Merge branch 'godotengine:master' into green-arrow-priority-for-transition-selection

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vaner 2024-10-22 06:47:58 +05:30 committed by GitHub
commit b8c21e9629
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97 changed files with 1023 additions and 369 deletions

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@ -799,8 +799,8 @@ if env["lto"] != "none":
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. Both currently default to gnu11 and gnu++17.
env.Prepend(CFLAGS=["-std=gnu11"])
# both GCC and Clang. Both currently default to gnu17 and gnu++17.
env.Prepend(CFLAGS=["-std=gnu17"])
env.Prepend(CXXFLAGS=["-std=gnu++17"])
else:
# MSVC started offering C standard support with Visual Studio 2019 16.8, which covers all
@ -809,7 +809,7 @@ else:
if cc_version_major < 16:
print_warning("Visual Studio 2017 cannot specify a C-Standard.")
else:
env.Prepend(CFLAGS=["/std:c11"])
env.Prepend(CFLAGS=["/std:c17"])
# MSVC is non-conforming with the C++ standard by default, so we enable more conformance.
# Note that this is still not complete conformance, as certain Windows-related headers
# don't compile under complete conformance.

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@ -494,6 +494,7 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_f
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
#ifndef DISABLE_DEPRECATED
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
@ -507,6 +508,22 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
}
}
}
if (p_from_version <= 5) {
// Converts the device in events from -1 (emulated events) to -3 (all events).
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
if (String(E.key).begins_with("input/")) {
Dictionary action = E.value.variant;
Array events = action["events"];
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> x = events[i];
if (x->get_device() == -1) { // -1 was the previous value (GH-97707).
x->set_device(InputEvent::DEVICE_ID_ALL_DEVICES);
}
}
}
}
}
#endif // DISABLE_DEPRECATED
}
/*
@ -1460,6 +1477,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("display/window/size/transparent", false);
GLOBAL_DEF("display/window/size/extend_to_title", false);
GLOBAL_DEF("display/window/size/no_focus", false);
GLOBAL_DEF("display/window/size/sharp_corners", false);
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 0); // 8K resolution
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution

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@ -32,7 +32,6 @@
#define CORE_BIND_H
#include "core/debugger/engine_profiler.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"

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@ -34,6 +34,7 @@
#include "core/extension/gdextension.h"
#include "core/extension/gdextension_compat_hashes.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/xml_parser.h"
#include "core/object/class_db.h"
#include "core/object/script_language_extension.h"

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@ -35,9 +35,6 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
const int InputEvent::DEVICE_ID_EMULATION = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
emit_changed();

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@ -62,8 +62,9 @@ protected:
static void _bind_methods();
public:
static const int DEVICE_ID_EMULATION;
static const int DEVICE_ID_INTERNAL;
inline static constexpr int DEVICE_ID_EMULATION = -1;
inline static constexpr int DEVICE_ID_INTERNAL = -2;
inline static constexpr int DEVICE_ID_ALL_DEVICES = -3; // Signify that a given Action can be triggered by any device.
void set_device(int p_device);
int get_device() const;

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@ -39,8 +39,6 @@
InputMap *InputMap::singleton = nullptr;
int InputMap::ALL_DEVICES = -1;
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
@ -163,7 +161,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int i = 0;
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
int device = E->get()->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (device == InputEvent::DEVICE_ID_ALL_DEVICES || device == p_event->get_device()) {
if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
if (r_event_index) {
*r_event_index = i;

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@ -43,11 +43,6 @@ class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
/**
* A special value used to signify that a given Action can be triggered by any device
*/
static int ALL_DEVICES;
struct Action {
int id;
float deadzone;

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@ -121,7 +121,7 @@ String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_
d.get_key_list(&keys);
if (p_sort_keys) {
keys.sort();
keys.sort_custom<StringLikeVariantOrder>();
}
bool first_key = true;

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@ -1268,6 +1268,11 @@ void ResourceFormatLoaderBinary::get_recognized_extensions_for_type(const String
return;
}
// res files not supported for GDExtension.
if (p_type == "GDExtension") {
return;
}
List<String> extensions;
ClassDB::get_extensions_for_type(p_type, &extensions);

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@ -32,7 +32,6 @@
#define OS_H
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
#include "core/io/remote_filesystem_client.h"
#include "core/os/time_enums.h"

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@ -228,32 +228,41 @@ int TranslationServer::compare_locales(const String &p_locale_a, const String &p
return 10;
}
const String cache_key = p_locale_a + "|" + p_locale_b;
const int *cached_result = locale_compare_cache.getptr(cache_key);
if (cached_result) {
return *cached_result;
}
String locale_a = _standardize_locale(p_locale_a, true);
String locale_b = _standardize_locale(p_locale_b, true);
if (locale_a == locale_b) {
// Exact match.
locale_compare_cache.insert(cache_key, 10);
return 10;
}
Vector<String> locale_a_elements = locale_a.split("_");
Vector<String> locale_b_elements = locale_b.split("_");
if (locale_a_elements[0] == locale_b_elements[0]) {
// Matching language, both locales have extra parts.
// Return number of matching elements.
int matching_elements = 1;
for (int i = 1; i < locale_a_elements.size(); i++) {
for (int j = 1; j < locale_b_elements.size(); j++) {
if (locale_a_elements[i] == locale_b_elements[j]) {
matching_elements++;
}
}
}
return matching_elements;
} else {
if (locale_a_elements[0] != locale_b_elements[0]) {
// No match.
locale_compare_cache.insert(cache_key, 0);
return 0;
}
// Matching language, both locales have extra parts.
// Return number of matching elements.
int matching_elements = 1;
for (int i = 1; i < locale_a_elements.size(); i++) {
for (int j = 1; j < locale_b_elements.size(); j++) {
if (locale_a_elements[i] == locale_b_elements[j]) {
matching_elements++;
}
}
}
locale_compare_cache.insert(cache_key, matching_elements);
return matching_elements;
}
String TranslationServer::get_locale_name(const String &p_locale) const {

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@ -46,6 +46,8 @@ class TranslationServer : public Object {
Ref<TranslationDomain> doc_domain;
HashMap<StringName, Ref<TranslationDomain>> custom_domains;
mutable HashMap<String, int> locale_compare_cache;
bool enabled = true;
static TranslationServer *singleton;

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@ -854,6 +854,19 @@ struct StringLikeVariantComparator {
static bool compare(const Variant &p_lhs, const Variant &p_rhs);
};
struct StringLikeVariantOrder {
static _ALWAYS_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) {
if (p_lhs.is_string() && p_rhs.is_string()) {
return p_lhs.operator String() < p_rhs.operator String();
}
return p_lhs < p_rhs;
}
_ALWAYS_INLINE_ bool operator()(const Variant &p_lhs, const Variant &p_rhs) const {
return compare(p_lhs, p_rhs);
}
};
Variant::ObjData &Variant::_get_obj() {
return *reinterpret_cast<ObjData *>(&_data._mem[0]);
}

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@ -2245,7 +2245,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} else {
List<Variant> keys;
dict.get_key_list(&keys);
keys.sort();
keys.sort_custom<StringLikeVariantOrder>();
if (keys.is_empty()) {
// Avoid unnecessary line break.

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@ -7,6 +7,7 @@
[CanvasModulate] applies a color tint to all nodes on a canvas. Only one can be used to tint a canvas, but [CanvasLayer]s can be used to render things independently.
</description>
<tutorials>
<link title="2D lights and shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>
</tutorials>
<members>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)" keywords="colour">

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@ -1365,7 +1365,7 @@
<constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection">
Automatic layout direction, determined from the parent control layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection">
<constant name="LAYOUT_DIRECTION_APPLICATION_LOCALE" value="1" enum="LayoutDirection">
Automatic layout direction, determined from the current locale.
</constant>
<constant name="LAYOUT_DIRECTION_LTR" value="2" enum="LayoutDirection">
@ -1374,6 +1374,14 @@
<constant name="LAYOUT_DIRECTION_RTL" value="3" enum="LayoutDirection">
Right-to-left layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_SYSTEM_LOCALE" value="4" enum="LayoutDirection">
Automatic layout direction, determined from the system locale.
</constant>
<constant name="LAYOUT_DIRECTION_MAX" value="5" enum="LayoutDirection">
Represents the size of the [enum LayoutDirection] enum.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection" deprecated="Use [constant LAYOUT_DIRECTION_APPLICATION_LOCALE] instead.">
</constant>
<constant name="TEXT_DIRECTION_INHERITED" value="3" enum="TextDirection">
Text writing direction is the same as layout direction.
</constant>

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@ -2099,7 +2099,11 @@
<constant name="WINDOW_FLAG_MOUSE_PASSTHROUGH" value="7" enum="WindowFlags">
All mouse events are passed to the underlying window of the same application.
</constant>
<constant name="WINDOW_FLAG_MAX" value="8" enum="WindowFlags">
<constant name="WINDOW_FLAG_SHARP_CORNERS" value="8" enum="WindowFlags">
Window style is overridden, forcing sharp corners.
[b]Note:[/b] This flag is implemented only on Windows (11).
</constant>
<constant name="WINDOW_FLAG_MAX" value="9" enum="WindowFlags">
Max value of the [enum WindowFlags].
</constant>
<constant name="WINDOW_EVENT_MOUSE_ENTER" value="0" enum="WindowEvent">

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@ -45,7 +45,7 @@
<method name="inspect_native_shader_code">
<return type="void" />
<description>
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code.
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Shader.inspect_native_shader_code].
</description>
</method>
</methods>

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@ -73,6 +73,7 @@
<description>
Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [param delta] variable should be constant. [param delta] is in seconds.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process].
Processing happens in order of [member process_physics_priority], lower priority values are called first. Nodes with the same priority are processed in tree order, or top to bottom as seen in the editor (also known as pre-order traversal).
Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification].
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
</description>
@ -83,6 +84,7 @@
<description>
Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [param delta] time since the previous frame is not constant. [param delta] is in seconds.
It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process].
Processing happens in order of [member process_priority], lower priority values are called first. Nodes with the same priority are processed in tree order, or top to bottom as seen in the editor (also known as pre-order traversal).
Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification].
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
</description>
@ -1015,10 +1017,10 @@
The node's processing behavior (see [enum ProcessMode]). To check if the node can process in its current mode, use [method can_process].
</member>
<member name="process_physics_priority" type="int" setter="set_physics_process_priority" getter="get_physics_process_priority" default="0">
Similar to [member process_priority] but for [constant NOTIFICATION_PHYSICS_PROCESS], [method _physics_process] or the internal version.
Similar to [member process_priority] but for [constant NOTIFICATION_PHYSICS_PROCESS], [method _physics_process], or [constant NOTIFICATION_INTERNAL_PHYSICS_PROCESS].
</member>
<member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0">
The node's execution order of the process callbacks ([method _process], [method _physics_process], and internal processing). Nodes whose priority value is [i]lower[/i] call their process callbacks first, regardless of tree order.
The node's execution order of the process callbacks ([method _process], [constant NOTIFICATION_PROCESS], and [constant NOTIFICATION_INTERNAL_PROCESS]). Nodes whose priority value is [i]lower[/i] call their process callbacks first, regardless of tree order.
</member>
<member name="process_thread_group" type="int" setter="set_process_thread_group" getter="get_process_thread_group" enum="Node.ProcessThreadGroup" default="0">
Set the process thread group for this node (basically, whether it receives [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS], [method _process] or [method _physics_process] (and the internal versions) on the main thread or in a sub-thread.

