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Ensure KinematicBodies only interact with other Bodies with matching mask.
This commit is contained in:
parent
dfc1ec7fb9
commit
b8fe576355
@ -47,17 +47,12 @@ bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapp
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return true;
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}
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bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
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return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
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}
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bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
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return GodotFilterCallback::test_collision_filters(proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask, proxy1->m_collisionFilterGroup, proxy1->m_collisionFilterMask);
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return (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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}
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bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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@ -90,8 +85,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
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return false;
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}
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (m_exclude->has(gObj->get_self())) {
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@ -123,8 +117,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
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}
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bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (gObj == m_self_object) {
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@ -150,8 +143,7 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
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}
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bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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@ -188,8 +180,7 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
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return false;
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}
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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@ -244,8 +235,7 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
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return false;
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}
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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@ -287,8 +277,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint
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}
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bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
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const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
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if (needs) {
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if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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@ -47,8 +47,6 @@ bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapp
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/// This class is required to implement custom collision behaviour in the broadphase
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struct GodotFilterCallback : public btOverlapFilterCallback {
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static bool test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask);
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// return true when pairs need collision
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virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
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};
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@ -1093,7 +1093,6 @@ private:
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const btCollisionObject *self_collision_object;
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uint32_t collision_layer = 0;
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uint32_t collision_mask = 0;
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struct CompoundLeafCallback : btDbvt::ICollide {
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private:
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@ -1123,10 +1122,9 @@ public:
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Vector<BroadphaseResult> results;
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public:
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RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask, btVector3 p_aabb_min, btVector3 p_aabb_max) :
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RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, btVector3 p_aabb_min, btVector3 p_aabb_max) :
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self_collision_object(p_self_collision_object),
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collision_layer(p_collision_layer),
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collision_mask(p_collision_mask) {
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collision_layer(p_collision_layer) {
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bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max);
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}
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@ -1135,7 +1133,7 @@ public:
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virtual bool process(const btBroadphaseProxy *proxy) {
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btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
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if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
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if (self_collision_object != proxy->m_clientObject && GodotFilterCallback::test_collision_filters(collision_layer, collision_mask, proxy->m_collisionFilterGroup, proxy->m_collisionFilterMask)) {
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if (self_collision_object != proxy->m_clientObject && (collision_layer & proxy->m_collisionFilterMask)) {
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if (co->getCollisionShape()->isCompound()) {
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const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
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@ -1218,7 +1216,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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}
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// Perform broadphase test
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
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dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
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bool penetration = false;
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@ -1409,7 +1407,7 @@ int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btT
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}
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// Perform broadphase test
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask(), aabb_min, aabb_max);
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
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dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
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int ray_count = 0;
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@ -33,7 +33,7 @@
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bool AreaPair2DSW::setup(real_t p_step) {
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bool result = false;
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if (area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
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if (area->interacts_with(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) {
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result = true;
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}
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@ -110,7 +110,7 @@ AreaPair2DSW::~AreaPair2DSW() {
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bool Area2Pair2DSW::setup(real_t p_step) {
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bool result = false;
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if (area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
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if (area_a->interacts_with(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) {
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result = true;
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}
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@ -229,7 +229,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
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dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
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dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
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if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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collided = false;
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return false;
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}
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@ -186,7 +186,11 @@ public:
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void set_pickable(bool p_pickable) { pickable = p_pickable; }
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_FORCE_INLINE_ bool is_pickable() const { return pickable; }
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_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
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_FORCE_INLINE_ bool layer_in_mask(CollisionObject2DSW *p_other) const {
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return collision_layer & p_other->collision_mask;
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}
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_FORCE_INLINE_ bool interacts_with(CollisionObject2DSW *p_other) const {
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return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
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}
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@ -508,7 +508,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
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keep = false;
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} else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA) {
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keep = false;
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} else if ((static_cast<Body2DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
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} else if (!p_body->layer_in_mask(static_cast<Body2DSW *>(intersection_query_results[i]))) {
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keep = false;
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} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
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keep = false;
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@ -1188,7 +1188,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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}
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void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
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if (!A->test_collision_mask(B)) {
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if (!A->interacts_with(B)) {
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return nullptr;
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}
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@ -33,7 +33,7 @@
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bool AreaPair3DSW::setup(real_t p_step) {
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bool result = false;
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if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
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if (area->interacts_with(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
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result = true;
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}
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@ -110,7 +110,7 @@ AreaPair3DSW::~AreaPair3DSW() {
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bool Area2Pair3DSW::setup(real_t p_step) {
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bool result = false;
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if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
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if (area_a->interacts_with(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
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result = true;
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}
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@ -215,7 +215,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
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dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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collided = false;
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return false;
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}
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@ -597,7 +597,7 @@ void BodySoftBodyPair3DSW::validate_contacts() {
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bool BodySoftBodyPair3DSW::setup(real_t p_step) {
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body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
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if (!body->interacts_with(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
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collided = false;
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return false;
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}
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@ -166,7 +166,11 @@ public:
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}
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_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
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_FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const {
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_FORCE_INLINE_ bool layer_in_mask(CollisionObject3DSW *p_other) const {
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return collision_layer & p_other->collision_mask;
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}
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_FORCE_INLINE_ bool interacts_with(CollisionObject3DSW *p_other) const {
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return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
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}
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@ -549,7 +549,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
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keep = false;
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} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
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keep = false;
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} else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
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} else if (!p_body->layer_in_mask(static_cast<Body3DSW *>(intersection_query_results[i]))) {
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keep = false;
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} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
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keep = false;
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@ -1070,7 +1070,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
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}
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void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
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if (!A->test_collision_mask(B)) {
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if (!A->interacts_with(B)) {
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return nullptr;
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}
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