Merge pull request #92288 from smix8/navregion_debug

Fix NavigationRegion3D not reacting to runtime debug enabled change
This commit is contained in:
Rémi Verschelde 2024-05-23 23:26:04 +02:00
commit b7feebefab
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@ -474,7 +474,7 @@ void NavigationRegion3D::_update_debug_mesh() {
return;
}
if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
@ -640,7 +640,7 @@ void NavigationRegion3D::_update_debug_mesh() {
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}