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Remove files_dropped signal from SceneTree
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parent
234eb83dfe
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@ -232,13 +232,6 @@
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</member>
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</members>
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<signals>
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<signal name="files_dropped">
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<argument index="0" name="files" type="PackedStringArray" />
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<argument index="1" name="screen" type="int" />
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<description>
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Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated.
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</description>
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</signal>
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<signal name="node_added">
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<argument index="0" name="node" type="Node" />
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<description>
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@ -348,6 +348,7 @@
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<signal name="files_dropped">
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<argument index="0" name="files" type="PackedStringArray" />
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<description>
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Emitted when files are dragged from the OS file manager and dropped in the game window. The argument is a list of file paths.
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</description>
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</signal>
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<signal name="focus_entered">
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@ -1256,8 +1256,6 @@ void SceneTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("process_frame"));
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ADD_SIGNAL(MethodInfo("physics_frame"));
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ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
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BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
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BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
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BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
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