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@ -875,6 +875,10 @@
[b]Note:[/b] Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will [i]never[/i] be resizable.
[b]Note:[/b] This setting is ignored on iOS.
</member>
<member name="display/window/size/sharp_corners" type="bool" setter="" getter="" default="false">
If [code]true[/code], the main window uses sharp corners by default.
[b]Note:[/b] This property is implemented only on Windows (11).
</member>
<member name="display/window/size/transparent" type="bool" setter="" getter="" default="false">
If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background].
[b]Note:[/b] To use a transparent splash screen, set [member application/boot_splash/bg_color] to [code]Color(0, 0, 0, 0)[/code].

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@ -35,6 +35,12 @@
If argument [param get_groups] is true, parameter grouping hints will be provided.
</description>
</method>
<method name="inspect_native_shader_code">
<return type="void" />
<description>
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also [method Material.inspect_native_shader_code].
</description>
</method>
<method name="set_default_texture_parameter">
<return type="void" />
<param index="0" name="name" type="StringName" />

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@ -509,6 +509,12 @@
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] for a [constant TreeItem.CELL_MODE_CHECK] mode cell when it's non-editable (see [method TreeItem.set_editable]).
</theme_item>
<theme_item name="font_hovered_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the item is hovered.
</theme_item>
<theme_item name="font_hovered_dimmed_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Text [Color] used when the item is hovered, while a button of the same item is hovered as the same time.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
The tint of text outline of the item.
</theme_item>
@ -645,6 +651,9 @@
<theme_item name="updown" data_type="icon" type="Texture2D">
The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="button_hover" data_type="style" type="StyleBox">
[StyleBox] used when a button in the tree is hovered.
</theme_item>
<theme_item name="button_pressed" data_type="style" type="StyleBox">
[StyleBox] used when a button in the tree is pressed.
</theme_item>
@ -666,6 +675,12 @@
<theme_item name="focus" data_type="style" type="StyleBox">
The focused style for the [Tree], drawn on top of everything.
</theme_item>
<theme_item name="hovered" data_type="style" type="StyleBox">
[StyleBox] for the item being hovered.
</theme_item>
<theme_item name="hovered_dimmed" data_type="style" type="StyleBox">
[StyleBox] for the item being hovered, while a button of the same item is hovered as the same time.
</theme_item>
<theme_item name="panel" data_type="style" type="StyleBox">
The background style for the [Tree].
</theme_item>

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@ -659,6 +659,11 @@
If [member ProjectSettings.display/window/subwindows/embed_subwindows] is [code]false[/code], the position is in absolute screen coordinates. This typically applies to editor plugins. If the setting is [code]true[/code], the window's position is in the coordinates of its parent [Viewport].
[b]Note:[/b] This property only works if [member initial_position] is set to [constant WINDOW_INITIAL_POSITION_ABSOLUTE].
</member>
<member name="sharp_corners" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the [Window] will override the OS window style to display sharp corners.
[b]Note:[/b] This property is implemented only on Windows (11).
[b]Note:[/b] This property only works with native windows.
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(100, 100)">
The window's size in pixels.
</member>
@ -842,7 +847,12 @@
All mouse events are passed to the underlying window of the same application.
[b]Note:[/b] This flag has no effect in embedded windows.
</constant>
<constant name="FLAG_MAX" value="8" enum="Flags">
<constant name="FLAG_SHARP_CORNERS" value="8" enum="Flags">
Window style is overridden, forcing sharp corners.
[b]Note:[/b] This flag has no effect in embedded windows.
[b]Note:[/b] This flag is implemented only on Windows (11).
</constant>
<constant name="FLAG_MAX" value="9" enum="Flags">
Max value of the [enum Flags].
</constant>
<constant name="CONTENT_SCALE_MODE_DISABLED" value="0" enum="ContentScaleMode">
@ -878,7 +888,7 @@
<constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection">
Automatic layout direction, determined from the parent window layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection">
<constant name="LAYOUT_DIRECTION_APPLICATION_LOCALE" value="1" enum="LayoutDirection">
Automatic layout direction, determined from the current locale.
</constant>
<constant name="LAYOUT_DIRECTION_LTR" value="2" enum="LayoutDirection">
@ -887,6 +897,14 @@
<constant name="LAYOUT_DIRECTION_RTL" value="3" enum="LayoutDirection">
Right-to-left layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_SYSTEM_LOCALE" value="4" enum="LayoutDirection">
Automatic layout direction, determined from the system locale.
</constant>
<constant name="LAYOUT_DIRECTION_MAX" value="5" enum="LayoutDirection">
Represents the size of the [enum LayoutDirection] enum.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection" deprecated="Use [constant LAYOUT_DIRECTION_APPLICATION_LOCALE] instead.">
</constant>
<constant name="WINDOW_INITIAL_POSITION_ABSOLUTE" value="0" enum="WindowInitialPosition">
Initial window position is determined by [member position].
</constant>

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@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "storage/texture_storage.h"

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@ -230,6 +230,32 @@ TextureStorage::TextureStorage() {
sdf_shader.shader_version = sdf_shader.shader.version_create();
}
// Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
constexpr int placeholder_size = 4;
texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
// Draw a magenta/black checkerboard pattern.
for (int i = 0; i < placeholder_size * placeholder_size; i++) {
const int x = i % placeholder_size;
const int y = i / placeholder_size;
texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
}
texture_2d_array_placeholder.push_back(texture_2d_placeholder);
for (int i = 0; i < 6; i++) {
cubemap_placeholder.push_back(texture_2d_placeholder);
}
Ref<Image> texture_2d_placeholder_rotated;
texture_2d_placeholder_rotated.instantiate();
texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
for (int i = 0; i < 4; i++) {
// Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
}
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
glEnable(GL_PROGRAM_POINT_SIZE);
@ -1014,46 +1040,19 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
}
void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
texture_2d_initialize(p_texture, texture_2d_placeholder);
}
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
images.push_back(image);
texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
} else {
//cube
for (int i = 0; i < 6; i++) {
images.push_back(image);
}
texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
}
texture_2d_layered_initialize(p_texture, images, p_layered_type);
}
void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
for (int i = 0; i < 4; i++) {
images.push_back(image);
}
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
}
Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {

View File

@ -36,6 +36,7 @@
#include "platform_gl.h"
#include "config.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
@ -521,6 +522,11 @@ public:
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
Ref<Image> texture_2d_placeholder;
Vector<Ref<Image>> texture_2d_array_placeholder;
Vector<Ref<Image>> cubemap_placeholder;
Vector<Ref<Image>> texture_3d_placeholder;
//these two APIs can be used together or in combination with the others.
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;

View File

@ -96,6 +96,22 @@ _FORCE_INLINE_ ShaderStageUsage &operator|=(ShaderStageUsage &p_a, int p_b) {
return p_a;
}
enum StageResourceUsage : uint32_t {
VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2),
VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2),
FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2),
FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2),
TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2),
ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2),
};
typedef LocalVector<__unsafe_unretained id<MTLResource>> ResourceVector;
typedef HashMap<StageResourceUsage, ResourceVector> ResourceUsageMap;
enum class MDCommandBufferStateType {
None,
Render,
@ -230,6 +246,7 @@ public:
uint32_t index_offset = 0;
LocalVector<id<MTLBuffer> __unsafe_unretained> vertex_buffers;
LocalVector<NSUInteger> vertex_offsets;
ResourceUsageMap resource_usage;
// clang-format off
enum DirtyFlag: uint8_t {
DIRTY_NONE = 0b0000'0000,
@ -271,8 +288,14 @@ public:
blend_constants.reset();
vertex_buffers.clear();
vertex_offsets.clear();
// Keep the keys, as they are likely to be used again.
for (KeyValue<StageResourceUsage, LocalVector<__unsafe_unretained id<MTLResource>>> &kv : resource_usage) {
kv.value.clear();
}
}
void end_encoding();
_FORCE_INLINE_ void mark_viewport_dirty() {
if (viewports.is_empty()) {
return;
@ -356,13 +379,20 @@ public:
} render;
// State specific for a compute pass.
struct {
struct ComputeState {
MDComputePipeline *pipeline = nullptr;
id<MTLComputeCommandEncoder> encoder = nil;
ResourceUsageMap resource_usage;
_FORCE_INLINE_ void reset() {
pipeline = nil;
encoder = nil;
// Keep the keys, as they are likely to be used again.
for (KeyValue<StageResourceUsage, LocalVector<__unsafe_unretained id<MTLResource>>> &kv : resource_usage) {
kv.value.clear();
}
}
void end_encoding();
} compute;
// State specific to a blit pass.
@ -632,19 +662,6 @@ public:
MDRenderShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_vert, MDLibrary *p_frag);
};
enum StageResourceUsage : uint32_t {
VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2),
VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2),
FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2),
FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2),
TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2),
ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2),
};
_FORCE_INLINE_ StageResourceUsage &operator|=(StageResourceUsage &p_a, uint32_t p_b) {
p_a = StageResourceUsage(uint32_t(p_a) | p_b);
return p_a;
@ -667,7 +684,13 @@ struct HashMapComparatorDefault<RDD::ShaderID> {
struct BoundUniformSet {
id<MTLBuffer> buffer;
HashMap<id<MTLResource>, StageResourceUsage> bound_resources;
ResourceUsageMap usage_to_resources;
/// Perform a 2-way merge each key of `ResourceVector` resources from this set into the
/// destination set.
///
/// Assumes the vectors of resources are sorted.
void merge_into(ResourceUsageMap &p_dst) const;
};
class API_AVAILABLE(macos(11.0), ios(14.0)) MDUniformSet {

