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Fix crash when assigning a node on editing animation key
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@ -25,6 +25,7 @@ public:
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ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
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ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
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ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
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ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
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}
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//PopupDialog *ke_dialog;
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@ -612,6 +613,10 @@ public:
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_change_notify();
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}
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Node *get_root_path() {
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return root_path;
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}
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AnimationTrackKeyEdit() {
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hidden = true;
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key_ofs = 0;
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@ -1522,8 +1522,15 @@ EditorPropertyColor::EditorPropertyColor() {
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void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
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NodePath path = p_path;
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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emit_signal("property_changed", get_edited_property(), base_node->get_path().rel_path_to(p_path));
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if (base_node == NULL && get_edited_object()->has_method("get_root_path")) {
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base_node = get_edited_object()->call("get_root_path");
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}
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if (base_node) { // for AnimationTrackKeyEdit
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path = base_node->get_path().rel_path_to(p_path);
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}
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emit_signal("property_changed", get_edited_property(), path);
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update_property();
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}
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