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Rename Rect2 and Rect2i grow_margin() to grow_side()
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@ -180,16 +180,16 @@ struct Rect2 {
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bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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inline Rect2 grow(real_t p_by) const {
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inline Rect2 grow(real_t p_amount) const {
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Rect2 g = *this;
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g.position.x -= p_by;
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g.position.y -= p_by;
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g.size.width += p_by * 2;
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g.size.height += p_by * 2;
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g.position.x -= p_amount;
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g.position.y -= p_amount;
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g.size.width += p_amount * 2;
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g.size.height += p_amount * 2;
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return g;
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}
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inline Rect2 grow_margin(Side p_side, real_t p_amount) const {
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inline Rect2 grow_side(Side p_side, real_t p_amount) const {
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Rect2 g = *this;
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g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
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(SIDE_TOP == p_side) ? p_amount : 0,
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@ -198,8 +198,8 @@ struct Rect2 {
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return g;
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}
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inline Rect2 grow_margin_bind(uint32_t p_side, real_t p_amount) const {
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return grow_margin(Side(p_side), p_amount);
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inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const {
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return grow_side(Side(p_side), p_amount);
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}
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inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
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@ -422,16 +422,16 @@ struct Rect2i {
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bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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Rect2i grow(int p_by) const {
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Rect2i grow(int p_amount) const {
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Rect2i g = *this;
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g.position.x -= p_by;
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g.position.y -= p_by;
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g.size.width += p_by * 2;
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g.size.height += p_by * 2;
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g.position.x -= p_amount;
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g.position.y -= p_amount;
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g.size.width += p_amount * 2;
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g.size.height += p_amount * 2;
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return g;
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}
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inline Rect2i grow_margin(Side p_side, int p_amount) const {
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inline Rect2i grow_side(Side p_side, int p_amount) const {
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Rect2i g = *this;
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g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
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(SIDE_TOP == p_side) ? p_amount : 0,
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@ -440,8 +440,8 @@ struct Rect2i {
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return g;
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}
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inline Rect2i grow_margin_bind(uint32_t p_side, int p_amount) const {
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return grow_margin(Side(p_side), p_amount);
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inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
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return grow_side(Side(p_side), p_amount);
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}
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inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
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@ -1036,8 +1036,8 @@ static void _register_variant_builtin_methods() {
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bind_method(Rect2, intersection, sarray("b"), varray());
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bind_method(Rect2, merge, sarray("b"), varray());
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bind_method(Rect2, expand, sarray("to"), varray());
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bind_method(Rect2, grow, sarray("by"), varray());
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bind_methodv(Rect2, grow_margin, &Rect2::grow_margin_bind, sarray("margin", "by"), varray());
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bind_method(Rect2, grow, sarray("amount"), varray());
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bind_methodv(Rect2, grow_side, &Rect2::grow_side_bind, sarray("side", "amount"), varray());
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bind_method(Rect2, grow_individual, sarray("left", "top", "right", "bottom"), varray());
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bind_method(Rect2, abs, sarray(), varray());
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@ -1051,8 +1051,8 @@ static void _register_variant_builtin_methods() {
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bind_method(Rect2i, intersection, sarray("b"), varray());
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bind_method(Rect2i, merge, sarray("b"), varray());
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bind_method(Rect2i, expand, sarray("to"), varray());
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bind_method(Rect2i, grow, sarray("by"), varray());
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bind_methodv(Rect2i, grow_margin, &Rect2i::grow_margin_bind, sarray("margin", "by"), varray());
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bind_method(Rect2i, grow, sarray("amount"), varray());
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bind_methodv(Rect2i, grow_side, &Rect2i::grow_side_bind, sarray("side", "amount"), varray());
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bind_method(Rect2i, grow_individual, sarray("left", "top", "right", "bottom"), varray());
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bind_method(Rect2i, abs, sarray(), varray());
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@ -1081,19 +1081,19 @@
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</member>
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<member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0">
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Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
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Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
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Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
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</member>
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<member name="offset_left" type="float" setter="set_offset" getter="get_offset" default="0.0">
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Distance between the node's left edge and its parent control, based on [member anchor_left].
