From b6c9c6261d9903008ad577069ee322e0bcc78012 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Sun, 16 Feb 2020 18:55:40 +0100 Subject: [PATCH] Fix VisualServer bindings. --- doc/classes/VisualServer.xml | 42 ++++++++++++++++++++++++++++-------- servers/visual_server.cpp | 6 +----- servers/visual_server.h | 2 +- 3 files changed, 35 insertions(+), 15 deletions(-) diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 1634db24843..c51811397a9 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -801,6 +801,30 @@ Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.sky_rotation], where the rotation vector is used to construct the [Basis]. + + + + + + + + + + + + + + + + + + + + + + + + @@ -3497,15 +3521,6 @@ Use the ACES tonemapper. - - Lowest quality of screen space ambient occlusion. - - - Medium quality screen space ambient occlusion. - - - Highest quality screen space ambient occlusion. - Disables the blur set for SSAO. Will make SSAO look noisier. @@ -3518,6 +3533,15 @@ Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO. + + Lowest quality of screen space ambient occlusion. + + + Medium quality screen space ambient occlusion. + + + Highest quality screen space ambient occlusion. + diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 83efbabc364..508d5ec1f8d 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1819,7 +1819,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); - ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao); + ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao); ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog); ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth); @@ -2141,10 +2141,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); diff --git a/servers/visual_server.h b/servers/visual_server.h index 9b7a3ffa76f..09fc1aaba22 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -753,7 +753,7 @@ public: ENV_SSAO_BLUR_3x3, }; - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0; enum EnvironmentSSAOQuality { ENV_SSAO_QUALITY_LOW,