XML standard.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return a copy of the string with special characters escaped using the XML standard.
|
||||
/// </summary>
|
||||
public static string XMLEscape(this string instance)
|
||||
{
|
||||
return SecurityElement.Escape(instance);
|
||||
}
|
||||
|
||||
// <summary>
|
||||
// Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
|
||||
// </summary>
|
||||
/// <summary>
|
||||
/// Return a copy of the string with escaped characters replaced by their meanings
|
||||
/// according to the XML standard.
|
||||
/// </summary>
|
||||
public static string XMLUnescape(this string instance)
|
||||
{
|
||||
return SecurityElement.FromString(instance).Text;
|
||||
|
Loading…
Reference in New Issue
Block a user