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Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
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Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
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</member>
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<member name="offset_right" type="float" setter="set_offset" getter="get_offset" default="0.0">
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Distance between the node's right edge and its parent control, based on [member anchor_right].
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Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
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Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
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</member>
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<member name="offset_top" type="float" setter="set_offset" getter="get_offset" default="0.0">
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Distance between the node's top edge and its parent control, based on [member anchor_top].
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Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
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Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
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</member>
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<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
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The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
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@ -110,10 +110,10 @@
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<method name="grow">
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<return type="Rect2">
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</return>
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<argument index="0" name="by" type="float">
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
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Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides.
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</description>
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</method>
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<method name="grow_individual">
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@ -128,18 +128,18 @@
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<argument index="3" name="bottom" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
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Returns a copy of the [Rect2] grown by the specified amount on each side individually.
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</description>
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</method>
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<method name="grow_margin">
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<method name="grow_side">
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<return type="Rect2">
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</return>
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<argument index="0" name="side" type="int" enum="Side">
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</argument>
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<argument index="1" name="by" type="float">
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<argument index="1" name="amount" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units on the specified [enum Side].
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Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side].
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</description>
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</method>
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<method name="has_no_area">
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@ -108,10 +108,10 @@
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<method name="grow">
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<return type="Rect2i">
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</return>
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<argument index="0" name="by" type="int">
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<argument index="0" name="amount" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units towards all the sides.
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Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides.
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</description>
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</method>
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<method name="grow_individual">
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@ -126,18 +126,18 @@
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<argument index="3" name="bottom" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units towards each direction individually.
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Returns a copy of the [Rect2i] grown by the specified amount on each side individually.
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</description>
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</method>
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<method name="grow_margin">
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<method name="grow_side">
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<return type="Rect2i">
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</return>
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<argument index="0" name="side" type="int" enum="Side">
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</argument>
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<argument index="1" name="by" type="int">
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<argument index="1" name="amount" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units on the specified [enum Side].
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Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side].
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</description>
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</method>
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<method name="has_no_area">
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@ -127,10 +127,10 @@ godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const g
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return dest;
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}
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godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) {
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godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) {
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godot_rect2 dest;
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const Rect2 *self = (const Rect2 *)p_self;
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*((Rect2 *)&dest) = self->grow_margin((Side)p_side, p_by);
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*((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by);
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return dest;
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}
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@ -270,10 +270,10 @@ godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, cons
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return dest;
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}
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godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) {
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godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) {
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godot_rect2i dest;
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const Rect2i *self = (const Rect2i *)p_self;
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*((Rect2i *)&dest) = self->grow_margin((Side)p_side, p_by);
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*((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by);
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return dest;
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}
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@ -3534,11 +3534,11 @@
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]
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},
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{
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"name": "godot_rect2_grow_margin",
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"name": "godot_rect2_grow_side",
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"return_type": "godot_rect2",
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"arguments": [
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["const godot_rect2 *", "p_self"],
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["const godot_int", "p_margin"],
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["const godot_int", "p_side"],
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["const godot_real", "p_by"]
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]
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},
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@ -3758,11 +3758,11 @@
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]
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},
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{
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"name": "godot_rect2i_grow_margin",
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"name": "godot_rect2i_grow_side",
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"return_type": "godot_rect2i",
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"arguments": [
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["const godot_rect2i *", "p_self"],
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["const godot_int", "p_margin"],
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["const godot_int", "p_side"],
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["const godot_int", "p_by"]
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]
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},
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@ -90,7 +90,7 @@ godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p
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godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
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godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
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godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
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godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
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@ -133,7 +133,7 @@ godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int
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godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom);
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godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
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godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
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godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self);
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@ -52,7 +52,7 @@ namespace Godot
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}
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/// <summary>
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/// The area of this rect.
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/// The area of this Rect2.
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/// </summary>
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/// <value>Equivalent to <see cref="GetArea()"/>.</value>
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public real_t Area
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@ -64,7 +64,7 @@ namespace Godot
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/// Returns a Rect2 with equivalent position and size, modified so that
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/// the top-left corner is the origin and width and height are positive.
