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Merge pull request #91564 from paulloz/huisedenanhai-fix_csharp_method_info
CSharpScript should not own method infos of the base class
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commit
b7783a43c5
@ -1596,14 +1596,7 @@ void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
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return;
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}
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const CSharpScript *top = script.ptr();
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while (top != nullptr) {
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for (const CSharpScript::CSharpMethodInfo &E : top->methods) {
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p_list->push_back(E.method_info);
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}
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top = top->base_script.ptr();
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}
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script->get_script_method_list(p_list);
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}
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bool CSharpInstance::has_method(const StringName &p_method) const {
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@ -1771,16 +1764,19 @@ void CSharpInstance::mono_object_disposed_baseref(GCHandleIntPtr p_gchandle_to_f
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}
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void CSharpInstance::connect_event_signals() {
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// The script signals list includes the signals declared in base scripts.
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for (CSharpScript::EventSignalInfo &signal : script->get_script_event_signals()) {
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String signal_name = signal.name;
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const CSharpScript *top = script.ptr();
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while (top != nullptr && top->valid) {
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for (const CSharpScript::EventSignalInfo &signal : top->event_signals) {
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String signal_name = signal.name;
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// TODO: Use pooling for ManagedCallable instances.
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EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name));
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// TODO: Use pooling for ManagedCallable instances.
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EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, signal_name));
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Callable callable(event_signal_callable);
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connected_event_signals.push_back(callable);
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owner->connect(signal_name, callable);
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Callable callable(event_signal_callable);
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connected_event_signals.push_back(callable);
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owner->connect(signal_name, callable);
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}
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top = top->base_script.ptr();
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}
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}
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@ -2624,25 +2620,33 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const {
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}
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}
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if (base_script.is_valid()) {
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return base_script->has_script_signal(p_signal);
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}
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return false;
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}
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void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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void CSharpScript::_get_script_signal_list(List<MethodInfo> *r_signals, bool p_include_base) const {
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if (!valid) {
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return;
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}
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for (const EventSignalInfo &signal : get_script_event_signals()) {
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for (const EventSignalInfo &signal : event_signals) {
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r_signals->push_back(signal.method_info);
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}
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if (!p_include_base) {
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return;
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}
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if (base_script.is_valid()) {
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base_script->get_script_signal_list(r_signals);
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}
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}
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Vector<CSharpScript::EventSignalInfo> CSharpScript::get_script_event_signals() const {
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if (!valid) {
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return Vector<EventSignalInfo>();
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}
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return event_signals;
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void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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_get_script_signal_list(r_signals, true);
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}
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bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
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@ -215,6 +215,8 @@ private:
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// Do not use unless you know what you are doing
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static void update_script_class_info(Ref<CSharpScript> p_script);
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void _get_script_signal_list(List<MethodInfo> *r_signals, bool p_include_base) const;
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protected:
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static void _bind_methods();
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@ -251,8 +253,6 @@ public:
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bool has_script_signal(const StringName &p_signal) const override;
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void get_script_signal_list(List<MethodInfo> *r_signals) const override;
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Vector<EventSignalInfo> get_script_event_signals() const;
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bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
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void get_script_property_list(List<PropertyInfo> *r_list) const override;
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void update_exports() override;
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@ -798,17 +798,17 @@ namespace Godot.Bridge
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GetScriptTypeInfo(scriptType, outTypeInfo);
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Type native = GodotObject.InternalGetClassNativeBase(scriptType);
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// Methods
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// Performance is not critical here as this will be replaced with source generators.
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using var methods = new Collections.Array();
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Type? top = scriptType;
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Type native = GodotObject.InternalGetClassNativeBase(top);
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while (top != null && top != native)
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if (scriptType != native)
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{
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var methodList = GetMethodListForType(top);
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var methodList = GetMethodListForType(scriptType);
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if (methodList != null)
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{
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@ -859,8 +859,6 @@ namespace Godot.Bridge
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methods.Add(methodInfo);
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}
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}
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top = top.BaseType;
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}
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*outMethodsDest = NativeFuncs.godotsharp_array_new_copy(
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@ -912,11 +910,9 @@ namespace Godot.Bridge
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// Performance is not critical here as this will be replaced with source generators.
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using var signals = new Collections.Dictionary();
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top = scriptType;
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while (top != null && top != native)
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if (scriptType != native)
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{
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var signalList = GetSignalListForType(top);
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var signalList = GetSignalListForType(scriptType);
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if (signalList != null)
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{
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@ -951,8 +947,6 @@ namespace Godot.Bridge
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signals.Add(signalName, signalParams);
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}
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}
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top = top.BaseType;
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}
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*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new_copy(
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