View File

@ -58,7 +58,7 @@
void MDCommandBuffer::begin() {
DEV_ASSERT(commandBuffer == nil);
commandBuffer = queue.commandBuffer;
commandBuffer = queue.commandBufferWithUnretainedReferences;
}
void MDCommandBuffer::end() {
@ -390,6 +390,38 @@ void MDCommandBuffer::render_set_blend_constants(const Color &p_constants) {
}
}
void BoundUniformSet::merge_into(ResourceUsageMap &p_dst) const {
for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : usage_to_resources) {
ResourceVector *resources = p_dst.getptr(keyval.key);
if (resources == nullptr) {
resources = &p_dst.insert(keyval.key, ResourceVector())->value;
}
// Reserve space for the new resources, assuming they are all added.
resources->reserve(resources->size() + keyval.value.size());
uint32_t i = 0, j = 0;
__unsafe_unretained id<MTLResource> *resources_ptr = resources->ptr();
const __unsafe_unretained id<MTLResource> *keyval_ptr = keyval.value.ptr();
// 2-way merge.
while (i < resources->size() && j < keyval.value.size()) {
if (resources_ptr[i] < keyval_ptr[j]) {
i++;
} else if (resources_ptr[i] > keyval_ptr[j]) {
resources->insert(i, keyval_ptr[j]);
i++;
j++;
} else {
i++;
j++;
}
}
// Append the remaining resources.
for (; j < keyval.value.size(); j++) {
resources->push_back(keyval_ptr[j]);
}
}
}
void MDCommandBuffer::_render_bind_uniform_sets() {
DEV_ASSERT(type == MDCommandBufferStateType::Render);
if (!render.dirty.has_flag(RenderState::DIRTY_UNIFORMS)) {
@ -408,7 +440,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
// Find the index of the next set bit.
int index = __builtin_ctzll(set_uniforms);
// Clear the set bit.
set_uniforms &= ~(1ULL << index);
set_uniforms &= (set_uniforms - 1);
MDUniformSet *set = render.uniform_sets[index];
if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
continue;
@ -416,17 +448,7 @@ void MDCommandBuffer::_render_bind_uniform_sets() {
UniformSet const &set_info = shader->sets[set->index];
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bus.bound_resources) {
MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_VERTEX);
if (usage != 0) {
[enc useResource:keyval.key usage:usage stages:MTLRenderStageVertex];
}
usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
if (usage != 0) {
[enc useResource:keyval.key usage:usage stages:MTLRenderStageFragment];
}
}
bus.merge_into(render.resource_usage);
// Set the buffer for the vertex stage.
{
@ -545,8 +567,7 @@ void MDCommandBuffer::_end_render_pass() {
// see: https://github.com/KhronosGroup/MoltenVK/blob/d20d13fe2735adb845636a81522df1b9d89c0fba/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm#L407
}
[render.encoder endEncoding];
render.encoder = nil;
render.end_encoding();
}
void MDCommandBuffer::_render_clear_render_area() {
@ -792,10 +813,59 @@ void MDCommandBuffer::render_draw_indirect_count(RDD::BufferID p_indirect_buffer
ERR_FAIL_MSG("not implemented");
}
void MDCommandBuffer::RenderState::end_encoding() {
if (encoder == nil) {
return;
}
// Bind all resources.
for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
if (keyval.value.is_empty()) {
continue;
}
MTLResourceUsage vert_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_VERTEX);
MTLResourceUsage frag_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
if (vert_usage == frag_usage) {
[encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex | MTLRenderStageFragment];
} else {
if (vert_usage != 0) {
[encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex];
}
if (frag_usage != 0) {
[encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:frag_usage stages:MTLRenderStageFragment];
}
}
}
[encoder endEncoding];
encoder = nil;
}
void MDCommandBuffer::ComputeState::end_encoding() {
if (encoder == nil) {
return;
}
// Bind all resources.
for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
if (keyval.value.is_empty()) {
continue;
}
MTLResourceUsage usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
if (usage != 0) {
[encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:usage];
}
}
[encoder endEncoding];
encoder = nil;
}
void MDCommandBuffer::render_end_pass() {
DEV_ASSERT(type == MDCommandBufferStateType::Render);
[render.encoder endEncoding];
render.end_encoding();
render.reset();
type = MDCommandBufferStateType::None;
}
@ -813,13 +883,7 @@ void MDCommandBuffer::compute_bind_uniform_set(RDD::UniformSetID p_uniform_set,
MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
BoundUniformSet &bus = set->boundUniformSetForShader(shader, device);
for (KeyValue<id<MTLResource>, StageResourceUsage> &keyval : bus.bound_resources) {
MTLResourceUsage usage = resource_usage_for_stage(keyval.value, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
if (usage != 0) {
[enc useResource:keyval.key usage:usage];
}
}
bus.merge_into(compute.resource_usage);
uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
if (offset) {
@ -848,7 +912,7 @@ void MDCommandBuffer::compute_dispatch_indirect(RDD::BufferID p_indirect_buffer,
void MDCommandBuffer::_end_compute_dispatch() {
DEV_ASSERT(type == MDCommandBufferStateType::Compute);
[compute.encoder endEncoding];
compute.end_encoding();
compute.reset();
type = MDCommandBufferStateType::None;
}
@ -1052,7 +1116,20 @@ BoundUniformSet &MDUniformSet::boundUniformSetForShader(MDShader *p_shader, id<M
}
}
BoundUniformSet bs = { .buffer = enc_buffer, .bound_resources = bound_resources };
SearchArray<__unsafe_unretained id<MTLResource>> search;
ResourceUsageMap usage_to_resources;
for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bound_resources) {
ResourceVector *resources = usage_to_resources.getptr(keyval.value);
if (resources == nullptr) {
resources = &usage_to_resources.insert(keyval.value, ResourceVector())->value;
}
int64_t pos = search.bisect(resources->ptr(), resources->size(), keyval.key, true);
if (pos == resources->size() || (*resources)[pos] != keyval.key) {
resources->insert(pos, keyval.key);
}
}
BoundUniformSet bs = { .buffer = enc_buffer, .usage_to_resources = usage_to_resources };
bound_uniforms.insert(p_shader, bs);
return bound_uniforms.get(p_shader);
}
@ -1211,8 +1288,7 @@ vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant Cle
varyings.layer = uint(attributes.a_position.w);
return varyings;
}
)",
ClearAttKey::DEPTH_INDEX];
)", ClearAttKey::DEPTH_INDEX];
return new_func(msl, @"vertClear", nil);
}

View File

@ -2060,6 +2060,10 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
case BT::Sampler: {
primary.dataType = MTLDataTypeSampler;
primary.arrayLength = 1;
for (uint32_t const &a : a_type.array) {
primary.arrayLength *= a;
}
} break;
default: {
@ -2067,7 +2071,7 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
} break;
}
// Find array length.
// Find array length of image.
if (basetype == BT::Image || basetype == BT::SampledImage) {
primary.arrayLength = 1;
for (uint32_t const &a : a_type.array) {

View File

@ -2637,11 +2637,13 @@ bool RenderingDeviceDriverVulkan::command_buffer_begin(CommandBufferID p_cmd_buf
bool RenderingDeviceDriverVulkan::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
// Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
Framebuffer *framebuffer = (Framebuffer *)(p_framebuffer.id);
VkCommandBufferInheritanceInfo inheritance_info = {};
inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritance_info.renderPass = (VkRenderPass)p_render_pass.id;
inheritance_info.subpass = p_subpass;
inheritance_info.framebuffer = (VkFramebuffer)p_framebuffer.id;
inheritance_info.framebuffer = framebuffer->vk_framebuffer;
VkCommandBufferBeginInfo cmd_buf_begin_info = {};
cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@ -2951,12 +2953,16 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue,
fb_create_info.height = surface->height;
fb_create_info.layers = 1;
VkFramebuffer framebuffer;
VkFramebuffer vk_framebuffer;
for (uint32_t i = 0; i < image_count; i++) {
fb_create_info.pAttachments = &swap_chain->image_views[i];
err = vkCreateFramebuffer(vk_device, &fb_create_info, VKC::get_allocation_callbacks(VK_OBJECT_TYPE_FRAMEBUFFER), &framebuffer);
err = vkCreateFramebuffer(vk_device, &fb_create_info, VKC::get_allocation_callbacks(VK_OBJECT_TYPE_FRAMEBUFFER), &vk_framebuffer);
ERR_FAIL_COND_V(err != VK_SUCCESS, ERR_CANT_CREATE);
Framebuffer *framebuffer = memnew(Framebuffer);
framebuffer->vk_framebuffer = vk_framebuffer;
framebuffer->swap_chain_image = swap_chain->images[i];
framebuffer->swap_chain_image_subresource_range = view_create_info.subresourceRange;
swap_chain->framebuffers.push_back(RDD::FramebufferID(framebuffer));
}
@ -3025,7 +3031,10 @@ RDD::FramebufferID RenderingDeviceDriverVulkan::swap_chain_acquire_framebuffer(C
command_queue->pending_semaphores_for_fence.push_back(semaphore_index);
// Return the corresponding framebuffer to the new current image.
return swap_chain->framebuffers[swap_chain->image_index];
FramebufferID framebuffer_id = swap_chain->framebuffers[swap_chain->image_index];
Framebuffer *framebuffer = (Framebuffer *)(framebuffer_id.id);
framebuffer->swap_chain_acquired = true;
return framebuffer_id;
}
RDD::RenderPassID RenderingDeviceDriverVulkan::swap_chain_get_render_pass(SwapChainID p_swap_chain) {
@ -3094,11 +3103,15 @@ RDD::FramebufferID RenderingDeviceDriverVulkan::framebuffer_create(RenderPassID
}
#endif
return FramebufferID(vk_framebuffer);
Framebuffer *framebuffer = memnew(Framebuffer);
framebuffer->vk_framebuffer = vk_framebuffer;
return FramebufferID(framebuffer);
}
void RenderingDeviceDriverVulkan::framebuffer_free(FramebufferID p_framebuffer) {
vkDestroyFramebuffer(vk_device, (VkFramebuffer)p_framebuffer.id, VKC::get_allocation_callbacks(VK_OBJECT_TYPE_FRAMEBUFFER));
Framebuffer *framebuffer = (Framebuffer *)(p_framebuffer.id);
vkDestroyFramebuffer(vk_device, framebuffer->vk_framebuffer, VKC::get_allocation_callbacks(VK_OBJECT_TYPE_FRAMEBUFFER));
memdelete(framebuffer);
}
/****************/
@ -4316,10 +4329,25 @@ void RenderingDeviceDriverVulkan::render_pass_free(RenderPassID p_render_pass) {
static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::RenderPassClearValue, VkClearValue));
void RenderingDeviceDriverVulkan::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
Framebuffer *framebuffer = (Framebuffer *)(p_framebuffer.id);
if (framebuffer->swap_chain_acquired) {
// Insert a barrier to wait for the acquisition of the framebuffer before the render pass begins.
VkImageMemoryBarrier image_barrier = {};
image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
image_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_barrier.image = framebuffer->swap_chain_image;
image_barrier.subresourceRange = framebuffer->swap_chain_image_subresource_range;
vkCmdPipelineBarrier((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_barrier);
framebuffer->swap_chain_acquired = false;
}
VkRenderPassBeginInfo render_pass_begin = {};
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin.renderPass = (VkRenderPass)p_render_pass.id;
render_pass_begin.framebuffer = (VkFramebuffer)p_framebuffer.id;
render_pass_begin.framebuffer = framebuffer->vk_framebuffer;
render_pass_begin.renderArea.offset.x = p_rect.position.x;
render_pass_begin.renderArea.offset.y = p_rect.position.y;

View File

@ -366,6 +366,15 @@ public:
/**** FRAMEBUFFER ****/
/*********************/
struct Framebuffer {
VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
// Only filled in by a framebuffer created by a swap chain. Unused otherwise.
VkImage swap_chain_image = VK_NULL_HANDLE;
VkImageSubresourceRange swap_chain_image_subresource_range = {};
bool swap_chain_acquired = false;
};
virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
virtual void framebuffer_free(FramebufferID p_framebuffer) override final;

View File

@ -30,6 +30,7 @@
#include "editor_profiler.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"

View File

@ -30,6 +30,7 @@
#include "editor_visual_profiler.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"

View File

@ -248,11 +248,16 @@ void EditorFileSystem::_first_scan_filesystem() {
ep.step(TTR("Scanning file structure..."), 0, true);
nb_files_total = _scan_new_dir(first_scan_root_dir, d);
// Preloading GDExtensions file extensions to prevent looping on all the resource loaders
// for each files in _first_scan_process_scripts.
List<String> gdextension_extensions;
ResourceLoader::get_recognized_extensions_for_type("GDExtension", &gdextension_extensions);
// This loads the global class names from the scripts and ensures that even if the
// global_script_class_cache.cfg was missing or invalid, the global class names are valid in ScriptServer.
// At the same time, to prevent looping multiple times in all files, it looks for extensions.
ep.step(TTR("Loading global class names..."), 1, true);
_first_scan_process_scripts(first_scan_root_dir, existing_class_names, extensions);
_first_scan_process_scripts(first_scan_root_dir, gdextension_extensions, existing_class_names, extensions);
// Removing invalid global class to prevent having invalid paths in ScriptServer.
_remove_invalid_global_class_names(existing_class_names);
@ -276,16 +281,16 @@ void EditorFileSystem::_first_scan_filesystem() {
ep.step(TTR("Starting file scan..."), 5, true);
}
void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions) {
void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, List<String> &p_gdextension_extensions, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions) {
for (ScannedDirectory *scan_sub_dir : p_scan_dir->subdirs) {
_first_scan_process_scripts(scan_sub_dir, p_existing_class_names, p_extensions);
_first_scan_process_scripts(scan_sub_dir, p_gdextension_extensions, p_existing_class_names, p_extensions);
}
for (const String &scan_file : p_scan_dir->files) {
// Optimization to skip the ResourceLoader::get_resource_type for files
// that are not scripts. Some loader get_resource_type methods read the file
// which can be very slow on large projects.
String ext = scan_file.get_extension().to_lower();
const String ext = scan_file.get_extension().to_lower();
bool is_script = false;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
if (ScriptServer::get_language(i)->get_extension() == ext) {
@ -293,24 +298,29 @@ void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_sca
break;
}
}
if (!is_script) {
continue; // Not a script.
if (is_script) {
const String path = p_scan_dir->full_path.path_join(scan_file);
const String type = ResourceLoader::get_resource_type(path);
if (ClassDB::is_parent_class(type, SNAME("Script"))) {
String script_class_extends;
String script_class_icon_path;
String script_class_name = _get_global_script_class(type, path, &script_class_extends, &script_class_icon_path);
_register_global_class_script(path, path, type, script_class_name, script_class_extends, script_class_icon_path);
if (!script_class_name.is_empty()) {
p_existing_class_names.insert(script_class_name);
}
}
}
String path = p_scan_dir->full_path.path_join(scan_file);
String type = ResourceLoader::get_resource_type(path);
if (ClassDB::is_parent_class(type, SNAME("Script"))) {
String script_class_extends;
String script_class_icon_path;
String script_class_name = _get_global_script_class(type, path, &script_class_extends, &script_class_icon_path);
_register_global_class_script(path, path, type, script_class_name, script_class_extends, script_class_icon_path);
if (!script_class_name.is_empty()) {
p_existing_class_names.insert(script_class_name);
// Check for GDExtensions.
if (p_gdextension_extensions.find(ext)) {
const String path = p_scan_dir->full_path.path_join(scan_file);
const String type = ResourceLoader::get_resource_type(path);
if (type == SNAME("GDExtension")) {
p_extensions.insert(path);
}
} else if (type == SNAME("GDExtension")) {
p_extensions.insert(path);
}
}
}