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/// </summary>
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/// <returns>The modified rect.</returns>
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/// <returns>The modified Rect2.</returns>
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public Rect2 Abs()
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{
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Vector2 end = End;
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@ -76,8 +76,8 @@ namespace Godot
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/// Returns the intersection of this Rect2 and `b`.
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/// If the rectangles do not intersect, an empty Rect2 is returned.
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/// </summary>
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/// <param name="b">The other rect.</param>
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/// <returns>The intersection of this Rect2 and `b`, or an empty rect if they do not intersect.</returns>
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/// <param name="b">The other Rect2.</param>
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/// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns>
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public Rect2 Intersection(Rect2 b)
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{
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var newRect = b;
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@ -102,8 +102,8 @@ namespace Godot
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/// <summary>
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/// Returns true if this Rect2 completely encloses another one.
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/// </summary>
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/// <param name="b">The other rect that may be enclosed.</param>
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/// <returns>A bool for whether or not this rect encloses `b`.</returns>
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/// <param name="b">The other Rect2 that may be enclosed.</param>
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/// <returns>A bool for whether or not this Rect2 encloses `b`.</returns>
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public bool Encloses(Rect2 b)
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{
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return b._position.x >= _position.x && b._position.y >= _position.y &&
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@ -115,7 +115,7 @@ namespace Godot
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/// Returns this Rect2 expanded to include a given point.
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/// </summary>
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/// <param name="to">The point to include.</param>
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/// <returns>The expanded rect.</returns>
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/// <returns>The expanded Rect2.</returns>
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public Rect2 Expand(Vector2 to)
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{
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var expanded = this;
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@ -157,10 +157,10 @@ namespace Godot
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}
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/// <summary>
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/// Returns a copy of the Rect2 grown a given amount of units towards all the sides.
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/// Returns a copy of the Rect2 grown by the specified amount on all sides.
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/// </summary>
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/// <param name="by">The amount to grow by.</param>
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/// <returns>The grown rect.</returns>
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/// <returns>The grown Rect2.</returns>
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public Rect2 Grow(real_t by)
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{
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var g = this;
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@ -174,13 +174,13 @@ namespace Godot
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}
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/// <summary>
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/// Returns a copy of the Rect2 grown a given amount of units towards each direction individually.
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/// Returns a copy of the Rect2 grown by the specified amount on each side individually.
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/// </summary>
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/// <param name="left">The amount to grow by on the left.</param>
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/// <param name="top">The amount to grow by on the top.</param>
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/// <param name="right">The amount to grow by on the right.</param>
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/// <param name="bottom">The amount to grow by on the bottom.</param>
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/// <returns>The grown rect.</returns>
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/// <param name="left">The amount to grow by on the left side.</param>
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/// <param name="top">The amount to grow by on the top side.</param>
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/// <param name="right">The amount to grow by on the right side.</param>
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/// <param name="bottom">The amount to grow by on the bottom side.</param>
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/// <returns>The grown Rect2.</returns>
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public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
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{
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var g = this;
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@ -194,19 +194,19 @@ namespace Godot
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}
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/// <summary>
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/// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction.
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/// Returns a copy of the Rect2 grown by the specified amount on the specified Side.
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/// </summary>
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/// <param name="margin">The direction to grow in.</param>
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/// <param name="side">The side to grow.</param>
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/// <param name="by">The amount to grow by.</param>
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/// <returns>The grown rect.</returns>
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public Rect2 GrowMargin(Margin margin, real_t by)
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/// <returns>The grown Rect2.</returns>
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public Rect2 GrowSide(Side side, real_t by)
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{
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var g = this;
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g = g.GrowIndividual(Margin.Left == margin ? by : 0,
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Margin.Top == margin ? by : 0,
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Margin.Right == margin ? by : 0,
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Margin.Bottom == margin ? by : 0);
|
||||
g = g.GrowIndividual(Side.Left == side ? by : 0,
|
||||
Side.Top == side ? by : 0,
|
||||
Side.Right == side ? by : 0,
|
||||
Side.Bottom == side ? by : 0);
|
||||
|
||||
return g;
|
||||
}
|
||||
@ -214,7 +214,7 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// Returns true if the Rect2 is flat or empty, or false otherwise.
