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Merge pull request #57392 from madmiraal/implement-3888
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@ -157,7 +157,7 @@
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Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
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</member>
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<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)">
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The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out.
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The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport.
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</member>
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</members>
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<constants>
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@ -79,6 +79,7 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) {
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ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
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zoom = p_zoom;
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zoom_scale = Vector2(1, 1) / zoom;
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Point2 old_smoothed_camera_pos = smoothed_camera_pos;
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_update_scroll();
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smoothed_camera_pos = old_smoothed_camera_pos;
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@ -103,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
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if (!first) {
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if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
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if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
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camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
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camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
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camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
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camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
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} else {
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if (drag_horizontal_offset < 0) {
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camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
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@ -116,8 +117,8 @@ Transform2D Camera2D::get_camera_transform() {
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}
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if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
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camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
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camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
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camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
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camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
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} else {
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if (drag_vertical_offset < 0) {
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@ -133,8 +134,8 @@ Transform2D Camera2D::get_camera_transform() {
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camera_pos = new_camera_pos;
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}
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
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Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
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Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
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if (limit_smoothing_enabled) {
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if (screen_rect.position.x < limit[SIDE_LEFT]) {
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@ -168,14 +169,14 @@ Transform2D Camera2D::get_camera_transform() {
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first = false;
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}
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
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Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
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real_t angle = get_global_rotation();
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if (rotating) {
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screen_offset = screen_offset.rotated(angle);
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}
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Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
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Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
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if (!smoothing_enabled || !limit_smoothing_enabled) {
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if (screen_rect.position.x < limit[SIDE_LEFT]) {
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@ -202,7 +203,7 @@ Transform2D Camera2D::get_camera_transform() {
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camera_screen_center = screen_rect.get_center();
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Transform2D xform;
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xform.scale_basis(zoom);
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xform.scale_basis(zoom_scale);
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if (rotating) {
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xform.set_rotation(angle);
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}
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@ -61,6 +61,7 @@ protected:
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RID canvas;
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Vector2 offset;
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Vector2 zoom = Vector2(1, 1);
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Vector2 zoom_scale = Vector2(1, 1);
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AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
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bool rotating = false;
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bool current = false;
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