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Disable file logging for the project manager
Due to `user://` returning the current working directory when no project is open, this caused logs to be written to `$HOME` most of the time. This closes #40305.
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@ -954,21 +954,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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#endif
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GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
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// Only file logging by default on desktop platforms as logs can't be
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// accessed easily on mobile/Web platforms (if at all).
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// This also prevents logs from being created for the editor instance, as feature tags
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// are disabled while in the editor (even if they should logically apply).
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GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true);
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GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log");
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GLOBAL_DEF("logging/file_logging/max_log_files", 5);
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ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
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if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
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String base_path = GLOBAL_GET("logging/file_logging/log_path");
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int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
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OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
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}
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#ifdef TOOLS_ENABLED
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if (editor) {
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Engine::get_singleton()->set_editor_hint(true);
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@ -985,6 +970,23 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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#endif
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GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
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// Only file logging by default on desktop platforms as logs can't be
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// accessed easily on mobile/Web platforms (if at all).
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// This also prevents logs from being created for the editor instance, as feature tags
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// are disabled while in the editor (even if they should logically apply).
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GLOBAL_DEF("logging/file_logging/enable_file_logging.pc", true);
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GLOBAL_DEF("logging/file_logging/log_path", "user://logs/godot.log");
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GLOBAL_DEF("logging/file_logging/max_log_files", 5);
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ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
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if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
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// Don't create logs for the project manager as they would be written to
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// the current working directory, which is inconvenient.
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String base_path = GLOBAL_GET("logging/file_logging/log_path");
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int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
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OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
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}
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if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
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#ifdef TOOLS_ENABLED
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if (!editor && !project_manager) {
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