View File

@ -191,7 +191,7 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
void _first_scan_filesystem();
void _first_scan_process_scripts(const ScannedDirectory *p_scan_dir, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions);
void _first_scan_process_scripts(const ScannedDirectory *p_scan_dir, List<String> &p_gdextension_extensions, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions);
HashSet<String> late_update_files;

View File

@ -35,6 +35,7 @@
#include "core/input/input.h"
#include "core/io/config_file.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"

View File

@ -121,7 +121,7 @@ String EventListenerLineEdit::get_event_text(const Ref<InputEvent> &p_event, boo
}
String EventListenerLineEdit::get_device_string(int p_device) {
if (p_device == InputMap::ALL_DEVICES) {
if (p_device == InputEvent::DEVICE_ID_ALL_DEVICES) {
return TTR("All Devices");
}
return TTR("Device") + " " + itos(p_device);

View File

@ -1355,6 +1355,13 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
void EditorFileDialog::_make_dir_confirm() {
const String stripped_dirname = makedirname->get_text().strip_edges();
if (stripped_dirname.is_empty()) {
error_dialog->set_text(TTR("The path specified is invalid."));
error_dialog->popup_centered(Size2(250, 50) * EDSCALE);
makedirname->set_text(""); // Reset label.
return;
}
if (dir_access->dir_exists(stripped_dirname)) {
error_dialog->set_text(TTR("Could not create folder. File with that name already exists."));
error_dialog->popup_centered(Size2(250, 50) * EDSCALE);

View File

@ -551,18 +551,18 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
}
void InputEventConfigurationDialog::_device_selection_changed(int p_option_button_index) {
// Subtract 1 as option index 0 corresponds to "All Devices" (value of -1)
// and option index 1 corresponds to device 0, etc...
event->set_device(p_option_button_index - 1);
// Option index 0 corresponds to "All Devices" (value of -3).
// Otherwise subtract 1 as option index 1 corresponds to device 0, etc...
event->set_device(p_option_button_index == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : p_option_button_index - 1);
event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true));
}
void InputEventConfigurationDialog::_set_current_device(int p_device) {
device_id_option->select(p_device + 1);
device_id_option->select(p_device == InputEvent::DEVICE_ID_ALL_DEVICES ? 0 : p_device + 1);
}
int InputEventConfigurationDialog::_get_current_device() const {
return device_id_option->get_selected() - 1;
return device_id_option->get_selected() == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : device_id_option->get_selected() - 1;
}
void InputEventConfigurationDialog::_notification(int p_what) {
@ -705,11 +705,12 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
device_id_option = memnew(OptionButton);
device_id_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
for (int i = -1; i < 8; i++) {
device_id_option->add_item(EventListenerLineEdit::get_device_string(InputEvent::DEVICE_ID_ALL_DEVICES));
for (int i = 0; i < 8; i++) {
device_id_option->add_item(EventListenerLineEdit::get_device_string(i));
}
device_id_option->connect(SceneStringName(item_selected), callable_mp(this, &InputEventConfigurationDialog::_device_selection_changed));
_set_current_device(InputMap::ALL_DEVICES);
_set_current_device(InputEvent::DEVICE_ID_ALL_DEVICES);
device_container->add_child(device_id_option);
device_container->hide();

View File

@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/file_access_memory.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/object/script_language.h"
#include "core/os/os.h"

View File

@ -396,6 +396,7 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me
if (p_type == FILE) {
p_menu->add_separator();
p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
p_menu->add_separator();
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
} else {
@ -554,6 +555,12 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
}
} break;
case FILE_INSPECT_NATIVE_SHADER_CODE: {
int index = shader_tabs->get_current_tab();
if (edited_shaders[index].shader.is_valid()) {
edited_shaders[index].shader->inspect_native_shader_code();
}
} break;
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
} break;
@ -754,6 +761,7 @@ void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) {
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled);
}

View File

@ -69,6 +69,7 @@ class ShaderEditorPlugin : public EditorPlugin {
FILE_SAVE,
FILE_SAVE_AS,
FILE_INSPECT,
FILE_INSPECT_NATIVE_SHADER_CODE,
FILE_CLOSE,
CLOSE_ALL,
CLOSE_OTHER_TABS,

View File

@ -2128,12 +2128,11 @@ void VisualShaderEditor::_update_nodes() {
}
}
Array keys = added.keys();
keys.sort();
for (int i = 0; i < keys.size(); i++) {
const Variant &key = keys.get(i);
List<Variant> keys;
added.get_key_list(&keys);
keys.sort_custom<StringLikeVariantOrder>();
for (const Variant &key : keys) {
const Dictionary &value = (Dictionary)added[key];
add_custom_type(value["name"], value["type"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);

View File

@ -88,7 +88,7 @@ void ProjectListItemControl::_notification(int p_what) {
draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
if (is_hovering) {
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
draw_style_box(get_theme_stylebox(SNAME("hovered"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));

View File

@ -945,6 +945,8 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
p_theme->set_color("custom_button_font_highlight", "Tree", p_config.font_hover_color);
p_theme->set_color(SceneStringName(font_color), "Tree", p_config.font_color);
p_theme->set_color("font_hovered_color", "Tree", p_config.mono_color);
p_theme->set_color("font_hovered_dimmed_color", "Tree", p_config.font_color);
p_theme->set_color("font_selected_color", "Tree", p_config.mono_color);
p_theme->set_color("font_disabled_color", "Tree", p_config.font_disabled_color);
p_theme->set_color("font_outline_color", "Tree", p_config.font_outline_color);
@ -997,7 +999,13 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
Ref<StyleBoxFlat> style_tree_hover = p_config.base_style->duplicate();
style_tree_hover->set_bg_color(p_config.highlight_color * Color(1, 1, 1, 0.4));
style_tree_hover->set_border_width_all(0);
p_theme->set_stylebox("hover", "Tree", style_tree_hover);
p_theme->set_stylebox("hovered", "Tree", style_tree_hover);
p_theme->set_stylebox("button_hover", "Tree", style_tree_hover);
Ref<StyleBoxFlat> style_tree_hover_dimmed = p_config.base_style->duplicate();
style_tree_hover_dimmed->set_bg_color(p_config.highlight_color * Color(1, 1, 1, 0.2));
style_tree_hover_dimmed->set_border_width_all(0);
p_theme->set_stylebox("hovered_dimmed", "Tree", style_tree_hover_dimmed);
p_theme->set_stylebox("selected_focus", "Tree", style_tree_focus);
p_theme->set_stylebox("selected", "Tree", style_tree_selected);

View File

@ -42,6 +42,7 @@
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/image.h"
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
@ -2412,6 +2413,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (bool(GLOBAL_GET("display/window/size/no_focus"))) {
window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT;
}
if (bool(GLOBAL_GET("display/window/size/sharp_corners"))) {
window_flags |= DisplayServer::WINDOW_FLAG_SHARP_CORNERS_BIT;
}
window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int());
int initial_position_type = GLOBAL_GET("display/window/size/initial_position_type").operator int();
if (initial_position_type == 0) { // Absolute.
@ -3197,6 +3201,10 @@ Error Main::setup2(bool p_show_boot_logo) {
}
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
if (editor) {
id->set_emulate_mouse_from_touch(true);
}
}
OS::get_singleton()->benchmark_end_measure("Startup", "Setup Window and Boot");

View File

@ -30,6 +30,7 @@
#include "image_compress_basisu.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "servers/rendering_server.h"

View File

@ -217,7 +217,7 @@ String GDScriptDocGen::_docvalue_from_variant(const Variant &p_variant, int p_re
List<Variant> keys;
dict.get_key_list(&keys);
keys.sort();
keys.sort_custom<StringLikeVariantOrder>();
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
if (E->prev()) {

View File

@ -1624,15 +1624,17 @@ GDScriptParser::AnnotationNode *GDScriptParser::parse_annotation(uint32_t p_vali
valid = false;
}
annotation->info = &valid_annotations[annotation->name];
if (valid) {
annotation->info = &valid_annotations[annotation->name];
if (!annotation->applies_to(p_valid_targets)) {
if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
push_error(vformat(R"(Annotation "%s" must be at the top of the script, before "extends" and "class_name".)", annotation->name));
} else {
push_error(vformat(R"(Annotation "%s" is not allowed in this level.)", annotation->name));
if (!annotation->applies_to(p_valid_targets)) {
if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
push_error(vformat(R"(Annotation "%s" must be at the top of the script, before "extends" and "class_name".)", annotation->name));
} else {
push_error(vformat(R"(Annotation "%s" is not allowed in this level.)", annotation->name));
}
valid = false;
}
valid = false;
}
if (check(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) {

View File

@ -0,0 +1,3 @@
@export
func test():
pass

View File

@ -0,0 +1,2 @@
GDTEST_PARSER_ERROR
Annotation "@export" cannot be applied to a function.

View File

@ -0,0 +1,3 @@
@hello_world
func test():
pass

View File

@ -0,0 +1,2 @@
GDTEST_PARSER_ERROR
Unrecognized annotation: "@hello_world".

