Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer

Fully document AudioEffectSpectrumAnalyzerInstance, including the weird
return value of its sole method, and add a link to it in
AudioEffectSpectrumAnalyzer to make it easier to figure out how to use.
This commit is contained in:
Blue Willow 2024-04-22 16:41:38 -07:00
parent 7ebc866418
commit b6c0d07dc8
2 changed files with 9 additions and 2 deletions

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@ -5,6 +5,7 @@
</brief_description> </brief_description>
<description> <description>
This audio effect does not affect sound output, but can be used for real-time audio visualizations. This audio effect does not affect sound output, but can be used for real-time audio visualizations.
This resource configures an [AudioEffectSpectrumAnalyzerInstance], which performs the actual analysis at runtime. An instance can be acquired with [method AudioServer.get_bus_effect_instance].
See also [AudioStreamGenerator] for procedurally generating sounds. See also [AudioStreamGenerator] for procedurally generating sounds.
</description> </description>
<tutorials> <tutorials>

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description> <brief_description>
Queryable instance of an [AudioEffectSpectrumAnalyzer].
</brief_description> </brief_description>
<description> <description>
The runtime part of an [AudioEffectSpectrumAnalyzer], which can be used to query the magnitude of a frequency range on its host bus.
An instance of this class can be acquired with [method AudioServer.get_bus_effect_instance].
</description> </description>
<tutorials> <tutorials>
<link title="Audio Spectrum Visualizer Demo">https://godotengine.org/asset-library/asset/2762</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_magnitude_for_frequency_range" qualifiers="const"> <method name="get_magnitude_for_frequency_range" qualifiers="const">
@ -13,15 +17,17 @@
<param index="1" name="to_hz" type="float" /> <param index="1" name="to_hz" type="float" />
<param index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1" /> <param index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1" />
<description> <description>
Returns the magnitude of the frequencies from [param from_hz] to [param to_hz] in linear energy as a Vector2. The [code]x[/code] component of the return value represents the left stereo channel, and [code]y[/code] represents the right channel.
[param mode] determines how the frequency range will be processed. See [enum MagnitudeMode].
</description> </description>
</method> </method>
</methods> </methods>
<constants> <constants>
<constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode"> <constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode">
Use the average value as magnitude. Use the average value across the frequency range as magnitude.
</constant> </constant>
<constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode"> <constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode">
Use the maximum value as magnitude. Use the maximum value of the frequency range as magnitude.
</constant> </constant>
</constants> </constants>
</class> </class>