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Fix implementation of property_can_revert() in various classes
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@ -1167,22 +1167,16 @@ bool ProjectSettings::is_project_loaded() const {
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}
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bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
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if (!props.has(p_name)) {
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return false;
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}
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return props[p_name].initial != props[p_name].variant;
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return props.has(p_name);
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}
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bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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if (!props.has(p_name)) {
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return false;
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}
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// Duplicate so that if value is array or dictionary, changing the setting will not change the stored initial value.
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r_property = props[p_name].initial.duplicate();
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const RBMap<StringName, ProjectSettings::VariantContainer>::Element *value = props.find(p_name);
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if (value) {
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r_property = value->value().initial.duplicate();
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return true;
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}
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return false;
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}
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void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
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@ -1424,24 +1424,20 @@ Variant _EDITOR_GET(const String &p_setting) {
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}
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bool EditorSettings::_property_can_revert(const StringName &p_name) const {
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if (!props.has(p_name)) {
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return false;
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const VariantContainer *property = props.getptr(p_name);
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if (property) {
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return property->has_default_value;
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}
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if (!props[p_name].has_default_value) {
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return false;
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}
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return props[p_name].initial != props[p_name].variant;
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}
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bool EditorSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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if (!props.has(p_name) || !props[p_name].has_default_value) {
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return false;
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}
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r_property = props[p_name].initial;
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const VariantContainer *value = props.getptr(p_name);
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if (value && value->has_default_value) {
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r_property = value->initial;
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return true;
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}
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return false;
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}
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void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
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@ -186,25 +186,9 @@ bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const {
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}
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if (ClassDB::has_property(get_edited_class_name(), p_name)) {
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StringName class_name;
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for (const NodePath &E : nodes) {
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Node *node = es->get_node_or_null(E);
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if (!node) {
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continue;
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}
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class_name = node->get_class_name();
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}
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Variant default_value = ClassDB::class_get_default_property_value(class_name, p_name);
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for (const NodePath &E : nodes) {
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Node *node = es->get_node_or_null(E);
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if (!node) {
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continue;
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}
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if (node->get(p_name) != default_value) {
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// A node that doesn't have the default value has been found, so show the revert button.
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if (node) {
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return true;
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}
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}
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@ -121,13 +121,8 @@ bool EditorPropertyFontOTObject::_property_can_revert(const StringName &p_name)
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if (name.begins_with("keys")) {
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int key = name.get_slicec('/', 1).to_int();
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if (defaults_dict.has(key) && dict.has(key)) {
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int value = dict[key];
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Vector3i range = defaults_dict[key];
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return range.z != value;
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return defaults_dict.has(key) && dict.has(key);
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}
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}
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return false;
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}
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@ -142,7 +137,6 @@ bool EditorPropertyFontOTObject::_property_get_revert(const StringName &p_name,
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return true;
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}
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}
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return false;
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}
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@ -1181,15 +1181,16 @@ void Node3D::_validate_property(PropertyInfo &p_property) const {
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}
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bool Node3D::_property_can_revert(const StringName &p_name) const {
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if (p_name == "basis") {
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const String sname = p_name;
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if (sname == "basis") {
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return true;
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} else if (p_name == "scale") {
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} else if (sname == "scale") {
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return true;
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} else if (p_name == "quaternion") {
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} else if (sname == "quaternion") {
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return true;
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} else if (p_name == "rotation") {
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} else if (sname == "rotation") {
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return true;
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} else if (p_name == "position") {
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} else if (sname == "position") {
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return true;
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}
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return false;
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@ -1198,35 +1199,36 @@ bool Node3D::_property_can_revert(const StringName &p_name) const {
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bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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bool valid = false;
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if (p_name == "basis") {
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const String sname = p_name;
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if (sname == "basis") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
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r_property = Transform3D(variant).get_basis();
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} else {
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r_property = Basis();
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}
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} else if (p_name == "scale") {
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} else if (sname == "scale") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
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r_property = Transform3D(variant).get_basis().get_scale();
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} else {
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r_property = Vector3(1.0, 1.0, 1.0);
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}
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} else if (p_name == "quaternion") {
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} else if (sname == "quaternion") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
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r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion());
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} else {
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r_property = Quaternion();
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}
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} else if (p_name == "rotation") {
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} else if (sname == "rotation") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
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r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order);
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} else {
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r_property = Vector3();
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}
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} else if (p_name == "position") {
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} else if (sname == "position") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid) {
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r_property = Transform3D(variant).get_origin();
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@ -382,14 +382,11 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
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if (shader.is_valid()) {
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const StringName *pr = remap_cache.getptr(p_name);
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if (pr) {
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Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
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Variant current_value = get_shader_parameter(*pr);
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return default_value.get_type() != Variant::NIL && default_value != current_value;
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} else if (p_name == "render_priority" || p_name == "next_pass") {
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if (remap_cache.has(p_name)) {
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return true;
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}
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const String sname = p_name;
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return sname == "render_priority" || sname == "next_pass";
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}
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return false;
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}
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