View File

@ -32,7 +32,7 @@ partial class EventSignals
add => backing_MySignal += value;
remove => backing_MySignal -= value;
}
protected void OnMySignal(string str, int num)
protected void EmitSignalMySignal(string str, int num)
{
EmitSignal(SignalName.MySignal, str, num);
}

View File

@ -807,7 +807,7 @@ partial class ExportedFields
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@_fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)38, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)23, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.@_fieldEmptyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
return properties;

View File

@ -925,7 +925,7 @@ partial class ExportedProperties
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)38, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)23, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
return properties;
}

View File

@ -791,7 +791,7 @@ namespace Godot.SourceGenerators
}
}
hint = PropertyHint.DictionaryType;
hint = PropertyHint.TypeString;
hintString = keyHintString != null && valueHintString != null ? $"{keyHintString};{valueHintString}" : null;
return hintString != null;

View File

@ -282,7 +282,7 @@ namespace Godot.SourceGenerators
.Append(" -= value;\n")
.Append("}\n");
// Generate On{EventName} method to raise the event
// Generate EmitSignal{EventName} method to raise the event
var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
int paramCount = invokeMethodSymbol.Parameters.Length;
@ -291,7 +291,7 @@ namespace Godot.SourceGenerators
"private" :
"protected";
source.Append($" {raiseMethodModifiers} void On{signalName}(");
source.Append($" {raiseMethodModifiers} void EmitSignal{signalName}(");
for (int i = 0; i < paramCount; i++)
{
var paramSymbol = invokeMethodSymbol.Parameters[i];

View File

@ -3275,10 +3275,10 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
p_output.append(CLOSE_BLOCK_L1);
// Generate On{EventName} method to raise the event.
// Generate EmitSignal{EventName} method to raise the event.
if (!p_itype.is_singleton) {
p_output.append(MEMBER_BEGIN "protected void ");
p_output << "On" << p_isignal.proxy_name;
p_output << "EmitSignal" << p_isignal.proxy_name;
if (is_parameterless) {
p_output.append("()\n" OPEN_BLOCK_L1 INDENT2);
p_output << "EmitSignal(SignalName." << p_isignal.proxy_name << ");\n";

View File

@ -32,6 +32,7 @@
#include "core/error/error_macros.h"
#include "core/io/file_access_memory.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "core/string/print_string.h"

View File

@ -31,6 +31,7 @@
#include "video_stream_theora.h"
#include "core/config/project_settings.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "scene/resources/image_texture.h"

View File

@ -31,6 +31,7 @@
#include "image_saver_tinyexr.h"
#include "core/math/math_funcs.h"
#include "core/os/os.h"
#include <zlib.h> // Should come before including tinyexr.

View File

@ -31,7 +31,7 @@
#ifndef IMAGE_SAVER_TINYEXR_H
#define IMAGE_SAVER_TINYEXR_H
#include "core/os/os.h"
#include "core/io/image.h"
Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale);
Vector<uint8_t> save_exr_buffer(const Ref<Image> &p_img, bool p_grayscale);

View File

@ -35,6 +35,7 @@
#include "godot_plugin_config.h"
#endif // DISABLE_DEPRECATED
#include "core/io/image.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "editor/export/editor_export_platform.h"

View File

@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/os/os.h"

View File

@ -67,6 +67,18 @@
#define DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1 19
#endif
#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
#define DWMWA_WINDOW_CORNER_PREFERENCE 33
#endif
#ifndef DWMWCP_DEFAULT
#define DWMWCP_DEFAULT 0
#endif
#ifndef DWMWCP_DONOTROUND
#define DWMWCP_DONOTROUND 1
#endif
#define WM_INDICATOR_CALLBACK_MESSAGE (WM_USER + 1)
#if defined(__GNUC__)
@ -1483,6 +1495,9 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod
if (p_flags & WINDOW_FLAG_ALWAYS_ON_TOP_BIT && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
wd.always_on_top = true;
}
if (p_flags & WINDOW_FLAG_SHARP_CORNERS_BIT) {
wd.sharp_corners = true;
}
if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {
wd.no_focus = true;
}
@ -2297,6 +2312,12 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
wd.always_on_top = p_enabled;
_update_window_style(p_window);
} break;
case WINDOW_FLAG_SHARP_CORNERS: {
wd.sharp_corners = p_enabled;
DWORD value = wd.sharp_corners ? DWMWCP_DONOTROUND : DWMWCP_DEFAULT;
::DwmSetWindowAttribute(wd.hWnd, DWMWA_WINDOW_CORNER_PREFERENCE, &value, sizeof(value));
_update_window_style(p_window);
} break;
case WINDOW_FLAG_TRANSPARENT: {
if (p_enabled) {
// Enable per-pixel alpha.
@ -3994,6 +4015,10 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
native_menu->_menu_activate(HMENU(lParam), (int)wParam);
} break;
case WM_CREATE: {
{
DWORD value = windows[window_id].sharp_corners ? DWMWCP_DONOTROUND : DWMWCP_DEFAULT;
::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_WINDOW_CORNER_PREFERENCE, &value, sizeof(value));
}
if (is_dark_mode_supported() && dark_title_available) {
BOOL value = is_dark_mode();
@ -5645,6 +5670,12 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd_transient_parent->transient_children.insert(id);
}
wd.sharp_corners = p_flags & WINDOW_FLAG_SHARP_CORNERS_BIT;
{
DWORD value = wd.sharp_corners ? DWMWCP_DONOTROUND : DWMWCP_DEFAULT;
::DwmSetWindowAttribute(wd.hWnd, DWMWA_WINDOW_CORNER_PREFERENCE, &value, sizeof(value));
}
if (is_dark_mode_supported() && dark_title_available) {
BOOL value = is_dark_mode();
::DwmSetWindowAttribute(wd.hWnd, use_legacy_dark_mode_before_20H1 ? DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1 : DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));

View File

@ -38,6 +38,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
@ -473,6 +474,7 @@ class DisplayServerWindows : public DisplayServer {
bool exclusive = false;
bool context_created = false;
bool mpass = false;
bool sharp_corners = false;
// Used to transfer data between events using timer.
WPARAM saved_wparam;

View File

@ -31,6 +31,7 @@
#ifndef NATIVE_MENU_WINDOWS_H
#define NATIVE_MENU_WINDOWS_H
#include "core/io/image.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
#include "servers/display/native_menu.h"

View File

@ -167,17 +167,16 @@ void Path2D::_curve_changed() {
return;
}
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
queue_redraw();
for (int i = 0; i < get_child_count(); i++) {
PathFollow2D *follow = Object::cast_to<PathFollow2D>(get_child(i));
if (follow) {
follow->path_changed();
}
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_paths_hint()) {
queue_redraw();
}
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {

View File

@ -1602,19 +1602,16 @@ Ref<CameraAttributes> LightmapGI::get_camera_attributes() const {
PackedStringArray LightmapGI::get_configuration_warnings() const {
PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
#ifndef MODULE_LIGHTMAPPER_RD_ENABLED
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
warnings.push_back(vformat(RTR("Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work."), OS::get_singleton()->get_name()));
#else
warnings.push_back(RTR("Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work."));
#endif
return warnings;
#endif
#ifdef MODULE_LIGHTMAPPER_RD_ENABLED
if (!DisplayServer::get_singleton()->can_create_rendering_device()) {
warnings.push_back(vformat(RTR("Lightmaps can only be baked from a GPU that supports the RenderingDevice backends.\nYour GPU (%s) does not support RenderingDevice, as it does not support Vulkan, Direct3D 12, or Metal.\nLightmap baking will not be available on this device, although rendering existing baked lightmaps will work."), RenderingServer::get_singleton()->get_video_adapter_name()));
return warnings;
}
#elif defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
warnings.push_back(vformat(RTR("Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will still work."), OS::get_singleton()->get_name()));
#else
warnings.push_back(RTR("Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at compile-time. Rendering existing baked lightmaps will still work."));
#endif
return warnings;
}

View File

@ -245,21 +245,7 @@ void ColorPicker::finish_shaders() {
}
void ColorPicker::set_focus_on_line_edit() {
bool has_hardware_keyboard = true;
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
has_hardware_keyboard = DisplayServer::get_singleton()->has_hardware_keyboard();
#endif // ANDROID_ENABLED || IOS_ENABLED
if (has_hardware_keyboard) {
callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
} else {
// A hack to avoid showing the virtual keyboard when the ColorPicker window popups and
// no hardware keyboard is detected on Android and IOS.
// This will only focus the LineEdit without editing, the virtual keyboard will only be visible when
// we touch the LineEdit to enter edit mode.
callable_mp(c_text, &LineEdit::set_editable).call_deferred(false);
callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
callable_mp(c_text, &LineEdit::set_editable).call_deferred(true);
}
callable_mp((Control *)c_text, &Control::grab_focus).call_deferred();
}
void ColorPicker::_update_controls() {
@ -2103,7 +2089,9 @@ void ColorPickerButton::pressed() {
float v_offset = show_above ? -minsize.y : get_size().y;
popup->set_position(get_screen_position() + Vector2(h_offset, v_offset));
popup->popup();
picker->set_focus_on_line_edit();
if (DisplayServer::get_singleton()->has_hardware_keyboard()) {
picker->set_focus_on_line_edit();
}
}
void ColorPickerButton::_notification(int p_what) {

View File

@ -3042,7 +3042,7 @@ void Control::set_layout_direction(Control::LayoutDirection p_direction) {
if (data.layout_dir == p_direction) {
return;
}
ERR_FAIL_INDEX((int)p_direction, 4);
ERR_FAIL_INDEX(p_direction, LAYOUT_DIRECTION_MAX);
data.layout_dir = p_direction;
@ -3115,13 +3115,20 @@ bool Control::is_layout_rtl() const {
String locale = TranslationServer::get_singleton()->get_tool_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
}
} else if (data.layout_dir == LAYOUT_DIRECTION_LOCALE) {
} else if (data.layout_dir == LAYOUT_DIRECTION_APPLICATION_LOCALE) {
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
const_cast<Control *>(this)->data.is_rtl = true;
} else {
String locale = TranslationServer::get_singleton()->get_tool_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
}
} else if (data.layout_dir == LAYOUT_DIRECTION_SYSTEM_LOCALE) {
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
const_cast<Control *>(this)->data.is_rtl = true;
} else {
String locale = OS::get_singleton()->get_locale();
const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
}
} else {
const_cast<Control *>(this)->data.is_rtl = (data.layout_dir == LAYOUT_DIRECTION_RTL);
}
@ -3574,7 +3581,7 @@ void Control::_bind_methods() {
ADD_GROUP("Layout", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Based on Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), "set_layout_direction", "get_layout_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
@ -3723,9 +3730,14 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_END);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_APPLICATION_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_SYSTEM_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_MAX);
#ifndef DISABLE_DEPRECATED
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
#endif // DISABLE_DEPRECATED
BIND_ENUM_CONSTANT(TEXT_DIRECTION_INHERITED);
BIND_ENUM_CONSTANT(TEXT_DIRECTION_AUTO);

View File

@ -140,9 +140,14 @@ public:
enum LayoutDirection {
LAYOUT_DIRECTION_INHERITED,
LAYOUT_DIRECTION_LOCALE,
LAYOUT_DIRECTION_APPLICATION_LOCALE,
LAYOUT_DIRECTION_LTR,
LAYOUT_DIRECTION_RTL
LAYOUT_DIRECTION_RTL,
LAYOUT_DIRECTION_SYSTEM_LOCALE,
LAYOUT_DIRECTION_MAX,
#ifndef DISABLE_DEPRECATED
LAYOUT_DIRECTION_LOCALE = LAYOUT_DIRECTION_APPLICATION_LOCALE,
#endif // DISABLE_DEPRECATED
};
enum TextDirection {