|
||||
/// </summary>
|
||||
/// <returns>A bool for whether or not the rect has area.</returns>
|
||||
/// <returns>A bool for whether or not the Rect2 has area.</returns>
|
||||
public bool HasNoArea()
|
||||
{
|
||||
return _size.x <= 0 || _size.y <= 0;
|
||||
@ -224,7 +224,7 @@ namespace Godot
|
||||
/// Returns true if the Rect2 contains a point, or false otherwise.
|
||||
/// </summary>
|
||||
/// <param name="point">The point to check.</param>
|
||||
/// <returns>A bool for whether or not the rect contains `point`.</returns>
|
||||
/// <returns>A bool for whether or not the Rect2 contains `point`.</returns>
|
||||
public bool HasPoint(Vector2 point)
|
||||
{
|
||||
if (point.x < _position.x)
|
||||
@ -247,7 +247,7 @@ namespace Godot
|
||||
/// If `includeBorders` is true, they will also be considered overlapping
|
||||
/// if their borders touch, even without intersection.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect to check for intersections with.</param>
|
||||
/// <param name="b">The other Rect2 to check for intersections with.</param>
|
||||
/// <param name="includeBorders">Whether or not to consider borders.</param>
|
||||
/// <returns>A bool for whether or not they are intersecting.</returns>
|
||||
public bool Intersects(Rect2 b, bool includeBorders = false)
|
||||
@ -297,8 +297,8 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// Returns a larger Rect2 that contains this Rect2 and `b`.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect.</param>
|
||||
/// <returns>The merged rect.</returns>
|
||||
/// <param name="b">The other Rect2.</param>
|
||||
/// <returns>The merged Rect2.</returns>
|
||||
public Rect2 Merge(Rect2 b)
|
||||
{
|
||||
Rect2 newRect;
|
||||
@ -388,11 +388,11 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this rect and `other` are approximately equal, by running
|
||||
/// Returns true if this Rect2 and `other` are approximately equal, by running
|
||||
/// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
|
||||
/// </summary>
|
||||
/// <param name="other">The other rect to compare.</param>
|
||||
/// <returns>Whether or not the rects are approximately equal.</returns>
|
||||
/// <param name="other">The other Rect2 to compare.</param>
|
||||
/// <returns>Whether or not the Rect2s are approximately equal.</returns>
|
||||
public bool IsEqualApprox(Rect2 other)
|
||||
{
|
||||
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
|
||||
|
@ -47,7 +47,7 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The area of this rect.
|
||||
/// The area of this Rect2i.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
|
||||
public int Area
|
||||
@ -59,7 +59,7 @@ namespace Godot
|
||||
/// Returns a Rect2i with equivalent position and size, modified so that
|
||||
/// the top-left corner is the origin and width and height are positive.
|
||||
/// </summary>
|
||||
/// <returns>The modified rect.</returns>
|
||||
/// <returns>The modified Rect2i.</returns>
|
||||
public Rect2i Abs()
|
||||
{
|
||||
Vector2i end = End;
|
||||
@ -71,8 +71,8 @@ namespace Godot
|
||||
/// Returns the intersection of this Rect2i and `b`.
|
||||
/// If the rectangles do not intersect, an empty Rect2i is returned.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect.</param>
|
||||
/// <returns>The intersection of this Rect2i and `b`, or an empty rect if they do not intersect.</returns>
|
||||
/// <param name="b">The other Rect2i.</param>
|
||||
/// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns>
|
||||
public Rect2i Intersection(Rect2i b)
|
||||
{
|
||||
var newRect = b;
|
||||
@ -97,8 +97,8 @@ namespace Godot
|
||||
/// <summary>
|
||||
/// Returns true if this Rect2i completely encloses another one.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect that may be enclosed.</param>
|
||||
/// <returns>A bool for whether or not this rect encloses `b`.</returns>
|
||||
/// <param name="b">The other Rect2i that may be enclosed.</param>
|
||||
/// <returns>A bool for whether or not this Rect2i encloses `b`.</returns>
|
||||
public bool Encloses(Rect2i b)
|
||||
{
|
||||
return b._position.x >= _position.x && b._position.y >= _position.y &&
|
||||
@ -110,7 +110,7 @@ namespace Godot
|
||||
/// Returns this Rect2i expanded to include a given point.
