Refactor toggling script list

This commit is contained in:
kobewi 2022-07-31 23:07:10 +02:00
parent f648de1a83
commit b4c92dbd0e
7 changed files with 33 additions and 14 deletions

View File

@ -1548,7 +1548,8 @@ void CodeTextEditor::_set_show_warnings_panel(bool p_show) {
} }
void CodeTextEditor::_toggle_scripts_pressed() { void CodeTextEditor::_toggle_scripts_pressed() {
ScriptEditor::get_singleton()->toggle_scripts_panel(); ERR_FAIL_NULL(toggle_scripts_list);
toggle_scripts_list->set_visible(!toggle_scripts_list->is_visible());
update_toggle_scripts_button(); update_toggle_scripts_button();
} }
@ -1723,16 +1724,18 @@ void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_cod
code_complete_ud = p_ud; code_complete_ud = p_ud;
} }
void CodeTextEditor::set_toggle_list_control(Control *p_control) {
toggle_scripts_list = p_control;
}
void CodeTextEditor::show_toggle_scripts_button() { void CodeTextEditor::show_toggle_scripts_button() {
toggle_scripts_button->show(); toggle_scripts_button->show();
} }
void CodeTextEditor::update_toggle_scripts_button() { void CodeTextEditor::update_toggle_scripts_button() {
if (is_layout_rtl()) { ERR_FAIL_NULL(toggle_scripts_list);
toggle_scripts_button->set_icon(get_editor_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"))); bool forward = toggle_scripts_list->is_visible() == is_layout_rtl();
} else { toggle_scripts_button->set_icon(get_editor_theme_icon(forward ? SNAME("Forward") : SNAME("Back")));
toggle_scripts_button->set_icon(get_editor_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward")));
}
toggle_scripts_button->set_tooltip_text(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text())); toggle_scripts_button->set_tooltip_text(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text()));
} }

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@ -161,6 +161,7 @@ class CodeTextEditor : public VBoxContainer {
HBoxContainer *status_bar = nullptr; HBoxContainer *status_bar = nullptr;
Button *toggle_scripts_button = nullptr; Button *toggle_scripts_button = nullptr;
Control *toggle_scripts_list = nullptr;
Button *error_button = nullptr; Button *error_button = nullptr;
Button *warning_button = nullptr; Button *warning_button = nullptr;
@ -285,6 +286,7 @@ public:
void validate_script(); void validate_script();
void set_toggle_list_control(Control *p_control);
void show_toggle_scripts_button(); void show_toggle_scripts_button();
void update_toggle_scripts_button(); void update_toggle_scripts_button();

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@ -2373,6 +2373,7 @@ void ScriptTextEditor::_enable_code_editor() {
ScriptTextEditor::ScriptTextEditor() { ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew(CodeTextEditor); code_editor = memnew(CodeTextEditor);
code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
code_editor->add_theme_constant_override("separation", 2); code_editor->add_theme_constant_override("separation", 2);
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_code_complete_func(_code_complete_scripts, this); code_editor->set_code_complete_func(_code_complete_scripts, this);

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@ -149,7 +149,9 @@ void ShaderEditorPlugin::edit(Object *p_object) {
} }
} }
es.shader_inc = Ref<ShaderInclude>(si); es.shader_inc = Ref<ShaderInclude>(si);
es.shader_editor = memnew(TextShaderEditor); TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
es.shader_editor->edit_shader_include(si); es.shader_editor->edit_shader_include(si);
shader_tabs->add_child(es.shader_editor); shader_tabs->add_child(es.shader_editor);
} else { } else {
@ -166,7 +168,9 @@ void ShaderEditorPlugin::edit(Object *p_object) {
if (vs.is_valid()) { if (vs.is_valid()) {
es.shader_editor = memnew(VisualShaderEditor); es.shader_editor = memnew(VisualShaderEditor);
} else { } else {
es.shader_editor = memnew(TextShaderEditor); TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
} }
shader_tabs->add_child(es.shader_editor); shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit_shader(es.shader); es.shader_editor->edit_shader(es.shader);
@ -434,6 +438,10 @@ void ShaderEditorPlugin::_close_shader(int p_index) {
edited_shaders.remove_at(p_index); edited_shaders.remove_at(p_index);
_update_shader_list(); _update_shader_list();
EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs. EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
if (shader_tabs->get_tab_count() == 0) {
left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
}
} }
void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) { void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
@ -768,10 +776,10 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating")); Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut); window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
VBoxContainer *vb = memnew(VBoxContainer); left_panel = memnew(VBoxContainer);
HBoxContainer *menu_hb = memnew(HBoxContainer); HBoxContainer *menu_hb = memnew(HBoxContainer);
vb->add_child(menu_hb); left_panel->add_child(menu_hb);
file_menu = memnew(MenuButton); file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File")); file_menu->set_text(TTR("File"));
file_menu->set_shortcut_context(main_split); file_menu->set_shortcut_context(main_split);
@ -803,14 +811,14 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_list = memnew(ItemList); shader_list = memnew(ItemList);
shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(shader_list); left_panel->add_child(shader_list);
shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected)); shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked)); shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
shader_list->set_allow_rmb_select(true); shader_list->set_allow_rmb_select(true);
SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin); SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
main_split->add_child(vb); main_split->add_child(left_panel);
vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE); left_panel->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
shader_tabs = memnew(TabContainer); shader_tabs = memnew(TabContainer);
shader_tabs->set_tabs_visible(false); shader_tabs->set_tabs_visible(false);
@ -823,7 +831,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S)); button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
shader_create_dialog = memnew(ShaderCreateDialog); shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog); main_split->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created)); shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created)); shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
} }

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@ -40,6 +40,7 @@ class ShaderCreateDialog;
class ShaderEditor; class ShaderEditor;
class TabContainer; class TabContainer;
class TextShaderEditor; class TextShaderEditor;
class VBoxContainer;
class VisualShaderEditor; class VisualShaderEditor;
class WindowWrapper; class WindowWrapper;
@ -82,6 +83,7 @@ class ShaderEditorPlugin : public EditorPlugin {
}; };
HSplitContainer *main_split = nullptr; HSplitContainer *main_split = nullptr;
VBoxContainer *left_panel = nullptr;
ItemList *shader_list = nullptr; ItemList *shader_list = nullptr;
TabContainer *shader_tabs = nullptr; TabContainer *shader_tabs = nullptr;

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@ -35,6 +35,7 @@
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null()); ERR_FAIL_COND(p_highlighter.is_null());
@ -606,6 +607,7 @@ TextEditor::TextEditor() {
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
code_editor->show_toggle_scripts_button(); code_editor->show_toggle_scripts_button();
code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
update_settings(); update_settings();

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@ -1256,4 +1256,5 @@ TextShaderEditor::TextShaderEditor() {
add_child(disk_changed); add_child(disk_changed);
_editor_settings_changed(); _editor_settings_changed();
code_editor->show_toggle_scripts_button(); // TODO: Disabled for now, because it doesn't work properly.
} }