View File

@ -2165,12 +2165,18 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.h_separation : theme_cache.item_margin);
int skip2 = 0;
bool is_row_hovered = (!cache.hover_header_row && cache.hover_item == p_item);
for (int i = 0; i < columns.size(); i++) {
if (skip2) {
skip2--;
continue;
}
bool is_col_hovered = cache.hover_column == i;
bool is_cell_hovered = is_row_hovered && is_col_hovered;
bool is_cell_button_hovered = is_cell_hovered && cache.hover_button_index_in_column != -1;
int item_width = get_column_width(i);
if (i == 0) {
@ -2203,6 +2209,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int total_ofs = ofs - theme_cache.offset.x;
// If part of the column is beyond the right side of the control due to scrolling, clamp the label width
// so that all buttons attached to the cell remain within view.
if (total_ofs + item_width > p_draw_size.width) {
item_width = MAX(buttons_width, p_draw_size.width - total_ofs);
}
@ -2247,17 +2255,42 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, theme_cache.guide_color, 1);
}
if (i == 0) {
if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
if (i == 0 && select_mode == SELECT_ROW) {
if (p_item->cells[0].selected || is_row_hovered) {
const Rect2 content_rect = _get_content_rect();
Rect2i row_rect = Rect2i(Point2i(content_rect.position.x, item_rect.position.y), Size2i(content_rect.size.x, item_rect.size.y));
if (rtl) {
row_rect.position.x = get_size().width - row_rect.position.x - row_rect.size.x;
}
if (has_focus()) {
theme_cache.selected_focus->draw(ci, row_rect);
if (p_item->cells[0].selected) {
if (has_focus()) {
theme_cache.selected_focus->draw(ci, row_rect);
} else {
theme_cache.selected->draw(ci, row_rect);
}
} else if (!drop_mode_flags) {
if (is_cell_button_hovered) {
theme_cache.hovered_dimmed->draw(ci, row_rect);
} else {
theme_cache.hovered->draw(ci, row_rect);
}
}
}
}
if (select_mode != SELECT_ROW) {
Rect2i r = cell_rect;
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
}
// Cell hover.
if (is_cell_hovered && !p_item->cells[i].selected && !drop_mode_flags) {
if (is_cell_button_hovered) {
theme_cache.hovered_dimmed->draw(ci, r);
} else {
theme_cache.selected->draw(ci, row_rect);
theme_cache.hovered->draw(ci, r);
}
}
}
@ -2335,7 +2368,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_color) {
cell_color = p_item->cells[i].color;
} else {
cell_color = p_item->cells[i].selected ? theme_cache.font_selected_color : theme_cache.font_color;
bool draw_as_hover = !drop_mode_flags && (select_mode == SELECT_ROW ? is_row_hovered : is_cell_hovered);
bool draw_as_hover_dim = draw_as_hover && is_cell_button_hovered;
cell_color = p_item->cells[i].selected ? theme_cache.font_selected_color : (draw_as_hover_dim ? theme_cache.font_hovered_dimmed_color : (draw_as_hover ? theme_cache.font_hovered_color : theme_cache.font_color));
}
Color font_outline_color = theme_cache.font_outline_color;
@ -2487,7 +2522,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
ir.size.width -= downarrow->get_width();
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
if (cache.hover_item == p_item && cache.hover_column == i) {
if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
draw_style_box(theme_cache.custom_button_pressed, ir);
} else {
@ -2508,19 +2543,26 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
} break;
}
// Draw the buttons inside the cell.
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> button_texture = p_item->cells[i].buttons[j].texture;
Size2 button_size = button_texture->get_size() + theme_cache.button_pressed->get_minimum_size();
Point2i button_ofs = Point2i(ofs + item_width_with_buttons - button_size.width, p_pos.y) - theme_cache.offset + p_draw_ofs;
if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) {
// Being pressed.
bool should_draw_pressed = cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled;
bool should_draw_hovered = !should_draw_pressed && !drop_mode_flags && cache.hover_item == p_item && cache.hover_column == i && cache.hover_button_index_in_column == j && !p_item->cells[i].buttons[j].disabled;
if (should_draw_pressed || should_draw_hovered) {
Point2 od = button_ofs;
if (rtl) {
od.x = get_size().width - od.x - button_size.x;
}
theme_cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, button_size.width, MAX(button_size.height, label_h)));
if (should_draw_pressed) {
theme_cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, button_size.width, MAX(button_size.height, label_h)));
} else {
theme_cache.button_hover->draw(get_canvas_item(), Rect2(od.x, od.y, button_size.width, MAX(button_size.height, label_h)));
}
}
button_ofs.y += (label_h - button_size.height) / 2;
@ -2551,6 +2593,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
// Draw the folding arrow.
if (!p_item->disable_folding && !hide_folding && p_item->first_child && p_item->get_visible_child_count() != 0) { //has visible children, draw the guide box
Ref<Texture2D> arrow;
@ -2966,6 +3009,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
col_width = MAX(button_w, MIN(limit_w, col_width));
}
// Cell button detection code.
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
int w = b->get_size().width + theme_cache.button_pressed->get_minimum_size().width;
@ -2978,7 +3022,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
// Make sure the click is correct.
Point2 click_pos = get_global_mouse_position() - get_global_position();
const Point2 click_pos = get_local_mouse_position();
if (!get_item_at_position(click_pos)) {
pressed_button = -1;
cache.click_type = Cache::CLICK_NONE;
@ -3485,7 +3529,11 @@ bool Tree::_scroll(bool p_horizontal, float p_pages) {
double prev_value = scroll->get_value();
scroll->set_value(scroll->get_value() + scroll->get_page() * p_pages);
return scroll->get_value() != prev_value;
bool scroll_happened = scroll->get_value() != prev_value;
if (scroll_happened) {
_determine_hovered_item();
}
return scroll_happened;
}
Rect2 Tree::_get_scrollbar_layout_rect() const {
@ -3710,92 +3758,10 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
Ref<StyleBox> bg = theme_cache.panel_style;
hovered_pos = mm->get_position();
_determine_hovered_item();
bool rtl = is_layout_rtl();
Point2 pos = mm->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
pos -= theme_cache.panel_style->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
cache.hover_type = Cache::CLICK_NONE;
cache.hover_index = 0;
if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
if (pos.x < len) {
cache.hover_type = Cache::CLICK_TITLE;
cache.hover_index = i;
break;
}
}
}
}
if (root) {
Point2 mpos = mm->get_position();
if (rtl) {
mpos.x = get_size().width - mpos.x;
}
mpos -= theme_cache.panel_style->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
if (h_scroll->is_visible_in_tree()) {
mpos.x += h_scroll->get_value();
}
if (v_scroll->is_visible_in_tree()) {
mpos.y += v_scroll->get_value();
}
TreeItem *old_it = cache.hover_item;
int old_col = cache.hover_cell;
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
if (drop_mode_flags) {
if (it != drop_mode_over) {
drop_mode_over = it;
queue_redraw();
}
if (it && section != drop_mode_section) {
drop_mode_section = section;
queue_redraw();
}
}
cache.hover_item = it;
cache.hover_cell = col;
if (it != old_it || col != old_col) {
if (old_it && old_col >= old_it->cells.size()) {
// Columns may have changed since last redraw().
queue_redraw();
} else {
// Only need to update if mouse enters/exits a button
bool was_over_button = old_it && old_it->cells[old_col].custom_button;
bool is_over_button = it && it->cells[col].custom_button;
if (was_over_button || is_over_button) {
queue_redraw();
}
}
}
}
}
// Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
queue_redraw();
}
if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) {
/* This needs to happen now, because the popup can be closed when pressing another item, and must remain the popup edited item until it actually closes */
popup_edited_item = popup_pressing_edited_item;
@ -4080,6 +4046,174 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
void Tree::_determine_hovered_item() {
Ref<StyleBox> bg = theme_cache.panel_style;
bool rtl = is_layout_rtl();
Point2 pos = hovered_pos;
if (rtl) {
pos.x = get_size().width - pos.x;
}
pos -= theme_cache.panel_style->get_offset();
bool old_header_row = cache.hover_header_row;
int old_header_column = cache.hover_header_column;
TreeItem *old_item = cache.hover_item;
int old_column = cache.hover_column;
int old_button_index_in_column = cache.hover_button_index_in_column;
// Determine hover on column headers.
cache.hover_header_row = false;
cache.hover_header_column = 0;
if (show_column_titles && is_mouse_hovering) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
if (pos.x < len) {
cache.hover_header_row = true;
cache.hover_header_column = i;
cache.hover_button_index_in_column = -1;
break;
}
}
}
}
// Determine hover on rows and items.
if (root && is_mouse_hovering) {
Point2 mpos = hovered_pos;
if (rtl) {
mpos.x = get_size().width - mpos.x;
}
mpos -= theme_cache.panel_style->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
if (h_scroll->is_visible_in_tree()) {
mpos.x += h_scroll->get_value();
}
if (v_scroll->is_visible_in_tree()) {
mpos.y += v_scroll->get_value();
}
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
// Find possible hovered button in cell.
int col_button_index = -1;
Point2 cpos = mpos;
if (it) {
const TreeItem::Cell &c = it->cells[col];
int col_width = get_column_width(col);
// In the first column, tree nesting indent impacts the leftmost possible buttons position
// and the clickable area of the folding arrow.
int col_indent = 0;
if (col == 0) {
col_indent = _get_item_h_offset(it);
}
// Compute total width of buttons block including spacings.
int buttons_width = 0;
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
buttons_width += size.width + theme_cache.button_margin;
}
// Adjust when buttons are shifted left into view so that they remain visible even
// if part of the cell is beyond the right border due to horizontal scrolling and
// a long string in one of the items. This matches the drawing & click handling algorithms
// that are based on recursion.
int clamped_column_offset = 0;
int col_left = 0;
for (int i = 0; i < col; i++) {
int i_col_w = get_column_width(i);
cpos.x -= i_col_w;
col_left += i_col_w;
}
col_left -= theme_cache.offset.x;
// Compute buttons offset that makes them visible, in comparison to what would be their
// natural position that would cut them off.
if (!rtl) {
const Rect2 content_rect = _get_content_rect();
int cw = content_rect.size.width;
int col_right = col_left + col_width;
if (col_right > cw) {
clamped_column_offset = col_right - cw - theme_cache.scrollbar_h_separation;
int max_clamp_offset = col_width - col_indent - buttons_width;
if (clamped_column_offset > max_clamp_offset) {
clamped_column_offset = max_clamp_offset;
}
}
}
col_width -= clamped_column_offset;
// Find the actual button under coordinates.
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
if (cpos.x > col_width - size.width && col_button_index == -1) {
col_button_index = j;
}
col_width -= size.width + theme_cache.button_margin;
}
}
if (drop_mode_flags) {
if (it != drop_mode_over) {
drop_mode_over = it;
queue_redraw();
}
if (it && section != drop_mode_section) {
drop_mode_section = section;
queue_redraw();
}
}
cache.hover_item = it;
cache.hover_column = col;
cache.hover_button_index_in_column = col_button_index;
if (it != old_item || col != old_column) {
if (old_item && old_column >= old_item->cells.size()) {
// Columns may have changed since last redraw().
queue_redraw();
} else {
// Only need to update if mouse enters/exits a button.
bool was_over_button = old_item && old_item->cells[old_column].custom_button;
bool is_over_button = it && it->cells[col].custom_button;
if (was_over_button || is_over_button) {
queue_redraw();
}
}
}
}
}
// Reduce useless redraw calls.
bool hovered_cell_button_changed = (cache.hover_button_index_in_column != old_button_index_in_column);
bool hovered_column_changed = (cache.hover_column != old_column);
// Mouse has moved from row to row, or from cell to cell within same row unless selection mode is full row which saves a useless redraw.
bool item_hover_needs_redraw = !cache.hover_header_row && (cache.hover_item != old_item || hovered_cell_button_changed || (select_mode != SELECT_ROW && hovered_column_changed));
// Mouse has moved between two different column header sections.
bool header_hover_needs_redraw = cache.hover_header_row && cache.hover_header_column != old_header_column;
// Mouse has moved between header and "main" areas.
bool whole_needs_redraw = cache.hover_header_row != old_header_row;
if (whole_needs_redraw || header_hover_needs_redraw || item_hover_needs_redraw) {
queue_redraw();
}
}
bool Tree::edit_selected(bool p_force_edit) {
TreeItem *s = get_selected();
ERR_FAIL_NULL_V_MSG(s, false, "No item selected.");
@ -4304,9 +4438,20 @@ void Tree::_notification(int p_what) {
}
} break;
case NOTIFICATION_MOUSE_ENTER: {
is_mouse_hovering = true;
_determine_hovered_item();
} break;
case NOTIFICATION_MOUSE_EXIT: {
if (cache.hover_type != Cache::CLICK_NONE) {
cache.hover_type = Cache::CLICK_NONE;
is_mouse_hovering = false;
// Clear hovered item cache.
if (cache.hover_header_row || cache.hover_item != nullptr) {
cache.hover_header_row = false;
cache.hover_header_column = -1;
cache.hover_item = nullptr;
cache.hover_column = -1;
cache.hover_button_index_in_column = -1;
queue_redraw();
}
} break;
@ -4420,7 +4565,7 @@ void Tree::_notification(int p_what) {
//title buttons
int ofs2 = theme_cache.panel_style->get_margin(SIDE_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? theme_cache.title_button_hover : theme_cache.title_button);
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_header_row && cache.hover_header_column == i) ? theme_cache.title_button_hover : theme_cache.title_button);
Rect2 tbrect = Rect2(ofs2 - theme_cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
if (cache.rtl) {
tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
@ -4536,6 +4681,8 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_index) {
}
}
_determine_hovered_item();
return ti;
}
@ -4679,6 +4826,8 @@ void Tree::clear() {
popup_edited_item = nullptr;
popup_pressing_edited_item = nullptr;
_determine_hovered_item();
queue_redraw();
};
@ -4931,6 +5080,7 @@ int Tree::get_columns() const {
}
void Tree::_scroll_moved(float) {
_determine_hovered_item();
queue_redraw();
}
@ -4972,7 +5122,47 @@ int Tree::get_item_offset(TreeItem *p_item) const {
}
}
return -1; //not found
return -1; // Not found.
}
int Tree::_get_item_h_offset(TreeItem *p_item) const {
TreeItem *it = root;
int nesting_level = 0;
if (!it) {
return 0;
}
while (true) {
if (it == p_item) {
if (!hide_root) {
nesting_level += 1;
}
if (hide_folding) {
nesting_level -= 1;
}
return nesting_level * theme_cache.item_margin;
}
if (it->first_child && !it->collapsed) {
it = it->first_child;
nesting_level += 1;
} else if (it->next) {
it = it->next;
} else {
while (!it->next) {
it = it->parent;
nesting_level -= 1;
if (it == nullptr) {
return 0;
}
}
it = it->next;
}
}
return -1; // Not found.
}
void Tree::ensure_cursor_is_visible() {
@ -5803,10 +5993,13 @@ void Tree::_bind_methods() {
BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_FONT, Tree, tb_font, "title_button_font");
BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_FONT_SIZE, Tree, tb_font_size, "title_button_font_size");
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, hovered);
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, hovered_dimmed);
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, selected);
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, selected_focus);
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, cursor);
BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, Tree, cursor_unfocus, "cursor_unfocused");
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, button_hover);
BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, Tree, button_pressed);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, Tree, checked);
@ -5827,6 +6020,8 @@ void Tree::_bind_methods() {
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, custom_button_font_highlight);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, font_color);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, font_hovered_color);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, font_hovered_dimmed_color);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, font_selected_color);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, font_disabled_color);
BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, Tree, drop_position_color);