|
||||
/// </summary>
|
||||
/// <param name="to">The point to include.</param>
|
||||
/// <returns>The expanded rect.</returns>
|
||||
/// <returns>The expanded Rect2i.</returns>
|
||||
public Rect2i Expand(Vector2i to)
|
||||
{
|
||||
var expanded = this;
|
||||
@ -152,10 +152,10 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the Rect2i grown a given amount of units towards all the sides.
|
||||
/// Returns a copy of the Rect2i grown by the specified amount on all sides.
|
||||
/// </summary>
|
||||
/// <param name="by">The amount to grow by.</param>
|
||||
/// <returns>The grown rect.</returns>
|
||||
/// <returns>The grown Rect2i.</returns>
|
||||
public Rect2i Grow(int by)
|
||||
{
|
||||
var g = this;
|
||||
@ -169,13 +169,13 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the Rect2i grown a given amount of units towards each direction individually.
|
||||
/// Returns a copy of the Rect2i grown by the specified amount on each side individually.
|
||||
/// </summary>
|
||||
/// <param name="left">The amount to grow by on the left.</param>
|
||||
/// <param name="top">The amount to grow by on the top.</param>
|
||||
/// <param name="right">The amount to grow by on the right.</param>
|
||||
/// <param name="bottom">The amount to grow by on the bottom.</param>
|
||||
/// <returns>The grown rect.</returns>
|
||||
/// <param name="left">The amount to grow by on the left side.</param>
|
||||
/// <param name="top">The amount to grow by on the top side.</param>
|
||||
/// <param name="right">The amount to grow by on the right side.</param>
|
||||
/// <param name="bottom">The amount to grow by on the bottom side.</param>
|
||||
/// <returns>The grown Rect2i.</returns>
|
||||
public Rect2i GrowIndividual(int left, int top, int right, int bottom)
|
||||
{
|
||||
var g = this;
|
||||
@ -189,37 +189,37 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction.
|
||||
/// Returns a copy of the Rect2i grown by the specified amount on the specified Side.
|
||||
/// </summary>
|
||||
/// <param name="margin">The direction to grow in.</param>
|
||||
/// <param name="side">The side to grow.</param>
|
||||
/// <param name="by">The amount to grow by.</param>
|
||||
/// <returns>The grown rect.</returns>
|
||||
public Rect2i GrowMargin(Margin margin, int by)
|
||||
/// <returns>The grown Rect2i.</returns>
|
||||
public Rect2i GrowSide(Side side, int by)
|
||||
{
|
||||
var g = this;
|
||||
|
||||
g = g.GrowIndividual(Margin.Left == margin ? by : 0,
|
||||
Margin.Top == margin ? by : 0,
|
||||
Margin.Right == margin ? by : 0,
|
||||
Margin.Bottom == margin ? by : 0);
|
||||
g = g.GrowIndividual(Side.Left == side ? by : 0,
|
||||
Side.Top == side ? by : 0,
|
||||
Side.Right == side ? by : 0,
|
||||
Side.Bottom == side ? by : 0);
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the Rect2 is flat or empty, or false otherwise.
|
||||
/// Returns true if the Rect2i is flat or empty, or false otherwise.
|
||||
/// </summary>
|
||||
/// <returns>A bool for whether or not the rect has area.</returns>
|
||||
/// <returns>A bool for whether or not the Rect2i has area.</returns>
|
||||
public bool HasNoArea()
|
||||
{
|
||||
return _size.x <= 0 || _size.y <= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the Rect2 contains a point, or false otherwise.
|
||||
/// Returns true if the Rect2i contains a point, or false otherwise.
