mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
This commit is contained in:
parent
46cb7f94f7
commit
b9446dde7e
@ -3289,6 +3289,9 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
|
||||
// Quality settings.
|
||||
use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units");
|
||||
|
||||
positional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality"));
|
||||
directional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality"));
|
||||
|
||||
{
|
||||
// Setup Lights
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user