View File

@ -450,6 +450,9 @@ private:
Vector2 pressing_pos;
Rect2 pressing_item_rect;
Vector2 hovered_pos;
bool is_mouse_hovering = false;
float range_drag_base = 0.0;
bool range_drag_enabled = false;
Vector2 range_drag_capture_pos;
@ -545,10 +548,13 @@ private:
int font_size = 0;
int tb_font_size = 0;
Ref<StyleBox> hovered;
Ref<StyleBox> hovered_dimmed;
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
Ref<StyleBox> cursor;
Ref<StyleBox> cursor_unfocus;
Ref<StyleBox> button_hover;
Ref<StyleBox> button_pressed;
Ref<StyleBox> title_button;
Ref<StyleBox> title_button_hover;
@ -572,6 +578,8 @@ private:
Ref<Texture2D> updown;
Color font_color;
Color font_hovered_color;
Color font_hovered_dimmed_color;
Color font_selected_color;
Color font_disabled_color;
Color guide_color;
@ -623,16 +631,17 @@ private:
};
ClickType click_type = Cache::CLICK_NONE;
ClickType hover_type = Cache::CLICK_NONE;
int click_index = -1;
int click_id = -1;
TreeItem *click_item = nullptr;
int click_column = 0;
int hover_index = -1;
int hover_header_column = -1;
bool hover_header_row = false;
Point2 click_pos;
TreeItem *hover_item = nullptr;
int hover_cell = -1;
int hover_column = -1;
int hover_button_index_in_column = -1;
bool rtl = false;
} cache;
@ -660,6 +669,7 @@ private:
TreeItem *_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards = false);
TreeItem *_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int &section) const;
int _get_item_h_offset(TreeItem *p_item) const;
void _find_button_at_pos(const Point2 &p_pos, TreeItem *&r_item, int &r_column, int &r_index) const;
@ -689,6 +699,8 @@ private:
bool enable_recursive_folding = true;
void _determine_hovered_item();
int _count_selected_items(TreeItem *p_from) const;
bool _is_branch_selected(TreeItem *p_from) const;
bool _is_sibling_branch_selected(TreeItem *p_from) const;

View File

@ -2635,7 +2635,7 @@ void Window::set_unparent_when_invisible(bool p_unparent) {
void Window::set_layout_direction(Window::LayoutDirection p_direction) {
ERR_MAIN_THREAD_GUARD;
ERR_FAIL_INDEX((int)p_direction, 4);
ERR_FAIL_INDEX(p_direction, LAYOUT_DIRECTION_MAX);
layout_dir = p_direction;
propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
@ -2700,13 +2700,20 @@ bool Window::is_layout_rtl() const {
String locale = TranslationServer::get_singleton()->get_tool_locale();
return TS->is_locale_right_to_left(locale);
}
} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
} else if (layout_dir == LAYOUT_DIRECTION_APPLICATION_LOCALE) {
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
return true;
} else {
String locale = TranslationServer::get_singleton()->get_tool_locale();
return TS->is_locale_right_to_left(locale);
}
} else if (layout_dir == LAYOUT_DIRECTION_SYSTEM_LOCALE) {
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
return true;
} else {
String locale = OS::get_singleton()->get_locale();
return TS->is_locale_right_to_left(locale);
}
} else {
return (layout_dir == LAYOUT_DIRECTION_RTL);
}
@ -3001,6 +3008,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "sharp_corners"), "set_flag", "get_flag", FLAG_SHARP_CORNERS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_native"), "set_force_native", "get_force_native");
ADD_GROUP("Limits", "");
@ -3054,6 +3062,7 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH);
BIND_ENUM_CONSTANT(FLAG_SHARP_CORNERS);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
@ -3070,9 +3079,14 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_INTEGER);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_APPLICATION_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_SYSTEM_LOCALE);
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_MAX);
#ifndef DISABLE_DEPRECATED
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
#endif // DISABLE_DEPRECATED
BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);

View File

@ -62,6 +62,7 @@ public:
FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE,
FLAG_MOUSE_PASSTHROUGH = DisplayServer::WINDOW_FLAG_MOUSE_PASSTHROUGH,
FLAG_SHARP_CORNERS = DisplayServer::WINDOW_FLAG_SHARP_CORNERS,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
@ -86,9 +87,14 @@ public:
enum LayoutDirection {
LAYOUT_DIRECTION_INHERITED,
LAYOUT_DIRECTION_LOCALE,
LAYOUT_DIRECTION_APPLICATION_LOCALE,
LAYOUT_DIRECTION_LTR,
LAYOUT_DIRECTION_RTL
LAYOUT_DIRECTION_RTL,
LAYOUT_DIRECTION_SYSTEM_LOCALE,
LAYOUT_DIRECTION_MAX,
#ifndef DISABLE_DEPRECATED
LAYOUT_DIRECTION_LOCALE = LAYOUT_DIRECTION_APPLICATION_LOCALE,
#endif // DISABLE_DEPRECATED
};
enum {

View File

@ -1431,8 +1431,8 @@ void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &
p_extensions->push_back("tscn");
}
// Don't allow .tres for PackedScenes.
if (p_type != "PackedScene") {
// Don't allow .tres for PackedScenes or GDExtension.
if (p_type != "PackedScene" && p_type != "GDExtension") {
p_extensions->push_back("tres");
}
}

View File

@ -32,6 +32,7 @@
#include "shader.compat.inc"
#include "core/io/file_access.h"
#include "scene/main/scene_tree.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
@ -138,6 +139,14 @@ String Shader::get_code() const {
return code;
}
void Shader::inspect_native_shader_code() {
SceneTree *st = SceneTree::get_singleton();
RID _shader = get_rid();
if (st && _shader.is_valid()) {
st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader);
}
}
void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
_check_shader_rid();
@ -267,6 +276,9 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);

View File

@ -88,6 +88,8 @@ public:
void set_code(const String &p_code);
String get_code() const;
void inspect_native_shader_code();
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index = 0);

View File

@ -30,6 +30,7 @@
#include "default_theme.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "default_font.gen.h"
#include "default_theme_icons.gen.h"
@ -832,10 +833,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox(SceneStringName(panel), "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
theme->set_stylebox("focus", "Tree", focus);
theme->set_stylebox("hovered", "Tree", make_flat_stylebox(Color(1, 1, 1, 0.07)));
theme->set_stylebox("hovered_dimmed", "Tree", make_flat_stylebox(Color(1, 1, 1, 0.03)));
theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "Tree", focus);
theme->set_stylebox("cursor_unfocused", "Tree", focus);
theme->set_stylebox("button_hover", "Tree", make_flat_stylebox(Color(1, 1, 1, 0.07)));
theme->set_stylebox("button_pressed", "Tree", button_pressed);
theme->set_stylebox("title_button_normal", "Tree", make_flat_stylebox(style_pressed_color, 4, 4, 4, 4));
theme->set_stylebox("title_button_pressed", "Tree", make_flat_stylebox(style_hover_color, 4, 4, 4, 4));
@ -863,6 +867,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("title_button_color", "Tree", control_font_color);
theme->set_color(SceneStringName(font_color), "Tree", control_font_low_color);
theme->set_color("font_hovered_color", "Tree", control_font_hover_color);
theme->set_color("font_hovered_dimmed_color", "Tree", control_font_color);
theme->set_color("font_selected_color", "Tree", control_font_pressed_color);
theme->set_color("font_disabled_color", "Tree", control_font_disabled_color);
theme->set_color("font_outline_color", "Tree", Color(0, 0, 0));

View File

@ -1128,6 +1128,7 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_FLAG_POPUP);
BIND_ENUM_CONSTANT(WINDOW_FLAG_EXTEND_TO_TITLE);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MOUSE_PASSTHROUGH);
BIND_ENUM_CONSTANT(WINDOW_FLAG_SHARP_CORNERS);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MAX);
BIND_ENUM_CONSTANT(WINDOW_EVENT_MOUSE_ENTER);

View File

@ -32,6 +32,7 @@
#define DISPLAY_SERVER_H
#include "core/input/input.h"
#include "core/io/image.h"
#include "core/io/resource.h"
#include "core/os/os.h"
#include "core/variant/callable.h"
@ -39,7 +40,6 @@
#include "display/native_menu.h"
class Texture2D;
class Image;
class DisplayServer : public Object {
GDCLASS(DisplayServer, Object)
@ -381,6 +381,7 @@ public:
WINDOW_FLAG_POPUP,
WINDOW_FLAG_EXTEND_TO_TITLE,
WINDOW_FLAG_MOUSE_PASSTHROUGH,
WINDOW_FLAG_SHARP_CORNERS,
WINDOW_FLAG_MAX,
};
@ -394,6 +395,7 @@ public:
WINDOW_FLAG_POPUP_BIT = (1 << WINDOW_FLAG_POPUP),
WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE),
WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT = (1 << WINDOW_FLAG_MOUSE_PASSTHROUGH),
WINDOW_FLAG_SHARP_CORNERS_BIT = (1 << WINDOW_FLAG_SHARP_CORNERS),
};
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), bool p_exclusive = false, WindowID p_transient_parent = INVALID_WINDOW_ID);