|
||||
/// </summary>
|
||||
/// <param name="point">The point to check.</param>
|
||||
/// <returns>A bool for whether or not the rect contains `point`.</returns>
|
||||
/// <returns>A bool for whether or not the Rect2i contains `point`.</returns>
|
||||
public bool HasPoint(Vector2i point)
|
||||
{
|
||||
if (point.x < _position.x)
|
||||
@ -242,7 +242,7 @@ namespace Godot
|
||||
/// If `includeBorders` is true, they will also be considered overlapping
|
||||
/// if their borders touch, even without intersection.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect to check for intersections with.</param>
|
||||
/// <param name="b">The other Rect2i to check for intersections with.</param>
|
||||
/// <param name="includeBorders">Whether or not to consider borders.</param>
|
||||
/// <returns>A bool for whether or not they are intersecting.</returns>
|
||||
public bool Intersects(Rect2i b, bool includeBorders = false)
|
||||
@ -274,10 +274,10 @@ namespace Godot
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a larger Rect2i that contains this Rect2 and `b`.
|
||||
/// Returns a larger Rect2i that contains this Rect2i and `b`.
|
||||
/// </summary>
|
||||
/// <param name="b">The other rect.</param>
|
||||
/// <returns>The merged rect.</returns>
|
||||
/// <param name="b">The other Rect2i.</param>
|
||||
/// <returns>The merged Rect2i.</returns>
|
||||
public Rect2i Merge(Rect2i b)
|
||||
{
|
||||
Rect2i newRect;
|
||||
|
@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
if (aa_on) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (border_width[i] > 0) {
|
||||
border_style_rect = border_style_rect.grow_margin((Side)i, -aa_size_grow);
|
||||
border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -197,11 +197,11 @@ TEST_CASE("[Rect2] Growing") {
|
||||
"grow_individual() with positive and negative values should return the expected Rect2.");
|
||||
|
||||
CHECK_MESSAGE(
|
||||
Rect2(0, 100, 1280, 720).grow_margin(SIDE_TOP, 500).is_equal_approx(Rect2(0, -400, 1280, 1220)),
|
||||
"grow_margin() with positive value should return the expected Rect2.");
|
||||
Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, 500).is_equal_approx(Rect2(0, -400, 1280, 1220)),
|
||||
"grow_side() with positive value should return the expected Rect2.");
|
||||
CHECK_MESSAGE(
|
||||
Rect2(0, 100, 1280, 720).grow_margin(SIDE_TOP, -500).is_equal_approx(Rect2(0, 600, 1280, 220)),
|
||||
"grow_margin() with negative value should return the expected Rect2.");
|
||||
Rect2(0, 100, 1280, 720).grow_side(SIDE_TOP, -500).is_equal_approx(Rect2(0, 600, 1280, 220)),
|
||||
"grow_side() with negative value should return the expected Rect2.");
|
||||
}
|
||||
|
||||
TEST_CASE("[Rect2] Has point") {
|
||||
@ -409,11 +409,11 @@ TEST_CASE("[Rect2i] Growing") {
|
||||
"grow_individual() with positive and negative values should return the expected Rect2i.");
|
||||
|
||||
CHECK_MESSAGE(
|
||||
Rect2i(0, 100, 1280, 720).grow_margin(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220),
|
||||
"grow_margin() with positive value should return the expected Rect2i.");
|
||||
Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, 500) == Rect2i(0, -400, 1280, 1220),
|
||||
"grow_side() with positive value should return the expected Rect2i.");
|
||||
CHECK_MESSAGE(
|
||||
Rect2i(0, 100, 1280, 720).grow_margin(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220),
|
||||
"grow_margin() with negative value should return the expected Rect2i.");
|
||||
Rect2i(0, 100, 1280, 720).grow_side(SIDE_TOP, -500) == Rect2i(0, 600, 1280, 220),
|
||||
"grow_side() with negative value should return the expected Rect2i.");
|
||||
}
|
||||
|
||||
TEST_CASE("[Rect2i] Has point") {
|
||||
|
Loading…
Reference in New Issue
Block a user