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Merge pull request #97315 from lawnjelly/fix_character_platform
Fix physics platform behaviour regression
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commit
b9b793237c
@ -60,8 +60,13 @@ bool CharacterBody3D::move_and_slide() {
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// We need to check the platform_rid object still exists before accessing.
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// We need to check the platform_rid object still exists before accessing.
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// A valid RID is no guarantee that the object has not been deleted.
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// A valid RID is no guarantee that the object has not been deleted.
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if (ObjectDB::get_instance(platform_object_id)) {
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//this approach makes sure there is less delay between the actual body velocity and the one we saved
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// We can only perform the ObjectDB lifetime check on Object derived objects.
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// Note that physics also creates RIDs for non-Object derived objects, these cannot
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// be lifetime checked through ObjectDB, and therefore there is a still a vulnerability
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// to dangling RIDs (access after free) in this scenario.
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if (platform_object_id.is_null() || ObjectDB::get_instance(platform_object_id)) {
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// This approach makes sure there is less delay between the actual body velocity and the one we saved.
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bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
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bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
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}
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}
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