View File

@ -31,6 +31,7 @@
#ifndef MOVIE_WRITER_H
#define MOVIE_WRITER_H
#include "core/io/image.h"
#include "core/templates/local_vector.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio_server.h"

View File

@ -31,6 +31,7 @@
#ifndef RENDERER_COMPOSITOR_RD_H
#define RENDERER_COMPOSITOR_RD_H
#include "core/io/image.h"
#include "core/os/os.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/environment/fog.h"

View File

@ -31,6 +31,7 @@
#include "renderer_scene_render_rd.h"
#include "core/config/project_settings.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/environment/fog.h"

View File

@ -513,6 +513,7 @@ void main() {
shadow_sample.z = 1.0 + abs(shadow_sample.z);
vec3 pos = vec3(shadow_sample.xy / shadow_sample.z, shadow_len - omni_lights.data[light_index].shadow_bias);
pos.z *= omni_lights.data[light_index].inv_radius;
pos.z = 1.0 - pos.z;
pos.xy = pos.xy * 0.5 + 0.5;
pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;

View File

@ -518,6 +518,32 @@ TextureStorage::TextureStorage() {
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
}
}
// Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
constexpr int placeholder_size = 4;
texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
// Draw a magenta/black checkerboard pattern.
for (int i = 0; i < placeholder_size * placeholder_size; i++) {
const int x = i % placeholder_size;
const int y = i / placeholder_size;
texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
}
texture_2d_array_placeholder.push_back(texture_2d_placeholder);
for (int i = 0; i < 6; i++) {
cubemap_placeholder.push_back(texture_2d_placeholder);
}
Ref<Image> texture_2d_placeholder_rotated;
texture_2d_placeholder_rotated.instantiate();
texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
for (int i = 0; i < 4; i++) {
// Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
}
}
TextureStorage::~TextureStorage() {
@ -1365,46 +1391,19 @@ void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
//these two APIs can be used together or in combination with the others.
void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
texture_2d_initialize(p_texture, image);
texture_2d_initialize(p_texture, texture_2d_placeholder);
}
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
images.push_back(image);
texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
} else {
//cube
for (int i = 0; i < 6; i++) {
images.push_back(image);
}
texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
}
texture_2d_layered_initialize(p_texture, images, p_layered_type);
}
void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
image->fill(Color(1, 0, 1, 1));
Vector<Ref<Image>> images;
//cube
for (int i = 0; i < 4; i++) {
images.push_back(image);
}
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
}
Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
@ -2269,6 +2268,16 @@ void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, Texture
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case RD::DATA_FORMAT_B8G8R8A8_UNORM:
case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
r_format.image_format = Image::FORMAT_RGBA8;
r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
r_format.image_format = Image::FORMAT_RGBA4444;
r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;

View File

@ -520,6 +520,11 @@ public:
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
Ref<Image> texture_2d_placeholder;
Vector<Ref<Image>> texture_2d_array_placeholder;
Vector<Ref<Image>> cubemap_placeholder;
Vector<Ref<Image>> texture_3d_placeholder;
//these two APIs can be used together or in combination with the others.
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;

View File

@ -1998,6 +1998,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];

View File

@ -34,6 +34,7 @@
#define FORCE_FULL_ACCESS_BITS 0
#define PRINT_RESOURCE_TRACKER_TOTAL 0
#define PRINT_COMMAND_RECORDING 0
#define INSERT_BREADCRUMBS 1
RenderingDeviceGraph::RenderingDeviceGraph() {
driver_honors_barriers = false;
@ -438,6 +439,15 @@ void RenderingDeviceGraph::_add_command_to_graph(ResourceTracker **p_resource_tr
// Always update the access of the tracker according to the latest usage.
resource_tracker->usage_access = new_usage_access;
// Always accumulate the stages of the tracker with the commands that use it.
search_tracker->current_frame_stages = search_tracker->current_frame_stages | r_command->self_stages;
if (!search_tracker->previous_frame_stages.is_empty()) {
// Add to the command the stages the tracker was used on in the previous frame.
r_command->previous_stages = r_command->previous_stages | search_tracker->previous_frame_stages;
search_tracker->previous_frame_stages.clear();
}
if (different_usage) {
// Even if the usage of the resource isn't a write usage explicitly, a different usage implies a transition and it should therefore be considered a write.
write_usage = true;
@ -823,7 +833,7 @@ void RenderingDeviceGraph::_run_render_commands(int32_t p_level, const RecordedC
const RecordedDrawListCommand *draw_list_command = reinterpret_cast<const RecordedDrawListCommand *>(command);
const VectorView clear_values(draw_list_command->clear_values(), draw_list_command->clear_values_count);
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
#if INSERT_BREADCRUMBS
driver->command_insert_breadcrumb(r_command_buffer, draw_list_command->breadcrumb);
#endif
driver->command_begin_render_pass(r_command_buffer, draw_list_command->render_pass, draw_list_command->framebuffer, draw_list_command->command_buffer_type, draw_list_command->region, clear_values);
@ -874,7 +884,7 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm
}
if (p_ignore_previous_value || p_new_label_index != r_current_label_index || p_new_level != r_current_label_level) {
if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0)) {
if (!p_ignore_previous_value && (p_use_label_for_empty || r_current_label_index >= 0 || r_current_label_level >= 0)) {
// End the current label.
driver->command_end_label(p_command_buffer);
}
@ -888,6 +898,8 @@ void RenderingDeviceGraph::_run_label_command_change(RDD::CommandBufferID p_comm
} else if (p_use_label_for_empty) {
label_name = "Command graph";
label_color = Color(1, 1, 1, 1);
} else {
return;
}
// Add the level to the name.
@ -2064,7 +2076,7 @@ void RenderingDeviceGraph::end(bool p_reorder_commands, bool p_full_barriers, RD
}
}
_run_label_command_change(r_command_buffer, -1, -1, true, false, nullptr, 0, current_label_index, current_label_level);
_run_label_command_change(r_command_buffer, -1, -1, false, false, nullptr, 0, current_label_index, current_label_level);
#if PRINT_COMMAND_RECORDING
print_line(vformat("Recorded %d commands", command_count));

View File

@ -151,6 +151,8 @@ public:
struct ResourceTracker {
uint32_t reference_count = 0;
int64_t command_frame = -1;
BitField<RDD::PipelineStageBits> previous_frame_stages;
BitField<RDD::PipelineStageBits> current_frame_stages;
int32_t read_full_command_list_index = -1;
int32_t read_slice_command_list_index = -1;
int32_t write_command_or_list_index = -1;
@ -174,8 +176,9 @@ public:
_FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) {
if (new_command_frame != command_frame) {
usage_access.clear();
command_frame = new_command_frame;
previous_frame_stages = current_frame_stages;
current_frame_stages.clear();
read_full_command_list_index = -1;
read_slice_command_list_index = -1;
write_command_or_list_index = -1;

View File

@ -393,6 +393,8 @@ void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) {
process_else(p_tokenizer);
} else if (directive == "endif") {
process_endif(p_tokenizer);
} else if (directive == "error") {
process_error(p_tokenizer);
} else if (directive == "define") {
process_define(p_tokenizer);
} else if (directive == "undef") {
@ -466,7 +468,7 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
set_error(RTR("Unmatched elif."), line);
set_error(vformat(RTR("Unmatched '%s' directive."), "elif"), line);
return;
}
if (state->previous_region != nullptr) {
@ -523,7 +525,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
if (state->current_branch == nullptr || state->current_branch->else_defined) {
set_error(RTR("Unmatched else."), line);
set_error(vformat(RTR("Unmatched '%s' directive."), "else"), line);
return;
}
if (state->previous_region != nullptr) {
@ -531,7 +533,7 @@ void ShaderPreprocessor::process_else(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid else."), p_tokenizer->get_line());
set_error(vformat(RTR("Invalid '%s' directive."), "else"), line);
}
bool skip = false;
@ -559,7 +561,7 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
state->condition_depth--;
if (state->condition_depth < 0) {
set_error(RTR("Unmatched endif."), line);
set_error(vformat(RTR("Unmatched '%s' directive."), "endif"), line);
return;
}
if (state->previous_region != nullptr) {
@ -568,13 +570,28 @@ void ShaderPreprocessor::process_endif(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid endif."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "endif"), line);
}
state->current_branch = state->current_branch->parent;
state->branches.pop_back();
}
void ShaderPreprocessor::process_error(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String body = tokens_to_string(p_tokenizer->advance('\n')).strip_edges();
if (body.is_empty()) {
set_error(" ", line);
} else {
set_error(body, line);
}
if (!p_tokenizer->consume_empty_line()) {
set_error(vformat(RTR("Invalid '%s' directive."), "error"), line);
}
}
void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
@ -626,7 +643,7 @@ void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifdef."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "ifdef"), line);
return;
}
@ -648,7 +665,7 @@ void ShaderPreprocessor::process_ifndef(Tokenizer *p_tokenizer) {
}
if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid ifndef."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "ifndef"), line);
return;
}
@ -771,21 +788,21 @@ void ShaderPreprocessor::process_pragma(Tokenizer *p_tokenizer) {
}
if (label.is_empty()) {
set_error(RTR("Invalid pragma directive."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
// Rxplicitly handle pragma values here.
// Explicitly handle pragma values here.
// If more pragma options are created, then refactor into a more defined structure.
if (label == "disable_preprocessor") {
state->disabled = true;
} else {
set_error(RTR("Invalid pragma directive."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
if (!p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid pragma directive."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "pragma"), line);
return;
}
}
@ -794,7 +811,7 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) {
const int line = p_tokenizer->get_line();
const String label = p_tokenizer->get_identifier();
if (label.is_empty() || !p_tokenizer->consume_empty_line()) {
set_error(RTR("Invalid undef."), line);
set_error(vformat(RTR("Invalid '%s' directive."), "undef"), line);
return;
}
@ -1383,6 +1400,7 @@ void ShaderPreprocessor::get_keyword_list(List<String> *r_keywords, bool p_inclu
r_keywords->push_back("else");
}
r_keywords->push_back("endif");
r_keywords->push_back("error");
if (p_include_shader_keywords) {
r_keywords->push_back("if");
}

View File

@ -191,6 +191,7 @@ private:
void process_elif(Tokenizer *p_tokenizer);
void process_else(Tokenizer *p_tokenizer);
void process_endif(Tokenizer *p_tokenizer);
void process_error(Tokenizer *p_tokenizer);
void process_if(Tokenizer *p_tokenizer);
void process_ifdef(Tokenizer *p_tokenizer);
void process_ifndef(Tokenizer *p_tokenizer);

View File

@ -31,6 +31,7 @@
#ifndef TEXT_SERVER_H
#define TEXT_SERVER_H
#include "core/io/image.h"
#include "core/object/ref_counted.h"
#include "core/os/os.h"
#include "core/templates/rid.h"

View File

@ -1806,6 +1806,14 @@ TEST_CASE("[Variant] Writer and parser dictionary") {
CHECK_MESSAGE(d_parsed == Variant(d), "Should parse back.");
}
TEST_CASE("[Variant] Writer key sorting") {
Dictionary d = build_dictionary(StringName("C"), 3, "A", 1, StringName("B"), 2, "D", 4);
String d_str;
VariantWriter::write_to_string(d, d_str);
CHECK_EQ(d_str, "{\n\"A\": 1,\n&\"B\": 2,\n&\"C\": 3,\n\"D\": 4\n}");
}
TEST_CASE("[Variant] Writer recursive dictionary") {
// There is no way to accurately represent a recursive dictionary,
// the only thing we can do is make sure the writer doesn't blow up